TG: - Removed support for the ONBACK and ONBELT flags.

- Replaced them with a whole range of inventory slot flags. These now govern
whether an item can or can't be placed in a certain inventory slot. See setup.dm
for information on the flags. These flags only affect humans tho, as humans are
the only beings with an inventory to talk of.
- Standardized some gun code and some other pieces of code as I came accross
them. I hate indented variable definitions!

This commit should not bring any change whatsoever to the game from a player's
perspective.
Revision: r3659
Author: 	 baloh.matevz
This commit is contained in:
Erthilo
2012-05-28 22:58:57 +01:00
parent 9b5d6f6ec3
commit a7dd312b3e
69 changed files with 863 additions and 914 deletions

View File

@@ -312,7 +312,8 @@ A list of items and costs is stored under the datum of every game mode, alongsid
var/temp = null //Temporary storage area for a message offering the option to destroy the radio
var/selfdestruct = 0 //Set to 1 while the radio is self destructing itself.
var/obj/item/device/radio/origradio = null
flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
w_class = 2.0
item_state = "radio"
throwforce = 5