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Psi Rework Part 2: Scenes From A Memory (#21736)
The next step in the Psi Reworks is here, this time adding all of the remaining sources and applications of Psi-sensitivity and Psi-protection that were on my To-Do list. Aside from a variety of tweaks and bugfixes to powers, the most player-facing addition is the new Psi-sensitivity related traits, which are High Psi-sensitivity, and Low Psi-sensitivity. These traits modify the character's psi-sensitivity, which messes with their interactions with psionics in a variety of ways. All of these new sources and interactions with psionics are handled entirely through components, which operate on the previously added COMSIG_PSI signals. Check the changelog file for more specific details on what all was fixed. I've fixed quite a lot of bugs and issues with the various psi powers. I have actually tested this PR and verified that it works as advertised. <img width="1902" height="1015" alt="image" src="https://github.com/user-attachments/assets/e922593c-0595-4b63-bee4-36080d9cb8b4" />
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@@ -505,7 +505,7 @@
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desc = "A box of psionic receivers, which can be surgically implanted to act as a replacement for an underdeveloped or non-existent zona bovinae. This one has a large sticker on the side reading FOR RESEARCH USE ONLY."
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color = COLOR_PURPLE_GRAY
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illustration = "implant"
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starts_with = list(/obj/item/organ/internal/augment/psi = 4)
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starts_with = list(/obj/item/organ/internal/augment/bioaug/psi = 4)
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/obj/item/storage/box/tethers
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name = "box of tethering devices"
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