Psi Rework Part 2: Scenes From A Memory (#21736)

The next step in the Psi Reworks is here, this time adding all of the
remaining sources and applications of Psi-sensitivity and Psi-protection
that were on my To-Do list. Aside from a variety of tweaks and bugfixes
to powers, the most player-facing addition is the new Psi-sensitivity
related traits, which are High Psi-sensitivity, and Low Psi-sensitivity.
These traits modify the character's psi-sensitivity, which messes with
their interactions with psionics in a variety of ways.

All of these new sources and interactions with psionics are handled
entirely through components, which operate on the previously added
COMSIG_PSI signals.

Check the changelog file for more specific details on what all was
fixed. I've fixed quite a lot of bugs and issues with the various psi
powers.

I have actually tested this PR and verified that it works as advertised.
<img width="1902" height="1015" alt="image"
src="https://github.com/user-attachments/assets/e922593c-0595-4b63-bee4-36080d9cb8b4"
/>
This commit is contained in:
VMSolidus
2026-02-01 23:29:21 +00:00
committed by GitHub
parent ba2f599a19
commit a802b48e2a
34 changed files with 280 additions and 65 deletions
@@ -163,8 +163,8 @@
/datum/gear/augment/psiaug
display_name = "psionic receiver"
description = "An augment installed into the head that functions as a surrogate for a missing zona bovinae, also functioning as a filter for the psionically-challenged."
path = /obj/item/organ/internal/augment/psi
whitelisted = list(SPECIES_HUMAN, SPECIES_HUMAN_OFFWORLD, SPECIES_TAJARA, SPECIES_TAJARA_ZHAN, SPECIES_TAJARA_MSAI, SPECIES_UNATHI, SPECIES_VAURCA_WORKER, SPECIES_VAURCA_WARRIOR, SPECIES_VAURCA_ATTENDANT, SPECIES_VAURCA_BULWARK, SPECIES_VAURCA_BREEDER, SPECIES_IPC, SPECIES_IPC_G1, SPECIES_IPC_G2, SPECIES_IPC_XION, SPECIES_IPC_ZENGHU, SPECIES_IPC_BISHOP, SPECIES_IPC_SHELL)
path = /obj/item/organ/internal/augment/bioaug/psi
whitelisted = list(SPECIES_HUMAN, SPECIES_HUMAN_OFFWORLD, SPECIES_TAJARA, SPECIES_TAJARA_ZHAN, SPECIES_TAJARA_MSAI, SPECIES_UNATHI, SPECIES_VAURCA_WORKER, SPECIES_VAURCA_WARRIOR, SPECIES_VAURCA_ATTENDANT, SPECIES_VAURCA_BULWARK, SPECIES_VAURCA_BREEDER)
flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION
/datum/gear/augment/memory_inhibitor
@@ -133,3 +133,23 @@ BROKEN_DISABILITY(left_foot, "Left Foot", BP_L_FOOT)
BROKEN_DISABILITY(right_foot, "Right Foot", BP_R_FOOT)
#undef BROKEN_DISABILITY
// Psi related traits. Not strictly disabilities, but also not positive traits either.
/datum/character_disabilities/high_psi_sensitivity
name = "High Psi-sensitivity"
desc = "You are naturally more sensitive to psychic phenomena, roughly on par with having a psi-receiver implant." \
+ "Though this does not grant any psychic abilities, a character with this trait is counted as being psychic for a variety of effects." \
+ "For example, having the ability to distinguish the source of telepathic signals, but also taking bonus damage from anything that deals bonus damage to psychics."
/datum/character_disabilities/high_psi_sensitivity/apply_self(var/mob/living/carbon/human/H)
H.AddComponent(HIGH_PSI_SENSITIVITY_COMPONENT)
/datum/character_disabilities/low_psi_sensitivity
name = "Low Psi-sensitivity"
desc = "Your Zona Bovinae is naturally under-developed, resulting in a lower than normal response to psychic phenomenon." \
+ "Characters who are already psychic with this trait don't lose their powers, but they are also no longer counted as psychic for a variety of effects." \
+ "For example, losing the ability to distinguish the source of telepathic signals, or taking brain damage when having their mind read." \
+ "On the opposite end of the spectrum, anything that deals bonus damage to psychics will also deal reduced damage to you."
/datum/character_disabilities/low_psi_sensitivity/apply_self(var/mob/living/carbon/human/H)
H.AddComponent(LOW_PSI_SENSITIVITY_COMPONENT)
@@ -31,13 +31,13 @@
UnregisterSignal(owner, COMSIG_PSI_MIND_POWER)
UnregisterSignal(owner, COMSIG_PSI_CHECK_SENSITIVITY)
/obj/item/organ/internal/augment/bioaug/mind_blanker/proc/cancel_power(var/implantee, var/caster, var/cancelled)
/obj/item/organ/internal/augment/bioaug/mind_blanker/proc/cancel_power(var/implantee, var/caster, var/cancelled, var/cancel_return, var/wide_field)
SIGNAL_HANDLER
if(is_broken())
return
*cancelled = TRUE
if(implantee == caster)
if(wide_field || implantee == caster)
return
to_chat(implantee, SPAN_DANGER("Your mind wriggles as it repulses an outside thought."))
@@ -82,13 +82,13 @@
UnregisterSignal(owner, COMSIG_PSI_MIND_POWER)
UnregisterSignal(owner, COMSIG_PSI_CHECK_SENSITIVITY)
/obj/item/organ/internal/augment/bioaug/mind_blanker_lethal/proc/cancel_power_lethal(var/mob/living/carbon/human/implantee, var/caster, var/cancelled)
/obj/item/organ/internal/augment/bioaug/mind_blanker_lethal/proc/cancel_power_lethal(var/mob/living/carbon/human/implantee, var/caster, var/cancelled, var/cancel_return, var/wide_field)
SIGNAL_HANDLER
if(is_broken())
return
*cancelled = TRUE
if(implantee == caster)
if(wide_field || implantee == caster)
return
to_chat(implantee, SPAN_DANGER("Your mind wriggles as it repulses an outside thought."))
@@ -96,7 +96,7 @@
var/mob/living/victim = caster
victim.adjustBrainLoss(20)
victim.confused += 20
to_chat(victim, SPAN_DANGER("Agony lances through my mind as [implantee.name]'s mind clamps down upon me!"))
*cancel_return = SPAN_DANGER("Agony lances through my brain as their mind clamps down upon me!")
/obj/item/organ/internal/augment/bioaug/mind_blanker_lethal/proc/modify_sensitivity(var/implantee, var/effective_sensitivity)
SIGNAL_HANDLER
@@ -1,4 +1,4 @@
/obj/item/organ/internal/augment/psi
/obj/item/organ/internal/augment/bioaug/psi
name = "psionic receiver"
desc = "A cybernetic implant that allows for the carrier of a receiver to be sensitive enough to accept and interpret psionic signals " \
+ "Essentially an implanted and carefully encased cultured zona bovinae, these receivers are regularly found within dionae and vaurca who otherwise lack this specialized portion of the brain entirely." \
@@ -6,30 +6,40 @@
+ "Some psionically weak skrell will also implant themselves with a receiver in the same way a hearing aid is utilized."
organ_tag = BP_AUG_PSI
parent_organ = BP_HEAD
species_restricted = list(
SPECIES_HUMAN_OFFWORLD,
SPECIES_HUMAN,
SPECIES_SKRELL_AXIORI,
SPECIES_SKRELL,
SPECIES_TAJARA_MSAI,
SPECIES_TAJARA_ZHAN,
SPECIES_TAJARA,
SPECIES_UNATHI,
)
var/sensitivity_modifier = 1
/obj/item/organ/internal/augment/psi/Initialize()
/obj/item/organ/internal/augment/bioaug/psi/Initialize()
. = ..()
if(!owner)
return
RegisterSignal(owner, COMSIG_PSI_CHECK_SENSITIVITY, PROC_REF(modify_sensitivity), override = TRUE)
/obj/item/organ/internal/augment/psi/replaced()
/obj/item/organ/internal/augment/bioaug/psi/replaced()
. = ..()
if(!owner)
return
RegisterSignal(owner, COMSIG_PSI_CHECK_SENSITIVITY, PROC_REF(modify_sensitivity), override = TRUE)
/obj/item/organ/internal/augment/psi/removed()
/obj/item/organ/internal/augment/bioaug/psi/removed()
. = ..()
if(!owner)
return
UnregisterSignal(owner, COMSIG_PSI_CHECK_SENSITIVITY)
/obj/item/organ/internal/augment/psi/proc/modify_sensitivity(var/implantee, var/effective_sensitivity)
/obj/item/organ/internal/augment/bioaug/psi/proc/modify_sensitivity(var/implantee, var/effective_sensitivity)
SIGNAL_HANDLER
if(is_broken())
return
+13 -18
View File
@@ -10,6 +10,7 @@
name = "assay"
desc = "Read someone's psionic potential."
icon_state = "generic"
item_icons = null
cast_methods = CAST_MELEE|CAST_INNATE
aspect = ASPECT_PSIONIC
cooldown = 10
@@ -53,7 +54,7 @@
to_chat(user, SPAN_WARNING("Psionic power does not flow through a dead person."))
return
var/psi_blocked = target.is_psi_blocked(user)
var/psi_blocked = target.is_psi_blocked(user, FALSE)
if(psi_blocked)
to_chat(user, psi_blocked)
return
@@ -61,20 +62,14 @@
user.visible_message(SPAN_NOTICE("[user] lays both [user.get_pronoun("his")] palms on [target]'s temples..."),
SPAN_NOTICE("You lay your palms on [target]'s temples and begin tracing their Nlom signature..."))
if(do_mob(user, target, 4 SECONDS))
if(!target.psi)
to_chat(user, SPAN_NOTICE("[target] is psionically perceptive, but nothing more: [target.get_pronoun("he")] cannot manipulate the fabric that weaves \
this universe."))
if(target.psi)
switch(target.psi.get_rank())
if(PSI_RANK_SENSITIVE)
to_chat(user, SPAN_NOTICE("[target] is psionically sensitive, just like your typical Skrell. They can manipulate psionics, but not to a very \
precise degree."))
if(PSI_RANK_HARMONIOUS)
to_chat(user, SPAN_WARNING("[target] is psionically harmonious. This isn't a feat just about anyone can manage: only those born with a certain \
psionic attitude among Skrell can reach this level, and with strenuous training. They are capable of using psionics \
with very fine precision."))
if(PSI_RANK_APEX)
to_chat(user, SPAN_DANGER("Your psionic power is dwarfed by [target]. Just like a supernova in the night sky, their signature is absolutely brilliant \
beyond comprehension. This is the apex of psionic power, you are sure."))
if(PSI_RANK_LIMITLESS)
to_chat(user, SPAN_DANGER("A psionic power like this shouldn't be possible... what in the Stars is going on?"))
var/target_psi_sensitivity = target.check_psi_sensitivity()
// Not using a switch case here because I need finer control of the domain than is permitted by TO statements.
if (target_psi_sensitivity < 0)
to_chat(user, SPAN_NOTICE("[target] has little to no ability to sense the fabric that weaves this universe."))
else if (target_psi_sensitivity < PSI_RANK_SENSITIVE)
to_chat(user, SPAN_NOTICE("[target] has only a limited perception of psionic signals, like a typical human. They can hear psionics, but have limited ability to interpret them."))
else if (target_psi_sensitivity < PSI_RANK_HARMONIOUS)
to_chat(user, SPAN_NOTICE("[target] is psionically sensitive, just like your typical skrell. They are capable of interpreting telepathic signals."))
else
to_chat(user, SPAN_NOTICE("[target] is exceptionally capable of handling and interpreting psionic messages, doing so trivially and intuitively."))
@@ -9,6 +9,7 @@
/obj/item/spell/barrier
name = "psionic barrier"
icon_state = "generic"
item_icons = null
cast_methods = CAST_USE
aspect = ASPECT_PSIONIC
cooldown = 20
@@ -9,6 +9,7 @@
/obj/item/spell/charge
name = "charge"
icon_state = "audible_deception"
item_icons = null
cast_methods = CAST_USE
aspect = ASPECT_PSIONIC
cooldown = 5
+13 -4
View File
@@ -10,6 +10,7 @@
name = "commune"
desc = "Déjà-vu."
icon_state = "overload"
item_icons = null
cast_methods = CAST_RANGED|CAST_MELEE
aspect = ASPECT_PSIONIC
cooldown = 10
@@ -36,12 +37,11 @@
to_chat(user, SPAN_WARNING("Not even a psion of your level can speak to the dead."))
return
var/psi_blocked = target.is_psi_blocked(user)
var/psi_blocked = target.is_psi_blocked(user, FALSE)
if(psi_blocked)
to_chat(user, psi_blocked)
return
user.visible_message(SPAN_NOTICE("<i>[user] blinks, their eyes briefly developing an unnatural shine.</i>"))
var/text = tgui_input_text(user, "What would you like to say?", "Commune", "", MAX_MESSAGE_LEN, TRUE)
if(!text)
return
@@ -62,7 +62,16 @@
to_chat(M, "<span class='notice'>[user] psionically says to [target]:</span> [text]")
var/mob/living/carbon/human/H = target
if(H.check_psi_sensitivity() >= 1)
var/target_sensitivity = H.check_psi_sensitivity()
if(target_sensitivity >= 1)
// Augmented case for anyone with enhancements to their psi-sensitivity.
to_chat(H, SPAN_NOTICE("<i>[user] blinks, their eyes briefly developing an unnatural shine.</i>"))
to_chat(H, SPAN_CULT("<b>You instinctively sense [user] passing a thought into your mind:</b> [text]"))
else
else if (target_sensitivity >= 0)
// Standard case for most characters.
to_chat(H, SPAN_ALIEN("<b>A thought from outside your consciousness slips into your mind:</b> [text]"))
else
// Negative sensitivity case, message arrives scrambled.
// 25% of the message is scrambled per negative point of psi-sensitivity. Allowing fractional points.
var/scrambled_message = stars(text, (abs(target_sensitivity) * 25))
to_chat(H, SPAN_ALIEN("<b>A half-formed thought passes through your mind:</b> [scrambled_message]"))
@@ -9,6 +9,7 @@
/obj/item/spell/electrocute
name = "electrocute"
icon_state = "chain_lightning"
item_icons = null
cast_methods = CAST_MELEE
aspect = ASPECT_PSIONIC
cooldown = 10
@@ -9,6 +9,7 @@
name = "emotional suggestion"
desc = "Suggest an emotion to someone."
icon_state = "generic"
item_icons = null
cast_methods = CAST_RANGED|CAST_MELEE
aspect = ASPECT_PSIONIC
cooldown = 10
@@ -35,12 +36,11 @@
to_chat(user, SPAN_WARNING("Not even a psion of your level can suggest to the dead."))
return
var/psi_blocked = target.is_psi_blocked(user)
var/psi_blocked = target.is_psi_blocked(user, FALSE)
if(psi_blocked)
to_chat(user, psi_blocked)
return
user.visible_message(SPAN_NOTICE("<i>[user] blinks, their eyes briefly developing an unnatural shine.</i>"))
var/text = tgui_input_list(user, "Which emotion would you like to suggest?", "Emotional Suggestion", list("Calm", "Happiness", "Sadness", "Fear", "Anger", "Stress", "Confusion"))
if(!text)
return
@@ -62,7 +62,16 @@
to_chat(M, "<span class='notice'>[user] psionically suggests an emotion to [target]:</span> [text]")
var/mob/living/carbon/human/H = target
if(H.check_psi_sensitivity() > 0)
var/target_sensitivity = H.check_psi_sensitivity()
if(target_sensitivity >= 1)
// Augmented case for anyone with enhancements to their psi-sensitivity
to_chat(H, SPAN_NOTICE("<i>[user] blinks, their eyes briefly developing an unnatural shine.</i>"))
to_chat(H, SPAN_NOTICE("You sense [user]'s psyche link with your own, and an emotion of <b>[text]</b> washes through your mind."))
else
else if (target_sensitivity >= 0)
// Standard case for most characters.
to_chat(H, SPAN_NOTICE("An emotion from outside your consciousness slips into your mind: <b>[text]</b>."))
else
// Negative sensitivity case, message arrives scrambled.
// 25% of the message is scrambled per negative point of psi-sensitivity. Allowing fractional points.
var/scrambled_message = stars(text, (abs(target_sensitivity) * 25))
to_chat(H, SPAN_NOTICE("A half-formed emotion passes through your mind: <b>[scrambled_message]</b>."))
+1
View File
@@ -10,6 +10,7 @@
name = "focus"
desc = "Psionic drugs? No way."
icon_state = "blink"
item_icons = null
cast_methods = CAST_USE
aspect = ASPECT_PSIONIC
cooldown = 50
+1
View File
@@ -10,6 +10,7 @@
name = "mend"
desc = "Clear!"
icon_state = "mend_wounds"
item_icons = null
cast_methods = CAST_MELEE
aspect = ASPECT_PSIONIC
cooldown = 50
+1 -1
View File
@@ -41,7 +41,7 @@
for(var/mob/living/L in GLOB.mob_list)
if(L == user)
continue
if(!L.is_psi_blocked(user))
if(!L.is_psi_blocked(user, TRUE))
continue
if(GET_Z(L) != GET_Z(user))
continue
@@ -10,6 +10,7 @@
name = "psionic recovery"
desc = "It's an aura recharge."
icon_state = "generic"
item_icons = null
cast_methods = CAST_USE
aspect = ASPECT_PSIONIC
cooldown = 5
@@ -10,6 +10,7 @@
name = "psionic search"
desc = "A psionic magnifying glass."
icon_state = "generic"
item_icons = null
cast_methods = CAST_USE
aspect = ASPECT_PSIONIC
cooldown = 5
@@ -30,9 +31,7 @@
for(var/mob/living/carbon/human/H in GLOB.human_mob_list)
if(H == L)
continue
if((GET_Z(H) == GET_Z(L)) && !H.is_psi_blocked(user))
if(HAS_TRAIT(H, TRAIT_PSIONIC_SUPPRESSION))
continue
if((GET_Z(H) == GET_Z(L)) && !H.is_psi_blocked(user, TRUE))
level_humans |= H
if(H.psi)
if(H.psi.get_rank() >= PSI_RANK_APEX)
@@ -10,6 +10,7 @@
name = "psi-stamina weave"
desc = "Kind of like charging up your aura."
icon_state = "generic"
item_icons = null
cast_methods = CAST_USE
aspect = ASPECT_PSIONIC
cooldown = 0
@@ -1,6 +1,6 @@
/singleton/psionic_power/psi_suppression
name = "Psionic Suppression"
desc = "Hold in one of your hands to make yourself invisible to Psi-Search."
desc = "Activate to toggle passive mind-shielding on yourself. While active, you cannot send or receive telepathic messages, and you are nearly impossible to detect as psychic."
icon_state = "tech_shield"
point_cost = 1
ability_flags = PSI_FLAG_CANON
@@ -9,19 +9,23 @@
/obj/item/spell/psi_suppression
name = "psionic suppression"
icon_state = "generic"
item_icons = null
cast_methods = CAST_INNATE
aspect = ASPECT_PSIONIC
psi_cost = 5
/obj/item/spell/psi_suppression/Destroy()
to_chat(owner, SPAN_NOTICE("You are no longer hidden from Psi-Search."))
REMOVE_TRAIT(owner, TRAIT_PSIONIC_SUPPRESSION, TRAIT_SOURCE_PSIONICS)
return ..()
/obj/item/spell/psi_suppression/on_innate_cast(mob/user)
. = ..()
if(!.)
return
to_chat(user, SPAN_NOTICE("You are now hidden from Psi-Search."))
ADD_TRAIT(user, TRAIT_PSIONIC_SUPPRESSION, TRAIT_SOURCE_PSIONICS)
var/suppression_comp = user.GetComponent(PSI_SUPPRESSION_COMPONENT)
if (suppression_comp)
to_chat(user, SPAN_NOTICE("You are no longer suppressing your psi-signature!"))
qdel(suppression_comp)
qdel(src)
return
to_chat(user, SPAN_NOTICE("You are now suppressing your psi-signature!"))
user.AddComponent(PSI_SUPPRESSION_COMPONENT)
qdel(src)
+9 -3
View File
@@ -10,6 +10,7 @@
name = "read mind"
desc = "Rip thoughts from someone's mind."
icon_state = "generic"
item_icons = null
cast_methods = CAST_MELEE|CAST_USE
aspect = ASPECT_PSIONIC
cooldown = 10
@@ -33,14 +34,15 @@
to_chat(user, SPAN_WARNING("Not even a psion of your level can speak to the dead."))
return
var/psi_blocked = target.is_psi_blocked(user)
var/psi_blocked = target.is_psi_blocked(user, FALSE)
if(psi_blocked)
to_chat(user, psi_blocked)
return
var/safe_mode = FALSE
var/target_sensitivity = target.check_psi_sensitivity()
// Safe mode triggers if the caster's psi-sensitivity isn't 2 or more points greater than the receiver's sensitivity.
if(user.check_psi_sensitivity() - target.check_psi_sensitivity() < PSI_RANK_HARMONIOUS)
if(user.check_psi_sensitivity() - target_sensitivity < PSI_RANK_HARMONIOUS)
safe_mode = TRUE
user.visible_message(SPAN_WARNING("[user] lays a palm on [hit_atom]'s forehead..."))
@@ -62,7 +64,11 @@
to_chat(user, SPAN_NOTICE("<b>You receive nothing useful from \the [target].</b>"))
to_chat(target, SPAN_NOTICE("Your mind blanks out momentarily."))
else
if(safe_mode)
if (target_sensitivity < 0)
// Negative sensitivity (of target) case. Underdeveloped Zona Bovinae return a scrambled message.
var/scrambled_message = stars(answer, (abs(target_sensitivity) * 25))
to_chat(user, SPAN_NOTICE("<b>You tease a half-formed thought from [target]'s mind: <i>[scrambled_message]</i></b>"))
else if(safe_mode)
to_chat(user, SPAN_NOTICE("<b>You skim the first thoughts in [target]'s mind: <i>[answer]</i></b>"))
else
to_chat(user, SPAN_NOTICE("<b>You pry the answer to your question from [target]'s mind: <i>[answer]</i></b>"))
@@ -10,6 +10,7 @@
name = "rejuvenate"
desc = "Blood bag who?"
icon_state = "mend_life"
item_icons = null
cast_methods = CAST_MELEE
aspect = ASPECT_PSIONIC
cooldown = 50
@@ -11,6 +11,7 @@
name = "skinsight"
desc = "A health analyzer, but cooler."
icon_state = "blink"
item_icons = null
cast_methods = CAST_MELEE|CAST_USE
aspect = ASPECT_PSIONIC
cooldown = 10
+1
View File
@@ -10,6 +10,7 @@
name = "spasm"
desc = "Made you drop your gun."
icon_state = "control"
item_icons = null
cast_methods = CAST_RANGED
aspect = ASPECT_PSIONIC
cooldown = 100
@@ -5,6 +5,7 @@
edge = TRUE
maintain_cost = 1
icon_state = "psiblade_short"
pickup_sound = 'sound/items/shield/energy/shield-start.ogg'
hitsound = 'sound/weapons/psisword.ogg'
/obj/item/psychic_power/psiblade/Initialize()
+18 -4
View File
@@ -3,7 +3,7 @@
return FALSE
/mob/living/carbon/has_psi_aug()
var/obj/item/organ/internal/augment/psi/psiaug = internal_organs_by_name[BP_AUG_PSI]
var/obj/item/organ/internal/augment/bioaug/psi/psiaug = internal_organs_by_name[BP_AUG_PSI]
return psiaug && !psiaug.is_broken()
/**
@@ -11,13 +11,19 @@
* Traditionally, most organic life can in some way RECEIVE psionic messages via a Zona Bovinae, though some lack it.
* Implants, drugs, and some psi powers may temporarily block RECEIVING.
*
* User should be the "Caster" of the power if possible.
* Wide_Field should be set to TRUE for anything calling this inside For/While loops.
* Basically if you're searching a list, declare it TRUE so that lethal mind blankers don't instagib you.
* If it's single-target, keep it FALSE.
*
* This is NOT a check for "Can Receive?", if you need that go use check_psi_sensitivity().
*/
/atom/movable/proc/is_psi_blocked(mob/user)
/atom/movable/proc/is_psi_blocked(mob/user, var/wide_field = FALSE)
var/cancelled = FALSE
SEND_SIGNAL(src, COMSIG_PSI_MIND_POWER, user, &cancelled)
var/cancel_return = SPAN_WARNING("[src]'s mind is inaccessible, like hitting a brick wall.")
SEND_SIGNAL(src, COMSIG_PSI_MIND_POWER, user, &cancelled, &cancel_return, wide_field)
if(cancelled || (!has_zona_bovinae() && !has_psi_aug()))
return SPAN_WARNING("[src]'s mind is inaccessible, like hitting a brick wall.")
return cancel_return
/**
* Check the "effective psi-sensitivity" of a mob. AKA: The target's RECEIVING statistic.
@@ -35,7 +41,15 @@
*/
/atom/movable/proc/check_psi_sensitivity()
var/effective_sensitivity = 0
// effective_sensitivity is being sent as a Pointer by marking it with the Ampersand (&)
// This means that components which have a RegisterSignal() associated with this will receive the memory address of the var/effective_sensitivity in this proc.
// They are then allowed to add or subtract to this proc's var directly, without needing to return a number.
// We have to do this with a pointer because it allows us to obtain a Sum of all psi-sensitivity modifiers.
// If we instead relied on a Return, we would only be able to get the modifier of the first component to respond.
SEND_SIGNAL(src, COMSIG_PSI_CHECK_SENSITIVITY, &effective_sensitivity)
// Pointers can be problematic if they're used to point to a value on a datum, since that can cause unintended hard deletes.
// Here however, their use is acceptable because the pointer will cease to exist as soon as the proc reaches this return statement.
return effective_sensitivity
/mob/living/check_psi_sensitivity()
@@ -476,11 +476,20 @@
to_chat(M, SPAN_GOOD(pick("You can almost see the currents of air as they dance around you.", "You see the colours around you beginning to bleed together.", "You feel safe and comfortable.")))
/singleton/reagent/wulumunusha/overdose(mob/living/carbon/M, alien, removed = 0, scale = 1, datum/reagents/holder)
M.AddComponent(WULU_OVERDOSE_COMPONENT)
if(!M.psi || M.check_psi_sensitivity() < PSI_RANK_SENSITIVE)
return
M.hallucination = max(M.hallucination, 10 * scale) //light hallucinations that afflict the psionically sensitive.
/singleton/reagent/wulumunusha/final_effect(mob/living/carbon/M, datum/reagents/holder)
. = ..()
var/wulu_overdose_comp = M.GetComponent(WULU_OVERDOSE_COMPONENT)
if (!wulu_overdose_comp)
return
qdel(wulu_overdose_comp)
/singleton/reagent/drugs/ambrosia_extract
name = "Ambrosia Extract"
description = "Ambrosia Extract is a fairly strong relaxant commonly found in Ambrosia plants. It's one of the most widely available drugs in human space."
@@ -30,7 +30,7 @@
// get mobs
var/list/affected_mobs = list()
for(var/mob/living/carbon/human/mob_in_range in get_hearers_in_LOS(world.view, src))
if((!mob_in_range.is_psi_blocked(src)) && ((mob_in_range.check_psi_sensitivity() > 0) || mob_in_range.has_zona_bovinae()))
if((!mob_in_range.is_psi_blocked(src, TRUE)) && ((mob_in_range.check_psi_sensitivity() > 0) || mob_in_range.has_zona_bovinae()))
affected_mobs += mob_in_range
// set up timer for delayed effects