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Psi Rework Part 2: Scenes From A Memory (#21736)
The next step in the Psi Reworks is here, this time adding all of the remaining sources and applications of Psi-sensitivity and Psi-protection that were on my To-Do list. Aside from a variety of tweaks and bugfixes to powers, the most player-facing addition is the new Psi-sensitivity related traits, which are High Psi-sensitivity, and Low Psi-sensitivity. These traits modify the character's psi-sensitivity, which messes with their interactions with psionics in a variety of ways. All of these new sources and interactions with psionics are handled entirely through components, which operate on the previously added COMSIG_PSI signals. Check the changelog file for more specific details on what all was fixed. I've fixed quite a lot of bugs and issues with the various psi powers. I have actually tested this PR and verified that it works as advertised. <img width="1902" height="1015" alt="image" src="https://github.com/user-attachments/assets/e922593c-0595-4b63-bee4-36080d9cb8b4" />
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@@ -133,3 +133,23 @@ BROKEN_DISABILITY(left_foot, "Left Foot", BP_L_FOOT)
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BROKEN_DISABILITY(right_foot, "Right Foot", BP_R_FOOT)
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#undef BROKEN_DISABILITY
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// Psi related traits. Not strictly disabilities, but also not positive traits either.
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/datum/character_disabilities/high_psi_sensitivity
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name = "High Psi-sensitivity"
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desc = "You are naturally more sensitive to psychic phenomena, roughly on par with having a psi-receiver implant." \
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+ "Though this does not grant any psychic abilities, a character with this trait is counted as being psychic for a variety of effects." \
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+ "For example, having the ability to distinguish the source of telepathic signals, but also taking bonus damage from anything that deals bonus damage to psychics."
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/datum/character_disabilities/high_psi_sensitivity/apply_self(var/mob/living/carbon/human/H)
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H.AddComponent(HIGH_PSI_SENSITIVITY_COMPONENT)
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/datum/character_disabilities/low_psi_sensitivity
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name = "Low Psi-sensitivity"
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desc = "Your Zona Bovinae is naturally under-developed, resulting in a lower than normal response to psychic phenomenon." \
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+ "Characters who are already psychic with this trait don't lose their powers, but they are also no longer counted as psychic for a variety of effects." \
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+ "For example, losing the ability to distinguish the source of telepathic signals, or taking brain damage when having their mind read." \
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+ "On the opposite end of the spectrum, anything that deals bonus damage to psychics will also deal reduced damage to you."
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/datum/character_disabilities/low_psi_sensitivity/apply_self(var/mob/living/carbon/human/H)
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H.AddComponent(LOW_PSI_SENSITIVITY_COMPONENT)
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