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Psi Rework Part 2: Scenes From A Memory (#21736)
The next step in the Psi Reworks is here, this time adding all of the remaining sources and applications of Psi-sensitivity and Psi-protection that were on my To-Do list. Aside from a variety of tweaks and bugfixes to powers, the most player-facing addition is the new Psi-sensitivity related traits, which are High Psi-sensitivity, and Low Psi-sensitivity. These traits modify the character's psi-sensitivity, which messes with their interactions with psionics in a variety of ways. All of these new sources and interactions with psionics are handled entirely through components, which operate on the previously added COMSIG_PSI signals. Check the changelog file for more specific details on what all was fixed. I've fixed quite a lot of bugs and issues with the various psi powers. I have actually tested this PR and verified that it works as advertised. <img width="1902" height="1015" alt="image" src="https://github.com/user-attachments/assets/e922593c-0595-4b63-bee4-36080d9cb8b4" />
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@@ -476,11 +476,20 @@
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to_chat(M, SPAN_GOOD(pick("You can almost see the currents of air as they dance around you.", "You see the colours around you beginning to bleed together.", "You feel safe and comfortable.")))
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/singleton/reagent/wulumunusha/overdose(mob/living/carbon/M, alien, removed = 0, scale = 1, datum/reagents/holder)
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M.AddComponent(WULU_OVERDOSE_COMPONENT)
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if(!M.psi || M.check_psi_sensitivity() < PSI_RANK_SENSITIVE)
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return
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M.hallucination = max(M.hallucination, 10 * scale) //light hallucinations that afflict the psionically sensitive.
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/singleton/reagent/wulumunusha/final_effect(mob/living/carbon/M, datum/reagents/holder)
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. = ..()
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var/wulu_overdose_comp = M.GetComponent(WULU_OVERDOSE_COMPONENT)
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if (!wulu_overdose_comp)
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return
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qdel(wulu_overdose_comp)
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/singleton/reagent/drugs/ambrosia_extract
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name = "Ambrosia Extract"
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description = "Ambrosia Extract is a fairly strong relaxant commonly found in Ambrosia plants. It's one of the most widely available drugs in human space."
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