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Code Cleanup: (Bump(), Bumped()) -> (Collide(), CollidedWith()) (#4349)
This PR rips out the old Bump() and Bumped() procs and replaces them with Collide() and CollidedWith() respectively. Behavior should be the same, but Bump() should no longer be double-called, and no longer relies on spawns. Other changes: LAssailant is now a weakref. Some direct loc setting are now forceMove().
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@@ -20,8 +20,9 @@
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else
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icon_state = initial(icon_state)
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/obj/structure/grille/Bumped(atom/user)
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if(ismob(user)) shock(user, 70)
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/obj/structure/grille/CollidedWith(atom/user)
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if(ismob(user))
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shock(user, 70)
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/obj/structure/grille/attack_hand(mob/user as mob)
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@@ -47,7 +47,7 @@
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/obj/structure/simple_door/get_material()
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return material
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/obj/structure/simple_door/Bumped(atom/user)
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/obj/structure/simple_door/CollidedWith(atom/user)
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..()
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if(!state)
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return TryToSwitchState(user)
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@@ -134,7 +134,7 @@
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..()
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/obj/structure/bed/chair/office/Move()
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..()
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. = ..()
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if(buckled_mob)
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var/mob/living/occupant = buckled_mob
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occupant.buckled = null
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@@ -144,13 +144,14 @@
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if (propelled)
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for (var/mob/O in src.loc)
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if (O != occupant)
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Bump(O)
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Collide(O)
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else
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unbuckle_mob()
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/obj/structure/bed/chair/office/Bump(atom/A)
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..()
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if(!buckled_mob) return
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/obj/structure/bed/chair/office/Collide(atom/A)
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. = ..()
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if(!buckled_mob)
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return
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if(propelled)
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var/mob/living/occupant = unbuckle_mob()
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@@ -85,7 +85,7 @@
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driving = 0
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/obj/structure/bed/chair/wheelchair/Move()
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..()
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. = ..()
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if(buckled_mob)
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var/mob/living/occupant = buckled_mob
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if(!driving)
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@@ -96,7 +96,7 @@
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if (propelled)
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for (var/mob/O in src.loc)
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if (O != occupant)
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Bump(O)
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Collide(O)
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else
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unbuckle_mob()
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if (pulling && (get_dist(src, pulling) > 1))
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@@ -133,9 +133,10 @@
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pulling = null
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return
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/obj/structure/bed/chair/wheelchair/Bump(atom/A)
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..()
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if(!buckled_mob) return
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/obj/structure/bed/chair/wheelchair/Collide(atom/A)
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. = ..()
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if(!buckled_mob)
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return
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if(propelled || (pulling && (pulling.a_intent == I_HURT)))
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var/mob/living/occupant = unbuckle_mob()
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@@ -98,7 +98,7 @@ obj/structure/ex_act(severity)
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/obj/structure/transit_tube/Bumped(mob/AM as mob|obj)
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/obj/structure/transit_tube/CollidedWith(mob/AM as mob|obj)
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var/obj/structure/transit_tube/T = locate() in AM.loc
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if(T)
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AM << "<span class='warning'>The tube's support pylons block your way.</span>"
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@@ -113,7 +113,7 @@ obj/structure/ex_act(severity)
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/obj/structure/transit_tube/station/Bumped(mob/AM as mob|obj)
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/obj/structure/transit_tube/station/CollidedWith(mob/AM as mob|obj)
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if(!pod_moving && icon_state == "open" && istype(AM, /mob))
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for(var/obj/structure/transit_tube_pod/pod in loc)
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if(pod.contents.len)
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