Code Cleanup: (Bump(), Bumped()) -> (Collide(), CollidedWith()) (#4349)

This PR rips out the old Bump() and Bumped() procs and replaces them with Collide() and CollidedWith() respectively. Behavior should be the same, but Bump() should no longer be double-called, and no longer relies on spawns.

Other changes:

LAssailant is now a weakref.
Some direct loc setting are now forceMove().
This commit is contained in:
Lohikar
2018-03-08 09:39:53 +02:00
committed by Erki
parent 057e787948
commit a86398d0d2
66 changed files with 231 additions and 216 deletions
+4 -4
View File
@@ -236,13 +236,13 @@
return
return
/obj/effect/beam/i_beam/Bump()
/obj/effect/beam/i_beam/Collide()
. = ..()
qdel(src)
return
/obj/effect/beam/i_beam/Bumped()
/obj/effect/beam/i_beam/CollidedWith()
..()
hit()
return
/obj/effect/beam/i_beam/Crossed(atom/movable/AM as mob|obj)
if(istype(AM, /obj/effect/beam))