Code Cleanup: (Bump(), Bumped()) -> (Collide(), CollidedWith()) (#4349)

This PR rips out the old Bump() and Bumped() procs and replaces them with Collide() and CollidedWith() respectively. Behavior should be the same, but Bump() should no longer be double-called, and no longer relies on spawns.

Other changes:

LAssailant is now a weakref.
Some direct loc setting are now forceMove().
This commit is contained in:
Lohikar
2018-03-08 09:39:53 +02:00
committed by Erki
parent 057e787948
commit a86398d0d2
66 changed files with 231 additions and 216 deletions
+1 -1
View File
@@ -128,7 +128,7 @@ var/list/mineral_can_smooth_with = list(
if(emitter_blasts_taken > 2) // 3 blasts per tile
GetDrilled()
/turf/simulated/mineral/Bumped(AM)
/turf/simulated/mineral/CollidedWith(AM)
. = ..()
if(istype(AM,/mob/living/carbon/human))
var/mob/living/carbon/human/H = AM