Ghost Roles (#6706)

This commit is contained in:
Werner
2019-08-10 23:57:49 +02:00
committed by GitHub
parent 15fcefb923
commit a8e4e7f88c
36 changed files with 1865 additions and 683 deletions

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@@ -1,127 +1,3 @@
/client/proc/spawn_duty_officer()
set category = "Special Verbs"
set name = "Spawn CCIA Agent"
set desc = "Spawns a CCIA Agent to agent around."
if(!check_rights(R_CCIAA)) return
if(!holder)
return //how did they get here?
if(!ROUND_IS_STARTED)
to_chat(src,"<span class='warning'>The game hasn't started yet!</span>")
return
if(istype(mob, /mob/abstract/new_player))
to_chat(src,"<span class='warning'>You can't be in the lobby to join as a duty officer.</span>")
return
if (alert(usr, "Do you want to cancel or proceed?", "Are you sure?", "Proceed", "Cancel") == "Cancel")
to_chat(src,"<span class='notice'>Cancelled.</span>")
return
if(mob.mind && mob.mind.special_role == "CCIA Agent")
to_chat(src,"<span class='warning'>You are already a CCIA Agent.</span>")
verbs += /client/proc/returntobody
return
var/wasLiving = 0
if(istype(mob, /mob/living))
holder.original_mob = mob
wasLiving = 1
var/obj/effect/landmark/L
for (var/obj/effect/landmark/landmark in landmarks_list)
if(landmark.name == "CCIAAgent")
L = landmark
break
if (!L)
return
var/new_name = input(usr, "Pick a name","Name") as text
var/mob/living/carbon/human/M = new(null)
M.check_dna(M)
M.real_name = new_name
M.name = new_name
M.age = input("Enter your characters age:","Num") as num
if(!M.age)
M.age = rand(35,50)
if(M.age < 33 || M.age > 60)
to_chat(src,"<span class='warning'>The age you selected was not in a valid range for a Duty Officer.</span>")
if(M.age < 33)
M.age = 33
else
M.age = 60
to_chat(src,"<span class='warning'>Your age has been set to [M.age].</span>")
M.dna.ready_dna(M)
M.mind = new
M.mind.current = M
M.mind.original = M
if(wasLiving)
M.mind.admin_mob_placeholder = mob
M.mind.assigned_role = "Central Command Internal Affairs Agent"
M.mind.special_role = "CCIA Agent"
M.forceMove(L.loc)
M.key = key
M.change_appearance(APPEARANCE_ALL, M.loc, check_species_whitelist = 1)
if(wasLiving)
clear_cciaa_job(holder.original_mob)
addtimer(CALLBACK(holder.original_mob, /mob/.proc/invalidate_key_tmr), 1)
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/ccia(M), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/head/beret/centcom/officer(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/spray/pepper(M), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/device/taperecorder/cciaa(M), slot_r_store)
var/obj/item/clothing/suit/storage/toggle/liaison/suit = new(M)
suit.name = "central command internal affairs jacket"
M.equip_to_slot_or_del(suit, slot_wear_suit)
var/obj/item/weapon/storage/backpack/satchel/bag = new(M)
bag.name = "officer's leather satchel"
bag.desc = "A well cared for leather satchel for Nanotrasen officers."
M.equip_to_slot_or_del(bag, slot_back)
if(M.backbag == 1)
M.equip_to_slot_or_del(new /obj/item/weapon/stamp/centcomm(M), slot_in_backpack)
var /obj/item/weapon/storage/lockbox/lockbox = new(M)
lockbox.req_access = list(access_cent_captain)
lockbox.name = "CCIA agent briefcase"
lockbox.desc = "A smart looking briefcase with a NT logo on the side"
lockbox.storage_slots = 8
lockbox.max_storage_space = 16
M.equip_to_slot_or_del(lockbox, slot_l_hand)
var/obj/item/device/pda/central/pda = new(M)
pda.owner = M.real_name
pda.ownjob = "Central Command Internal Affairs Agent"
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
M.equip_to_slot_or_del(pda, slot_belt)
M.implant_loyalty(M, 1)
var/obj/item/weapon/card/id/centcom/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.item_state = "id_inv"
W.access = get_all_accesses() | get_centcom_access("CCIA Agent")
W.assignment = "Central Command Internal Affairs Agent"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
verbs += /client/proc/returntobody
/client/proc/returntobody()
set name = "Return to mob"
set desc = "The Agent's work is done, return to your original mob"

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@@ -266,3 +266,14 @@
/obj/item/device/encryptionkey/ccia
name = "\improper CCIA radio encryption key"
channels = list("Response Team" = 1, "Science" = 0, "Command" = 1, "Medical" = 0, "Engineering" = 0, "Security" = 0, "Supply" = 0, "Service" = 0)
/obj/item/clothing/suit/storage/toggle/internalaffairs/cciaa
name = "central command internal affairs jacket"
/obj/item/weapon/storage/lockbox/cciaa
req_access = list(access_cent_captain)
name = "CCIA agent briefcase"
desc = "A smart looking briefcase with a NT logo on the side"
storage_slots = 8
max_storage_space = 16

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@@ -1,109 +0,0 @@
/client/proc/spawn_ert_commander()
set category = "Special Verbs"
set name = "Spawn ERT Commander"
set desc = "Spawns an ERT Commander."
if(!check_rights(R_CCIAA)) return
if(!holder)
return //how did they get here?
if(!ROUND_IS_STARTED)
to_chat(src,"<span class='warning'>The game hasn't started yet!</span>")
return
if(istype(mob, /mob/abstract/new_player))
to_chat(src,"<span class='warning'>You can't be in the lobby to join as a commander.</span>")
return
if (alert(usr, "Do you want to cancel or proceed?", "Are you sure?", "Proceed", "Cancel") == "Cancel")
to_chat(src,"<span class='notice'>Cancelled.</span>")
return
if(mob.mind && mob.mind.special_role == "ERT Commander")
to_chat(src,"<span class='warning'>You are already an ERT Commander.</span>")
verbs += /client/proc/returntobody
return
var/wasLiving = 0
if(istype(mob, /mob/living))
holder.original_mob = mob
wasLiving = 1
var/obj/effect/landmark/L
for (var/obj/effect/landmark/landmark in landmarks_list)
if(landmark.name == "ERTCommander")
L = landmark
break
if (!L)
return
var/new_name = input(usr, "Pick a name","Name") as text
var/mob/living/carbon/human/M = new(null)
M.check_dna(M)
M.real_name = new_name
M.name = new_name
M.age = input("Enter your characters age:","Num") as num
if(!M.age)
M.age = rand(35,50)
if(M.age < 33 || M.age > 60)
to_chat(src,"<span class='warning'>The age you selected was not in a valid range for a Commander.</span>")
if(M.age < 33)
M.age = 33
else
M.age = 60
to_chat(src,"<span class='warning'>Your age has been set to [M.age].</span>")
M.dna.ready_dna(M)
M.mind = new
M.mind.current = M
M.mind.original = M
if(wasLiving)
M.mind.admin_mob_placeholder = mob
M.mind.assigned_role = "Emergency Response Team Commander"
M.mind.special_role = "ERT Commander"
M.forceMove(L.loc)
M.key = key
M.change_appearance(APPEARANCE_ALL, M.loc, check_species_whitelist = 1)
if(wasLiving)
clear_cciaa_job(holder.original_mob)
addtimer(CALLBACK(holder.original_mob, /mob/.proc/invalidate_key_tmr), 1)
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_commander(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(M), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/head/beret/centcom/commander(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/vest/heavy/ert/commander(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel, slot_back)
var/obj/item/device/pda/central/pda = new(M)
pda.owner = M.real_name
pda.ownjob = "Emergency Response Team Commander"
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
M.equip_to_slot_or_del(pda, slot_belt)
M.implant_loyalty(M, 1)
var/obj/item/weapon/card/id/centcom/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.item_state = "id_inv"
W.access = get_all_accesses() | get_centcom_access("BlackOps Commander")
W.assignment = "Emergency Response Team Commander"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
verbs += /client/proc/returntobody
/mob/proc/invalidate_key_tmr()
key = "@[key]"