Custom loadout updates

Adds sorting to the custom gear menu list.
Adds the white cheongsam as a custom gear item.
Moves the purple comb out of the custom item defines as it is no longer
just a custom item.
Adds pockets to the bomber jacket.
Reduces the cost of ponchos to 3.
This commit is contained in:
mwerezak
2014-11-01 15:56:11 -04:00
parent 5404a18045
commit a9399c2b79
8 changed files with 101 additions and 36 deletions
+76 -17
View File
@@ -1,18 +1,45 @@
var/global/list/gear_datums = list()
/hook/startup/proc/populate_gear_list()
var/list/sort_categories = list(
"[slot_head]" = list(),
"[slot_glasses]" = list(),
"[slot_wear_mask]" = list(),
"[slot_w_uniform]" = list(),
"attachments" = list(),
"[slot_wear_suit]" = list(),
"[slot_gloves]" = list(),
"[slot_shoes]" = list(),
"utility" = list(),
"misc" = list(),
"unknown" = list(),
)
//create a list of gear datums to sort
for(var/type in typesof(/datum/gear)-/datum/gear)
var/datum/gear/G = new type()
gear_datums[G.display_name] = G
var/category = (G.sort_category in sort_categories)? G.sort_category : "unknown"
sort_categories[category][G.display_name] = G
for (var/category in sort_categories)
gear_datums.Add(sortAssoc(sort_categories[category]))
return 1
/datum/gear
var/display_name //Name/index.
var/display_name //Name/index. Must be unique.
var/path //Path to item.
var/cost //Number of points used.
var/slot //Slot to equip to.
var/list/allowed_roles //Roles that can spawn with this item.
var/whitelisted //Term to check the whitelist for..
var/sort_category
/datum/gear/New()
..()
if (!sort_category)
sort_category = "[slot]"
// This is sorted both by slot and alphabetically! Don't fuck it up!
// Headslot items
@@ -230,7 +257,7 @@ var/global/list/gear_datums = list()
/datum/gear/sterilemask
display_name = "sterile mask"
path = /obj/item/clothing/mask/surgical
slot = slot_w_uniform
slot = slot_wear_mask
cost = 2
// Uniform slot
@@ -260,7 +287,7 @@ var/global/list/gear_datums = list()
cost = 2
/datum/gear/skirt_red
display_name = " plaid skirt, red"
display_name = "plaid skirt, red"
path = /obj/item/clothing/under/dress/plaid_red
slot = slot_w_uniform
cost = 2
@@ -277,6 +304,12 @@ var/global/list/gear_datums = list()
slot = slot_w_uniform
cost = 3
/datum/gear/cheongsam
display_name = "cheongsam, white"
path = /obj/item/clothing/under/cheongsam
slot = slot_w_uniform
cost = 3
/datum/gear/uniform_captain
display_name = "uniform, captain's dress"
path = /obj/item/clothing/under/dress/dress_cap
@@ -324,74 +357,88 @@ var/global/list/gear_datums = list()
/datum/gear/armband_cargo
display_name = "armband, cargo"
path = /obj/item/clothing/tie/armband/cargo
sort_category = "attachments"
cost = 1
/datum/gear/armband_emt
display_name = "armband, EMT"
path = /obj/item/clothing/tie/armband/medgreen
sort_category = "attachments"
cost = 2
/datum/gear/armband_engineering
display_name = "armband, engineering"
path = /obj/item/clothing/tie/armband/engine
sort_category = "attachments"
cost = 1
/datum/gear/armband_hydroponics
display_name = "armband, hydroponics"
path = /obj/item/clothing/tie/armband/hydro
sort_category = "attachments"
cost = 1
/datum/gear/armband_medical
display_name = "armband, medical"
path = /obj/item/clothing/tie/armband/med
sort_category = "attachments"
cost = 1
/datum/gear/armband
display_name = "armband, red"
path = /obj/item/clothing/tie/armband
sort_category = "attachments"
cost = 1
/datum/gear/armband_science
display_name = "armband, science"
path = /obj/item/clothing/tie/armband/science
sort_category = "attachments"
cost = 1
/datum/gear/armpit
display_name = "shoulder holster"
path = /obj/item/clothing/tie/holster/armpit
sort_category = "attachments"
cost = 2
allowed_roles = list("Captain", "Head of Personnel", "Security Officer", "Head of Security")
/datum/gear/tie_blue
display_name = "tie, blue"
path = /obj/item/clothing/tie/blue
sort_category = "attachments"
cost = 1
/datum/gear/tie_red
display_name = "tie, red"
path = /obj/item/clothing/tie/red
sort_category = "attachments"
cost = 1
/datum/gear/tie_horrible
display_name = "tie, socially disgraceful"
path = /obj/item/clothing/tie/horrible
sort_category = "attachments"
cost = 1
/datum/gear/brown_vest
display_name = "webbing, engineering"
path = /obj/item/clothing/tie/storage/brown_vest
sort_category = "attachments"
cost = 2
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer")
/datum/gear/black_vest
display_name = "webbing, security"
path = /obj/item/clothing/tie/storage/black_vest
sort_category = "attachments"
cost = 2
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/webbing
display_name = "webbing, simple"
path = /obj/item/clothing/tie/storage/webbing
sort_category = "attachments"
cost = 2
// Suit slot
@@ -404,7 +451,7 @@ var/global/list/gear_datums = list()
/datum/gear/bomber
display_name = "bomber jacket"
path = /obj/item/clothing/suit/bomber
path = /obj/item/clothing/suit/storage/bomber
cost = 4
slot = slot_wear_suit
@@ -430,31 +477,31 @@ var/global/list/gear_datums = list()
/datum/gear/gponcho
display_name = "poncho, blue"
path = /obj/item/clothing/suit/poncho/blue
cost = 4
cost = 3
slot = slot_wear_suit
/datum/gear/gponcho
display_name = "poncho, green"
path = /obj/item/clothing/suit/poncho/green
cost = 4
cost = 3
slot = slot_wear_suit
/datum/gear/rponcho
display_name = "poncho, purple"
path = /obj/item/clothing/suit/poncho/purple
cost = 4
cost = 3
slot = slot_wear_suit
/datum/gear/rponcho
display_name = "poncho, red"
path = /obj/item/clothing/suit/poncho/red
cost = 4
cost = 3
slot = slot_wear_suit
/datum/gear/poncho
display_name = "poncho, tan"
path = /obj/item/clothing/suit/poncho
cost = 4
cost = 3
slot = slot_wear_suit
/datum/gear/unathi_robe
@@ -613,16 +660,24 @@ var/global/list/gear_datums = list()
cost = 1
slot = slot_shoes
// "Useful" items
// "Useful" items - I'm guessing things that might be used at work?
/datum/gear/briefcase
display_name = "briefcase"
path = /obj/item/weapon/storage/briefcase
sort_category = "utility"
cost = 2
/datum/gear/clipboard
display_name = "clipboard"
path = /obj/item/weapon/clipboard
sort_category = "utility"
cost = 1
/datum/gear/matchbook
display_name = "matchbook"
path = /obj/item/weapon/storage/box/matches
sort_category = "utility"
cost = 2
// The rest of the trash.
@@ -630,49 +685,53 @@ var/global/list/gear_datums = list()
/datum/gear/ashtray
display_name = "ashtray, plastic"
path = /obj/item/ashtray/plastic
sort_category = "misc"
cost = 1
/datum/gear/cane
display_name = "cane"
path = /obj/item/weapon/cane
sort_category = "misc"
cost = 2
/datum/gear/clipboard
display_name = "clipboard"
path = /obj/item/weapon/clipboard
cost = 1
/datum/gear/dice
display_name = "d20"
path = /obj/item/weapon/dice/d20
sort_category = "misc"
cost = 1
/datum/gear/cards
display_name = "deck of cards"
path = /obj/item/weapon/deck
sort_category = "misc"
cost = 1
/datum/gear/blipstick
display_name = "lipstick, black"
path = /obj/item/weapon/lipstick/black
sort_category = "misc"
cost = 1
/datum/gear/jlipstick
display_name = "lipstick, jade"
path = /obj/item/weapon/lipstick/jade
sort_category = "misc"
cost = 1
/datum/gear/plipstick
display_name = "lipstick, purple"
path = /obj/item/weapon/lipstick/purple
sort_category = "misc"
cost = 1
/datum/gear/rlipstick
display_name = "lipstick, red"
path = /obj/item/weapon/lipstick
sort_category = "misc"
cost = 1
/datum/gear/comb
display_name = "purple comb"
path = /obj/item/weapon/fluff/cado_keppel_1
path = /obj/item/weapon/haircomb
sort_category = "misc"
cost = 2