mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-29 07:59:01 +01:00
Colorable IPC body markings, new G2 sprite (#9681)
This commit is contained in:
@@ -27,8 +27,8 @@
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// Determines if the accessory will be skipped or included in random hair generations
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var/gender = NEUTER
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// Restrict some styles to specific species
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var/list/species_allowed = list("Human")
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// Restrict some styles to specific species. This requires the type path of the datum of the species in question, as well as all children of that datum if applicable.
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var/list/species_allowed = list(/datum/species/human,/datum/species/human/offworlder,/datum/species/machine/shell,/datum/species/machine/shell/rogue,/datum/species/zombie)
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// Whether or not the accessory can be affected by colouration
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var/do_colouration = 1
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@@ -69,7 +69,7 @@ Follow by example and make good judgement based on length which list to include
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name = "Bald" // try to capitalize the names please~
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icon_state = "bald" // you do not need to define _s or _l sub-states, game automatically does this for you
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gender = MALE
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species_allowed = list("Human","Unathi")
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species_allowed = list(/datum/species/human,/datum/species/human/offworlder,/datum/species/machine/shell,/datum/species/machine/shell/rogue,/datum/species/zombie,/datum/species/unathi,/datum/species/zombie/unathi)
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length = 0
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chatname = "bald head" //aim to keep these lowercase so they fit into the hair tugging message
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@@ -231,7 +231,7 @@ Follow by example and make good judgement based on length which list to include
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name = "Bob"
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icon_state = "hair_bob"
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gender = FEMALE
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species_allowed = list("Human","Unathi")
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species_allowed = list(/datum/species/human,/datum/species/human/offworlder,/datum/species/machine/shell,/datum/species/machine/shell/rogue,/datum/species/zombie,/datum/species/unathi,/datum/species/zombie/unathi)
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chatname = "short hair"
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bob_chin
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@@ -255,7 +255,7 @@ Follow by example and make good judgement based on length which list to include
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name = "Bobcurl"
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icon_state = "hair_bobcurl"
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gender = FEMALE
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species_allowed = list("Human","Unathi")
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species_allowed = list(/datum/species/human,/datum/species/human/offworlder,/datum/species/machine/shell,/datum/species/machine/shell/rogue,/datum/species/zombie,/datum/species/unathi,/datum/species/zombie/unathi)
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chatname = "curls"
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bobcurl2
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@@ -409,14 +409,14 @@ Follow by example and make good judgement based on length which list to include
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name = "Buzzcut"
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icon_state = "hair_buzzcut"
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gender = MALE
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species_allowed = list("Human","Unathi")
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species_allowed = list(/datum/species/human,/datum/species/human/offworlder,/datum/species/machine/shell,/datum/species/machine/shell/rogue,/datum/species/zombie,/datum/species/unathi,/datum/species/zombie/unathi)
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chatname = "unbuzzed hair" //grabbing the grabbable hair
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buzzcut2
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name = "Buzzcut 2"
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icon_state = "hair_buzzcut2"
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gender = MALE
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species_allowed = list("Human","Unathi")
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species_allowed = list(/datum/species/human,/datum/species/human/offworlder,/datum/species/machine/shell,/datum/species/machine/shell/rogue,/datum/species/zombie,/datum/species/unathi,/datum/species/zombie/unathi)
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chatname = "unbuzzed hair"
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chrono
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@@ -1297,7 +1297,7 @@ Follow by example and make good judgement based on length which list to include
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spiky
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name = "Spiky"
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icon_state = "hair_spiky"
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species_allowed = list("Human","Unathi")
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species_allowed = list(/datum/species/human,/datum/species/human/offworlder,/datum/species/machine/shell,/datum/species/machine/shell/rogue,/datum/species/zombie,/datum/species/unathi,/datum/species/zombie/unathi)
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chatname = "mighty spikes"
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straightlong
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@@ -1729,7 +1729,8 @@ Follow by example and make good judgement based on length which list to include
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name = "Shaved"
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icon_state = "bald"
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gender = NEUTER
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species_allowed = list("Human","Unathi","Tajara","Skrell","Vox")
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species_allowed = list(/datum/species/human,/datum/species/human/offworlder,/datum/species/machine/shell,/datum/species/machine/shell/rogue,/datum/species/zombie,/datum/species/unathi,/datum/species/zombie/unathi,
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/datum/species/tajaran,/datum/species/tajaran/zhan_khazan,/datum/species/tajaran/m_sai,/datum/species/zombie/tajara,/datum/species/skrell,/datum/species/zombie/skrell,/datum/species/vox)
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threeOclock
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name = "3 O'clock Shadow"
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@@ -1790,7 +1791,7 @@ Follow by example and make good judgement based on length which list to include
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elvis
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name = "Elvis Sideburns"
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icon_state = "facial_elvis"
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species_allowed = list("Human","Unathi")
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species_allowed = list(/datum/species/human,/datum/species/human/offworlder,/datum/species/machine/shell,/datum/species/machine/shell/rogue,/datum/species/zombie,/datum/species/unathi,/datum/species/zombie/unathi)
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fullbeard
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name = "Full Beard"
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@@ -1923,7 +1924,7 @@ Follow by example and make good judgement based on length which list to include
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icon = 'icons/mob/human_face/unathi_hair.dmi'
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name = "Unathi Aquatic Frills"
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icon_state = "unathi_aquaticfrills"
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species_allowed = list("Unathi")
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species_allowed = list(/datum/species/unathi,/datum/species/zombie/unathi)
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length = 0
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chatname = "frills"
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@@ -2137,7 +2138,7 @@ Follow by example and make good judgement based on length which list to include
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icon = 'icons/mob/human_face/skrell_hair.dmi'
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name = "Skrell Short Tentacles"
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icon_state = "skrell_hair_m"
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species_allowed = list("Skrell")
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species_allowed = list(/datum/species/skrell,/datum/species/zombie/skrell)
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length = 6
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chatname = "Short Tentacles"
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@@ -2166,7 +2167,7 @@ Follow by example and make good judgement based on length which list to include
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icon = 'icons/mob/human_face/tajara_hair.dmi'
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name = "Tajaran Ears"
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icon_state = "ears_plain"
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species_allowed = list("Tajara")
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species_allowed = list(/datum/species/tajaran,/datum/species/tajaran/zhan_khazan,/datum/species/tajaran/m_sai,/datum/species/zombie/tajara)
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taj_ears_bangs
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name = "Tajara Bangs"
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@@ -2259,7 +2260,7 @@ Follow by example and make good judgement based on length which list to include
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icon = 'icons/mob/human_face/vox_hair.dmi'
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name = "Kingly Vox Quills"
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icon_state = "vox_kingly"
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species_allowed = list("Vox")
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species_allowed = list(/datum/species/vox)
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chatname = "quills"
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vox_braid_long
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@@ -2293,7 +2294,7 @@ Follow by example and make good judgement based on length which list to include
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icon = 'icons/mob/human_face/vaurca_hair.dmi'
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name = "Classic Antennae"
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icon_state = "vaurca_classic"
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species_allowed = list("Vaurca")
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species_allowed = list(/datum/species/bug,/datum/species/bug/type_b)
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gender = NEUTER
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chatname = "antennae"
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@@ -2374,7 +2375,7 @@ Follow by example and make good judgement based on length which list to include
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icon = 'icons/mob/human_face/tajara_facial_hair.dmi'
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name = "Tajara Goatee"
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icon_state = "facial_goatee"
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species_allowed = list("Tajara")
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species_allowed = list(/datum/species/tajaran,/datum/species/tajaran/zhan_khazan,/datum/species/tajaran/m_sai,/datum/species/zombie/tajara)
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taj_goatee_faded
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name = "Tajara Goatee Faded"
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@@ -2406,7 +2407,7 @@ Follow by example and make good judgement based on length which list to include
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icon = 'icons/mob/human_face/unathi_hair.dmi'
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name = "Unathi Aquatic Frills"
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icon_state = "facial_aquaticfrills"
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species_allowed = list("Unathi")
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species_allowed = list(/datum/species/unathi,/datum/species/zombie/unathi)
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gender = NEUTER
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una_bighorns
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@@ -2567,7 +2568,7 @@ Follow by example and make good judgement based on length which list to include
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icon = 'icons/mob/human_face/ipc_screens.dmi'
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name = "blank IPC screen"
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icon_state = "ipc_blank"
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species_allowed = list("Machine")
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species_allowed = list(/datum/species/machine)
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gender = NEUTER
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ipc_screen_blue
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@@ -2698,7 +2699,7 @@ Follow by example and make good judgement based on length which list to include
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icon = 'icons/mob/human_face/dionae_hair.dmi'
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name = "Mono Eye"
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icon_state = "monoeye"
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species_allowed = list("Diona")
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species_allowed = list(/datum/species/diona)
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gender = NEUTER
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do_colouration = FALSE
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@@ -2739,264 +2740,350 @@ Follow by example and make good judgement based on length which list to include
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name = "Tiger Stripes (Tajara)"
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icon_state = "tiger"
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body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_CHEST,BP_GROIN)
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species_allowed = list("Tajara", "Zhan-Khazan Tajara", "M'sai Tajara")
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species_allowed = list(/datum/species/unathi,/datum/species/zombie/unathi,/datum/species/tajaran,/datum/species/tajaran/zhan_khazan,/datum/species/tajaran/m_sai,/datum/species/zombie/tajara)
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taj_paw_socks
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name = "Socks Coloration (Tajara)"
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icon_state = "taj_pawsocks"
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body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND)
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species_allowed = list("Tajara", "Zhan-Khazan Tajara", "M'sai Tajara")
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species_allowed = list(/datum/species/tajaran,/datum/species/tajaran/zhan_khazan,/datum/species/tajaran/m_sai,/datum/species/zombie/tajara)
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una_paw_socks
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name = "Socks Coloration (Unathi)"
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icon_state = "una_pawsocks"
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body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND)
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species_allowed = list("Unathi")
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species_allowed = list(/datum/species/unathi,/datum/species/zombie/unathi)
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belly_hands_feet
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name = "Hands,Feet,Belly Color (Minor)"
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icon_state = "bellyhandsfeetsmall"
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body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_CHEST)
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species_allowed = list("Tajara", "Zhan-Khazan Tajara", "M'sai Tajara")
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species_allowed = list(/datum/species/tajaran,/datum/species/tajaran/zhan_khazan,/datum/species/tajaran/m_sai,/datum/species/zombie/tajara)
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patches
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name = "Color Patches"
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icon_state = "patches"
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body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_CHEST,BP_GROIN)
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species_allowed = list("Tajara", "Zhan-Khazan Tajara", "M'sai Tajara")
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species_allowed = list(/datum/species/tajaran,/datum/species/tajaran/zhan_khazan,/datum/species/tajaran/m_sai,/datum/species/zombie/tajara)
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patchesface
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name = "Color Patches (Face)"
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icon_state = "patchesface"
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body_parts = list(BP_HEAD)
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species_allowed = list("Tajara", "Zhan-Khazan Tajara", "M'sai Tajara")
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species_allowed = list(/datum/species/tajaran,/datum/species/tajaran/zhan_khazan,/datum/species/tajaran/m_sai,/datum/species/zombie/tajara)
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bands
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name = "Color Bands"
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icon_state = "bands"
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body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_CHEST,BP_GROIN)
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species_allowed = list("Tajara", "Zhan-Khazan Tajara", "M'sai Tajara", "Unathi")
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species_allowed = list(/datum/species/tajaran,/datum/species/tajaran/zhan_khazan,/datum/species/tajaran/m_sai,/datum/species/zombie/tajara,/datum/species/unathi,/datum/species/zombie/unathi)
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bandsface
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name = "Color Bands (Face)"
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icon_state = "bandsface"
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body_parts = list(BP_HEAD)
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species_allowed = list("Tajara", "Zhan-Khazan Tajara", "M'sai Tajara", "Unathi")
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species_allowed = list(/datum/species/tajaran,/datum/species/tajaran/zhan_khazan,/datum/species/tajaran/m_sai,/datum/species/zombie/tajara,/datum/species/unathi,/datum/species/zombie/unathi)
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tigerhead
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name = "Tiger Stripes (Head, Minor)"
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icon_state = "tigerhead"
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body_parts = list(BP_HEAD)
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species_allowed = list("Tajara", "Zhan-Khazan Tajara", "M'sai Tajara")
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species_allowed = list(/datum/species/tajaran,/datum/species/tajaran/zhan_khazan,/datum/species/tajaran/m_sai,/datum/species/zombie/tajara)
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tigerface
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name = "Tiger Stripes (Head, Major)"
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icon_state = "tigerface"
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body_parts = list(BP_HEAD)
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species_allowed = list("Tajara", "Zhan-Khazan Tajara", "M'sai Tajara")
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species_allowed = list(/datum/species/tajaran,/datum/species/tajaran/zhan_khazan,/datum/species/tajaran/m_sai,/datum/species/zombie/tajara)
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backstripe
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name = "Back Stripe"
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icon_state = "backstripe"
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body_parts = list(BP_CHEST)
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species_allowed = list("Tajara", "Zhan-Khazan Tajara", "M'sai Tajara", "Unathi")
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species_allowed = list(/datum/species/tajaran,/datum/species/tajaran/zhan_khazan,/datum/species/tajaran/m_sai,/datum/species/zombie/tajara,/datum/species/unathi,/datum/species/zombie/unathi)
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taj_nose
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name = "Nose Color"
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icon_state = "taj_nose"
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body_parts = list(BP_HEAD)
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species_allowed = list("Tajara", "Zhan-Khazan Tajara", "M'sai Tajara")
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species_allowed = list(/datum/species/tajaran,/datum/species/tajaran/zhan_khazan,/datum/species/tajaran/m_sai,/datum/species/zombie/tajara)
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taj_muzzle
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name = "Muzzle Color"
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icon_state = "taj_muzzle"
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body_parts = list(BP_HEAD)
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species_allowed = list("Tajara", "Zhan-Khazan Tajara", "M'sai Tajara")
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species_allowed = list(/datum/species/tajaran,/datum/species/tajaran/zhan_khazan,/datum/species/tajaran/m_sai,/datum/species/zombie/tajara)
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taj_face
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name = "Cheeks Color"
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icon_state = "taj_face"
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body_parts = list(BP_HEAD)
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species_allowed = list("Tajara", "Zhan-Khazan Tajara", "M'sai Tajara")
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species_allowed = list(/datum/species/tajaran,/datum/species/tajaran/zhan_khazan,/datum/species/tajaran/m_sai,/datum/species/zombie/tajara)
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taj_all
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name = "All Tajara Head"
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icon_state = "taj_all"
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body_parts = list(BP_HEAD)
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species_allowed = list("Tajara", "Zhan-Khazan Tajara", "M'sai Tajara")
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species_allowed = list(/datum/species/tajaran,/datum/species/tajaran/zhan_khazan,/datum/species/tajaran/m_sai,/datum/species/zombie/tajara)
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una_face
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name = "Face Color"
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icon_state = "una_face"
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body_parts = list(BP_HEAD)
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species_allowed = list("Unathi")
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species_allowed = list(/datum/species/unathi,/datum/species/zombie/unathi)
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una_facelow
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name = "Face Color Low"
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icon_state = "una_facelow"
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body_parts = list(BP_HEAD)
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species_allowed = list("Unathi")
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species_allowed = list(/datum/species/unathi,/datum/species/zombie/unathi)
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una_scutes
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name = "Scutes"
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icon_state = "una_scutes"
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body_parts = list(BP_CHEST)
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species_allowed = list("Unathi")
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species_allowed = list(/datum/species/unathi,/datum/species/zombie/unathi)
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una_maswaist
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name = "Masculine Waist (For Females)"
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icon_state = "una_maswaist"
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body_parts = list(BP_CHEST)
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species_allowed = list("Unathi")
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species_allowed = list(/datum/species/unathi,/datum/species/zombie/unathi)
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una_clawshand
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name = "Claws (Hands)"
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icon_state = "una_claws"
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body_parts = list(BP_L_HAND,BP_R_HAND)
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species_allowed = list("Unathi")
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species_allowed = list(/datum/species/unathi,/datum/species/zombie/unathi)
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una_clawsfoot
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name = "Claws (Feet)"
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icon_state = "una_claws"
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body_parts = list(BP_L_FOOT,BP_R_FOOT)
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species_allowed = list("Unathi")
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species_allowed = list(/datum/species/unathi,/datum/species/zombie/unathi)
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spelunker
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name = "Spelunker"
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icon_state = "spelunker"
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body_parts = list(BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_CHEST,BP_GROIN,BP_HEAD)
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species_allowed = list("Vaurca")
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species_allowed = list(/datum/species/bug,/datum/species/bug/type_b)
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delver
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name = "Delver"
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icon_state = "delver"
|
||||
body_parts = list(BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_CHEST,BP_GROIN,BP_HEAD)
|
||||
species_allowed = list("Vaurca")
|
||||
species_allowed = list(/datum/species/bug,/datum/species/bug/type_b)
|
||||
|
||||
skr_tears
|
||||
name = "Tear Stains"
|
||||
icon_state = "skr_tears"
|
||||
body_parts = list(BP_HEAD)
|
||||
species_allowed = list("Skrell")
|
||||
species_allowed = list(/datum/species/skrell,/datum/species/zombie/skrell)
|
||||
do_colouration = FALSE
|
||||
|
||||
skr_arms
|
||||
name = "Skrell Arms"
|
||||
icon_state = "skrell_arms"
|
||||
body_parts = list(BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND)
|
||||
species_allowed = list("Skrell")
|
||||
species_allowed = list(/datum/species/skrell,/datum/species/zombie/skrell)
|
||||
|
||||
diona_leaves
|
||||
name = "Diona Leaves"
|
||||
icon = 'icons/mob/human_races/markings_diona.dmi'
|
||||
icon_state = "diona_leaves"
|
||||
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_CHEST,BP_GROIN,BP_HEAD)
|
||||
species_allowed = list("Diona")
|
||||
species_allowed = list(/datum/species/diona)
|
||||
|
||||
diona_thorns_head
|
||||
name = "Diona Thorns (Head)"
|
||||
icon = 'icons/mob/human_races/markings_diona.dmi'
|
||||
icon_state = "diona_thorns"
|
||||
body_parts = list(BP_HEAD)
|
||||
species_allowed = list("Diona")
|
||||
species_allowed = list(/datum/species/diona)
|
||||
|
||||
diona_thorns_torso
|
||||
name = "Diona Thorns (Torso)"
|
||||
icon = 'icons/mob/human_races/markings_diona.dmi'
|
||||
icon_state = "diona_thorns"
|
||||
body_parts = list(BP_CHEST)
|
||||
species_allowed = list("Diona")
|
||||
species_allowed = list(/datum/species/diona)
|
||||
|
||||
diona_flowers_head
|
||||
name = "Diona Flowers (Head)"
|
||||
icon = 'icons/mob/human_races/markings_diona.dmi'
|
||||
icon_state = "diona_flowers"
|
||||
body_parts = list(BP_HEAD)
|
||||
species_allowed = list("Diona")
|
||||
species_allowed = list(/datum/species/diona)
|
||||
|
||||
diona_flowers_torso
|
||||
name = "Diona Flowers (Torso)"
|
||||
icon = 'icons/mob/human_races/markings_diona.dmi'
|
||||
icon_state = "diona_flowers"
|
||||
body_parts = list(BP_CHEST)
|
||||
species_allowed = list("Diona")
|
||||
species_allowed = list(/datum/species/diona)
|
||||
|
||||
diona_moss
|
||||
name = "Diona Moss"
|
||||
icon = 'icons/mob/human_races/markings_diona.dmi'
|
||||
icon_state = "diona_moss"
|
||||
body_parts = list(BP_CHEST)
|
||||
species_allowed = list("Diona")
|
||||
species_allowed = list(/datum/species/diona)
|
||||
|
||||
diona_mushroom
|
||||
name = "Diona Mushroom"
|
||||
icon = 'icons/mob/human_races/markings_diona.dmi'
|
||||
icon_state = "diona_mushroom"
|
||||
body_parts = list(BP_HEAD)
|
||||
species_allowed = list("Diona")
|
||||
species_allowed = list(/datum/species/diona)
|
||||
|
||||
diona_antennae
|
||||
name = "Diona Antennae"
|
||||
icon = 'icons/mob/human_races/markings_diona.dmi'
|
||||
icon_state = "diona_antennae"
|
||||
body_parts = list(BP_HEAD)
|
||||
species_allowed = list("Diona")
|
||||
species_allowed = list(/datum/species/diona)
|
||||
|
||||
//bishop
|
||||
bishop_lights
|
||||
name = "Lights Colour"
|
||||
name = "Bishop - Lights Colour"
|
||||
icon = 'icons/mob/human_races/markings_bishop.dmi'
|
||||
icon_state = "bishop_lights"
|
||||
icon_blend_mode = ICON_MULTIPLY
|
||||
is_painted = TRUE
|
||||
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_ARM,BP_R_ARM,BP_CHEST,BP_HEAD)
|
||||
species_allowed = list("Bishop Accessory Frame")
|
||||
species_allowed = list(/datum/species/machine/bishop)
|
||||
|
||||
bishop_mask
|
||||
name = "Face Mask"
|
||||
name = "Bishop - Face Mask"
|
||||
icon_state = "bishop_mask"
|
||||
do_colouration = FALSE
|
||||
body_parts = list(BP_HEAD)
|
||||
|
||||
bishop_triangular_mask
|
||||
name = "Triangular Face Mask"
|
||||
name = "Bishop - Triangular Face Mask"
|
||||
icon_state = "bishop_triangular_mask"
|
||||
|
||||
/*
|
||||
zenghu
|
||||
icon = 'icons/mob/human_races/markings_zenghu.dmi'
|
||||
icon_state = "outer"
|
||||
bishop_panels
|
||||
name = "Bishop - Full Body Panel Colors"
|
||||
icon_state = "bishop_panels"
|
||||
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_HAND,BP_R_HAND,BP_L_ARM,BP_R_ARM,BP_CHEST,BP_HEAD)
|
||||
|
||||
bishop_head
|
||||
name = "Bishop - Head Panel Colors"
|
||||
body_parts = list(BP_HEAD)
|
||||
|
||||
bishop_legs
|
||||
name = "Bishop - Leg Panel Colors"
|
||||
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG)
|
||||
|
||||
bishop_arms
|
||||
name = "Bishop - Arm Panel Colors"
|
||||
body_parts = list(BP_L_HAND,BP_R_HAND,BP_L_ARM,BP_R_ARM)
|
||||
|
||||
//hephaestus g1
|
||||
g1_panels
|
||||
name = "G1 - Full Panel Colors"
|
||||
icon = 'icons/mob/human_races/markings_industrial.dmi'
|
||||
icon_state = "g1_primary"
|
||||
icon_blend_mode = ICON_MULTIPLY
|
||||
name = "Outer Finish"
|
||||
body_parts = list(BP_HEAD)
|
||||
species_allowed = list("Zeng-Hu Mobility Frame")
|
||||
is_painted = TRUE
|
||||
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_HAND,BP_R_HAND,BP_L_ARM,BP_R_ARM,BP_GROIN,BP_CHEST,BP_HEAD)
|
||||
species_allowed = list(/datum/species/machine/industrial)
|
||||
|
||||
inner
|
||||
name = "Inner Finish"
|
||||
icon_state = "inner"
|
||||
body_parts = list(BP_L_FOOT, BP_R_FOOT, BP_L_HAND, BP_R_HAND, BP_L_LEG, BP_R_LEG)
|
||||
g1_head
|
||||
name = "G1 - Head Panel Colors"
|
||||
body_parts = list(BP_HEAD)
|
||||
|
||||
l_foot
|
||||
name = "Inner Finish (Left Leg)"
|
||||
body_parts = list(BP_L_FOOT, BP_L_LEG)
|
||||
g1_legs
|
||||
name = "G1 - Leg Panel Colors"
|
||||
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG)
|
||||
|
||||
r_foot
|
||||
name = "Inner Finish (Right Leg)"
|
||||
body_parts = list(BP_R_FOOT, BP_R_LEG)
|
||||
g1_arms
|
||||
name = "G1 - Arm Panel Colors"
|
||||
body_parts = list(BP_L_HAND,BP_R_HAND,BP_L_ARM,BP_R_ARM)
|
||||
|
||||
l_hand
|
||||
name = "Inner Finish (Left Arm)"
|
||||
body_parts = list(BP_L_HAND, BP_L_ARM)
|
||||
g1_lights
|
||||
name = "G1 - Lights Color"
|
||||
icon_state = "g1_lights"
|
||||
body_parts = list(BP_CHEST,BP_HEAD)
|
||||
|
||||
r_hand
|
||||
name = "Inner Finish (Right Arm)"
|
||||
body_parts = list(BP_R_HAND, BP_R_ARM)
|
||||
//hephaestus g2
|
||||
g2_panels
|
||||
name = "G2 - Full Panel Colors"
|
||||
icon = 'icons/mob/human_races/markings_hephaestus.dmi'
|
||||
icon_state = "g2_primary"
|
||||
icon_blend_mode = ICON_MULTIPLY
|
||||
is_painted = TRUE
|
||||
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_HAND,BP_R_HAND,BP_L_ARM,BP_R_ARM,BP_GROIN,BP_CHEST,BP_HEAD)
|
||||
species_allowed = list(/datum/species/machine/industrial/hephaestus)
|
||||
|
||||
crest_leser
|
||||
name = "Head Coloration (Lesser)"
|
||||
icon_state = "lesser"
|
||||
g2_head
|
||||
name = "G2 - Head Panel Colors"
|
||||
body_parts = list(BP_HEAD)
|
||||
|
||||
crest_greater
|
||||
name = "Head Coloration (Greater)"
|
||||
icon_state = "greater"
|
||||
*/
|
||||
g2_legs
|
||||
name = "G2 - Leg Panel Colors"
|
||||
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG)
|
||||
|
||||
g2_arms
|
||||
name = "G2 - Arm Panel Colors"
|
||||
body_parts = list(BP_L_HAND,BP_R_HAND,BP_L_ARM,BP_R_ARM)
|
||||
|
||||
g2_lights
|
||||
name = "G2 - Lights Color"
|
||||
icon_state = "g2_lights"
|
||||
body_parts = list(BP_L_ARM,BP_R_ARM,BP_L_LEG,BP_R_LEG,BP_GROIN,BP_CHEST,BP_HEAD)
|
||||
|
||||
//zeng-hu mobility frame
|
||||
zeng_panels
|
||||
name = "Zeng-Hu - Full Panel Colors"
|
||||
icon = 'icons/mob/human_races/markings_zenghu.dmi'
|
||||
icon_state = "zeng_primary"
|
||||
icon_blend_mode = ICON_MULTIPLY
|
||||
is_painted = TRUE
|
||||
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_HAND,BP_R_HAND,BP_L_ARM,BP_R_ARM,BP_GROIN,BP_CHEST,BP_HEAD)
|
||||
species_allowed = list(/datum/species/machine/zenghu)
|
||||
|
||||
zeng_head
|
||||
name = "Zeng-Hu - Head Panel Colors"
|
||||
body_parts = list(BP_HEAD)
|
||||
|
||||
zeng_legs
|
||||
name = "Zeng-Hu - Leg Panel Colors"
|
||||
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG)
|
||||
|
||||
zeng_arms
|
||||
name = "Zeng-Hu - Arm Panel Colors"
|
||||
body_parts = list(BP_L_HAND,BP_R_HAND,BP_L_ARM,BP_R_ARM)
|
||||
|
||||
zeng_lights
|
||||
name = "Zeng-Hu - Lights Color"
|
||||
icon_state = "zeng_lights"
|
||||
body_parts = list(BP_L_LEG,BP_R_LEG,BP_L_HAND,BP_R_HAND,BP_L_ARM,BP_R_ARM,BP_CHEST,BP_HEAD)
|
||||
|
||||
//xion
|
||||
xion_panels
|
||||
name = "Xion - Full Panel Colors"
|
||||
icon = 'icons/mob/human_races/markings_xion.dmi'
|
||||
icon_state = "xion_primary"
|
||||
icon_blend_mode = ICON_MULTIPLY
|
||||
is_painted = TRUE
|
||||
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_HAND,BP_R_HAND,BP_L_ARM,BP_R_ARM,BP_GROIN,BP_CHEST,BP_HEAD)
|
||||
species_allowed = list(/datum/species/machine/industrial/xion)
|
||||
|
||||
xion_head
|
||||
name = "Xion - Head Panel Colors"
|
||||
body_parts = list(BP_HEAD)
|
||||
|
||||
xion_legs
|
||||
name = "Xion - Leg Panel Colors"
|
||||
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG)
|
||||
|
||||
xion_arms
|
||||
name = "Xion - Arm Panel Colors"
|
||||
body_parts = list(BP_L_HAND,BP_R_HAND,BP_L_ARM,BP_R_ARM)
|
||||
|
||||
xion_lights
|
||||
name = "Xion - Lights Color"
|
||||
icon_state = "xion_lights"
|
||||
body_parts = list(BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_CHEST,BP_HEAD)
|
||||
@@ -168,7 +168,7 @@
|
||||
continue
|
||||
if(check_gender && gender == FEMALE && S.gender == MALE)
|
||||
continue
|
||||
if(!(species.get_bodytype() in S.species_allowed))
|
||||
if(!(species.type in S.species_allowed))
|
||||
continue
|
||||
valid_hairstyles += hairstyle
|
||||
|
||||
@@ -185,7 +185,7 @@
|
||||
continue
|
||||
if(gender == FEMALE && S.gender == MALE)
|
||||
continue
|
||||
if(!(species.get_bodytype() in S.species_allowed))
|
||||
if(!(species.type in S.species_allowed))
|
||||
continue
|
||||
|
||||
valid_facial_hairstyles += facialhairstyle
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
var/list/datum/sprite_accessory/hair/valid_hairstyles = list()
|
||||
for(var/hair_string in hair_styles_list)
|
||||
var/datum/sprite_accessory/hair/test = hair_styles_list[hair_string]
|
||||
if(test.length >= 2 && (species.bodytype in test.species_allowed))
|
||||
if(test.length >= 2 && (species.type in test.species_allowed))
|
||||
valid_hairstyles.Add(hair_string)
|
||||
selected_string = input("Select a new hairstyle", "Your hairstyle", hair_style) as null|anything in valid_hairstyles
|
||||
if(selected_string && h_style != selected_string)
|
||||
@@ -41,7 +41,7 @@ mob/living/carbon/human/proc/change_monitor()
|
||||
var/list/datum/sprite_accessory/facial_hair/valid_screenstyles = list()
|
||||
for(var/screen_string in facial_hair_styles_list)
|
||||
var/datum/sprite_accessory/facial_hair/test = facial_hair_styles_list[screen_string]
|
||||
if(species.bodytype in test.species_allowed)
|
||||
if(species.type in test.species_allowed)
|
||||
valid_screenstyles.Add(screen_string)
|
||||
selected_string = input("Select a new screen", "Your monitor display", screen_style) as null|anything in valid_screenstyles
|
||||
if(selected_string && f_style != selected_string)
|
||||
|
||||
@@ -354,7 +354,7 @@ There are several things that need to be remembered:
|
||||
// Beard.
|
||||
if(f_style)
|
||||
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
|
||||
if(facial_hair_style && facial_hair_style.species_allowed && (GET_BODY_TYPE in facial_hair_style.species_allowed))
|
||||
if(facial_hair_style && facial_hair_style.species_allowed && (species.type in facial_hair_style.species_allowed))
|
||||
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = facial_hair_style.icon_state)
|
||||
if(facial_hair_style.do_colouration)
|
||||
facial_s.Blend(rgb(r_facial, g_facial, b_facial), facial_hair_style.icon_blend_mode)
|
||||
@@ -364,7 +364,7 @@ There are several things that need to be remembered:
|
||||
// Hair.
|
||||
if(hair_is_visible)
|
||||
var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
|
||||
if(hair_style && (GET_BODY_TYPE in hair_style.species_allowed))
|
||||
if(hair_style && (species.type in hair_style.species_allowed))
|
||||
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = hair_style.icon_state)
|
||||
if(hair_style.do_colouration)
|
||||
hair_s.Blend(rgb(r_hair, g_hair, b_hair), hair_style.icon_blend_mode)
|
||||
|
||||
Reference in New Issue
Block a user