Fix mounted (sub)machine gun using safeties (#8992)

The mounted machine guns had a safety, which started as set to 1. This caused it being unable to function when mounted. This is fixed by removing the safety from the weapon class used.
This commit is contained in:
Erki
2020-05-30 16:19:30 +03:00
committed by GitHub
parent 01c22b9246
commit aa39c8ca42
2 changed files with 7 additions and 1 deletions

View File

@@ -93,6 +93,7 @@
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0, 15, 15)),
list(mode_name="short bursts", burst=5, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1,-2,-2), dispersion=list(0, 15, 15, 18, 18, 20))
)
has_safety = FALSE
/obj/item/gun/energy/crossbow/cyborg
name = "mounted energy-crossbow"
@@ -137,4 +138,4 @@
R.cell.use(350)
return 1
return 0
return 0