Changes how clumsy checks are handled (#6299)

This pr adds the is_clumsy check, that checks if the mob has the mutation or if they are drunk enough. This fixes a bug where mobs would still have the clumsy mutation due to drinking.
This commit is contained in:
Alberyk
2019-04-14 19:45:45 +03:00
committed by Erki
parent 0cc7d1388e
commit aa70b6cffb
28 changed files with 57 additions and 33 deletions
@@ -29,7 +29,7 @@
if(user.a_intent != I_HELP)
if(target_zone == "head" || target_zone == "eyes")
if((CLUMSY in user.mutations) && prob(50))
if((user.is_clumsy()) && prob(50))
M = user
return eyestab(M,user)
else
@@ -101,7 +101,7 @@
unbreakable = 1
/obj/item/weapon/material/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob, var/target_zone)
if ((CLUMSY in user.mutations) && prob(50))
if ((user.is_clumsy()) && prob(50))
to_chat(user, "<span class='warning'>You accidentally cut yourself with \the [src].</span>")
user.take_organ_damage(20)
return
@@ -124,7 +124,7 @@
thrown_force_divisor = 1 // as above
/obj/item/weapon/material/kitchen/rollingpin/attack(mob/living/M as mob, mob/living/user as mob, var/target_zone)
if ((CLUMSY in user.mutations) && prob(50))
if ((user.is_clumsy()) && prob(50))
to_chat(user, "<span class='warning'>\The [src] slips out of your hand and hits your head.</span>")
user.drop_from_inventory(src)
user.take_organ_damage(10)
@@ -20,7 +20,7 @@
if(active == 1)
if(target_zone != "eyes" && target_zone != "head")
return ..()
if((CLUMSY in user.mutations) && prob(50))
if((user.is_clumsy()) && prob(50))
M = user
return eyestab(M,user)