Changes how clumsy checks are handled (#6299)

This pr adds the is_clumsy check, that checks if the mob has the mutation or if they are drunk enough. This fixes a bug where mobs would still have the clumsy mutation due to drinking.
This commit is contained in:
Alberyk
2019-04-14 13:45:45 -03:00
committed by Erki
parent 0cc7d1388e
commit aa70b6cffb
28 changed files with 57 additions and 33 deletions
+1 -1
View File
@@ -142,7 +142,7 @@
to_chat(A, "<span class='warning'>[A.martial_art.no_guns_message]</span>")
return 0
if((CLUMSY in M.mutations) && prob(40)) //Clumsy handling
if((M.is_clumsy()) && prob(40)) //Clumsy handling
var/obj/P = consume_next_projectile()
if(P)
if(process_projectile(P, user, user, pick("l_foot", "r_foot")))