diff --git a/code/game/objects/effects/decals/Cleanable/humans.dm b/code/game/objects/effects/decals/Cleanable/humans.dm index bfdbd502d1b..2297bd4e43a 100644 --- a/code/game/objects/effects/decals/Cleanable/humans.dm +++ b/code/game/objects/effects/decals/Cleanable/humans.dm @@ -178,7 +178,7 @@ layer = 2 icon = 'icons/effects/blood.dmi' icon_state = "gib1" - random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6") + random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5") var/fleshcolor = "#FFFFFF" /obj/effect/decal/cleanable/blood/gibs/update_icon() @@ -197,10 +197,10 @@ add_overlay(giblets) /obj/effect/decal/cleanable/blood/gibs/up - random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1") + random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gibup1","gibup1","gibup1") /obj/effect/decal/cleanable/blood/gibs/down - random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1") + random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gibdown1","gibdown1","gibdown1") /obj/effect/decal/cleanable/blood/gibs/body random_icon_states = list("gibhead", "gibtorso") diff --git a/html/changelogs/doxxmedearly - gibvisible.yml b/html/changelogs/doxxmedearly - gibvisible.yml new file mode 100644 index 00000000000..8c10b3c77a0 --- /dev/null +++ b/html/changelogs/doxxmedearly - gibvisible.yml @@ -0,0 +1,6 @@ +author: Doxxmedearly + +delete-after: True + +changes: + - bugfix: "Fixed an invisible gib sprite." diff --git a/icons/effects/blood.dmi b/icons/effects/blood.dmi index 43f93d62cfe..ab3e2d4fe00 100644 Binary files a/icons/effects/blood.dmi and b/icons/effects/blood.dmi differ