Mental Medication Additions (#4648)

The less controversial tweaks
Tweaked the metabolism rate of mental medication to reflect their intended values. Reduced the dosage threshold to suppress traumas to reflect their intended values.

Syringe (drugs) now contains truth serum.

Cardox is now slightly poisonous, and can directly remove phoron from blood when consumed. Cardox can now remove phoron in the air when applied to turfs.

A secure box of loyalty implants, hextrasenil pills, and cardox grenades are now located in the vault.

The vault now contains some misc emergency gear that a head of staff can access in case of a dire situation. Current gear are loyalty implants, expensive cardox grenades, and Hextrasenil pills.
This commit is contained in:
BurgerLUA
2018-05-13 17:39:56 +03:00
committed by Erki
parent e388235cef
commit aad698be53
55 changed files with 1277 additions and 473 deletions
@@ -108,4 +108,49 @@
req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 7, TECH_MAGNET = 5, TECH_DATA = 4)
materials = list (DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 1500, "gold" = 1500, "diamond" = 750)
build_path = /obj/item/weapon/scalpel/manager
sort_string = "MBBAD"
sort_string = "MBBAD"
/datum/design/item/medical/inhaler
name = "Inhaler"
desc = "A very basic personal inhaler that directly injects chemicals into the lungs using a basic cartridge aerosol method."
id = "inhaler"
req_tech = list(TECH_BIO = 2, TECH_MATERIAL = 2)
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000)
build_path = /obj/item/weapon/personal_inhaler
sort_string = "MBCAA"
/datum/design/item/medical/inhaler_combat
name = "Combat Inhaler"
desc = "An improved inhaler design that injects the entirety of the chemicals in the loaded cartridge in a single button press."
id = "inhaler_combat"
req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 4, TECH_ENGINEERING = 4 )
materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 3000, "silver" = 1500)
build_path = /obj/item/weapon/personal_inhaler/combat
sort_string = "MBCAB"
/datum/design/item/medical/inhaler_cartridge_small
name = "Small Inhaler Cartridge"
desc = "A small aerosol cartridge that can hold a small amount of chemicals. For use in an inhaler."
id = "inhaler_cartridge_small"
req_tech = list(TECH_BIO = 2, TECH_MATERIAL = 2)
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500)
build_path = /obj/item/weapon/reagent_containers/personal_inhaler_cartridge
sort_string = "MBCAC"
/datum/design/item/medical/inhaler_cartridge_large
name = "Large Inhaler Cartridge"
desc = "A large aerosol cartridge that can hold a decent amount of chemicals. For use in an inhaler."
id = "inhaler_cartridge_large"
req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 4)
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500, "silver" = 500)
build_path = /obj/item/weapon/reagent_containers/personal_inhaler_cartridge/large
sort_string = "MBCAD"
/datum/design/item/medical/inhaler_cartridge_bluespace
name = "Bluespace Inhaler Cartridge"
desc = "A bluespace aerosol cartridge that can hold a robust amount of chemicals. For use in an inhaler."
id = "inhaler_cartridge_bluespace"
req_tech = list(TECH_BLUESPACE = 2, TECH_MATERIAL = 6, TECH_BIO = 6)
materials = list(DEFAULT_WALL_MATERIAL = 3000, "phoron" = 3000, "diamond" = 500)
build_path = /obj/item/weapon/reagent_containers/personal_inhaler_cartridge/bluespace
sort_string = "MBCAE"
@@ -35,6 +35,7 @@
/obj/item/device/flash,\
/obj/item/device/flashlight,\
/obj/item/device/healthanalyzer,\
/obj/item/device/breath_analyzer,\
/obj/item/device/multitool,\
/obj/item/device/paicard,\
/obj/item/device/radio,\