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Mental Medication Additions (#4648)
The less controversial tweaks Tweaked the metabolism rate of mental medication to reflect their intended values. Reduced the dosage threshold to suppress traumas to reflect their intended values. Syringe (drugs) now contains truth serum. Cardox is now slightly poisonous, and can directly remove phoron from blood when consumed. Cardox can now remove phoron in the air when applied to turfs. A secure box of loyalty implants, hextrasenil pills, and cardox grenades are now located in the vault. The vault now contains some misc emergency gear that a head of staff can access in case of a dire situation. Current gear are loyalty implants, expensive cardox grenades, and Hextrasenil pills.
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@@ -108,4 +108,49 @@
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req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 7, TECH_MAGNET = 5, TECH_DATA = 4)
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materials = list (DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 1500, "gold" = 1500, "diamond" = 750)
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build_path = /obj/item/weapon/scalpel/manager
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sort_string = "MBBAD"
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sort_string = "MBBAD"
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/datum/design/item/medical/inhaler
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name = "Inhaler"
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desc = "A very basic personal inhaler that directly injects chemicals into the lungs using a basic cartridge aerosol method."
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id = "inhaler"
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req_tech = list(TECH_BIO = 2, TECH_MATERIAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000)
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build_path = /obj/item/weapon/personal_inhaler
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sort_string = "MBCAA"
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/datum/design/item/medical/inhaler_combat
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name = "Combat Inhaler"
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desc = "An improved inhaler design that injects the entirety of the chemicals in the loaded cartridge in a single button press."
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id = "inhaler_combat"
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req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 4, TECH_ENGINEERING = 4 )
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materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 3000, "silver" = 1500)
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build_path = /obj/item/weapon/personal_inhaler/combat
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sort_string = "MBCAB"
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/datum/design/item/medical/inhaler_cartridge_small
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name = "Small Inhaler Cartridge"
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desc = "A small aerosol cartridge that can hold a small amount of chemicals. For use in an inhaler."
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id = "inhaler_cartridge_small"
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req_tech = list(TECH_BIO = 2, TECH_MATERIAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500)
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build_path = /obj/item/weapon/reagent_containers/personal_inhaler_cartridge
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sort_string = "MBCAC"
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/datum/design/item/medical/inhaler_cartridge_large
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name = "Large Inhaler Cartridge"
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desc = "A large aerosol cartridge that can hold a decent amount of chemicals. For use in an inhaler."
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id = "inhaler_cartridge_large"
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req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500, "silver" = 500)
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build_path = /obj/item/weapon/reagent_containers/personal_inhaler_cartridge/large
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sort_string = "MBCAD"
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/datum/design/item/medical/inhaler_cartridge_bluespace
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name = "Bluespace Inhaler Cartridge"
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desc = "A bluespace aerosol cartridge that can hold a robust amount of chemicals. For use in an inhaler."
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id = "inhaler_cartridge_bluespace"
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req_tech = list(TECH_BLUESPACE = 2, TECH_MATERIAL = 6, TECH_BIO = 6)
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materials = list(DEFAULT_WALL_MATERIAL = 3000, "phoron" = 3000, "diamond" = 500)
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build_path = /obj/item/weapon/reagent_containers/personal_inhaler_cartridge/bluespace
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sort_string = "MBCAE"
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@@ -35,6 +35,7 @@
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/obj/item/device/flash,\
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/obj/item/device/flashlight,\
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/obj/item/device/healthanalyzer,\
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/obj/item/device/breath_analyzer,\
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/obj/item/device/multitool,\
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/obj/item/device/paicard,\
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/obj/item/device/radio,\
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