Assunzione & Port Volturno (#22258)

Contains assets, code, maps, etc. for Assunzione and Port Volturno. This
is something like v0.9 for live unit testing, etc. Do not merge yet.

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| icons/obj/structure/urban/arches.dmi |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/assunzione_neon.dmi |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/assunzione_signs.dmi (stafylia_sign) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/billboard.dmi (sign_assunzione1 & 2) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/poles.dmi (radial_floodlight) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/restaurant.dmi (menu_gyro) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/statues.dmi (aec_small) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/pottedplants_big.dmi (luce-vine-plant) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/pottedplants_small.dmi (luce-vine-plant) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/billboard.dmi (sign_assunzione3) | Minzeyes
| CC-BY-SA |
| icons/obj/structure/urban/assunzione_96x110.dmi | Minzeyes | CC-BY-SA
|
| icons/turf/smooth/composite_brick.dmi |
[nauticall](https://github.com/nauticall) | CC-BY-SA |

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
Co-authored-by: Kano <89972582+kano-dot@users.noreply.github.com>
This commit is contained in:
Batrachophreno
2026-04-19 19:50:20 +00:00
committed by GitHub
co-authored by Kano
parent 08ee5c3f71
commit aaea5d8a57
82 changed files with 164304 additions and 79 deletions
+9 -9
View File
@@ -695,14 +695,14 @@
access_type = ACCESS_TYPE_CENTCOM
desc = "Golden Deep"
#define ACCESS_KONYANG_POLICE 218
/datum/access/konyang_police
id = ACCESS_KONYANG_POLICE
#define ACCESS_PORTOFCALL_POLICE 218
/datum/access/portofcall_police
id = ACCESS_PORTOFCALL_POLICE
access_type = ACCESS_TYPE_CENTCOM
#define ACCESS_KONYANG_VENDORS 219
/datum/access/konyang_vendors
id = ACCESS_KONYANG_VENDORS
#define ACCESS_PORTOFCALL_VENDORS 219
/datum/access/portofcall_vendors
id = ACCESS_PORTOFCALL_VENDORS
access_type = ACCESS_TYPE_CENTCOM
#define ACCESS_IDRIS 220
@@ -733,9 +733,9 @@
id = ACCESS_GADPATHUR_NAVY_OFFICER
access_type = ACCESS_TYPE_CENTCOM
#define ACCESS_KONYANG_CORPORATE 225
/datum/access/konyang_corporate
id = ACCESS_KONYANG_CORPORATE
#define ACCESS_PORTOFCALL_CORPORATE 225
/datum/access/portofcall_corporate
id = ACCESS_PORTOFCALL_CORPORATE
access_type = ACCESS_TYPE_CENTCOM
#define ACCESS_HOUSE_VOLVALAAD_SHIP 226
+2
View File
@@ -21,6 +21,8 @@
#define LIGHT_COLOR_ORANGE "#FA9632"
/// Soft purple. rgb(169, 127, 170)
#define LIGHT_COLOR_PURPLE "#A97FAA"
/// Softer purple. Assunzione lighting. rgb(240,200,240)
#define LIGHT_COLOR_PALE_PURPLE "#F0C8F0"
/// Deep purple. rgb(180, 60, 184)
#define LIGHT_COLOR_VIOLET "#B43CB8"
/// Light red. rgb(232, 86, 86)
+1
View File
@@ -7,6 +7,7 @@
/* Aurora Snowflake */
#define ZTRAIT_OVERMAP "Overmap"
#define ZTRAIT_EXPLANET "Exoplanet"
#define ZTRAIT_PORTOFCALL "Port of Call"
// Whether this z level is linked up/down. Bool.
+1
View File
@@ -20,6 +20,7 @@
#define MATERIAL_BRONZE "bronze"
#define MATERIAL_OSMIUM "osmium"
#define MATERIAL_MARBLE "marble"
#define MATERIAL_BRICK "brick"
#define MATERIAL_CULT "cult"
#define MATERIAL_CULT_REINFORCED "cult_reinforced"
#define MATERIAL_TITANIUM "titanium"
+3 -2
View File
@@ -27,7 +27,8 @@
#define SECTOR_XANU "Xanu" // Xanu Prime is here
#define SECTOR_BURZSIA "Burzsia" //Burzsia I and II are here
#define SECTOR_HANEUNIM "Haneunim" //Haneunim and its gravity well, Konyang is found here
#define ALL_COALITION_SECTORS list(SECTOR_COALITION, SECTOR_XANU, SECTOR_WEEPING_STARS, SECTOR_ARUSHA, SECTOR_LIBERTYS_CRADLE, SECTOR_BURZSIA, SECTOR_HANEUNIM, SECTOR_LIGHTS_EDGE)
#define SECTOR_AL_MAQDISI "Al-Maqdisi" //Assunzione is here
#define ALL_COALITION_SECTORS list(SECTOR_COALITION, SECTOR_XANU, SECTOR_WEEPING_STARS, SECTOR_ARUSHA, SECTOR_LIBERTYS_CRADLE, SECTOR_BURZSIA, SECTOR_HANEUNIM, SECTOR_LIGHTS_EDGE, SECTOR_AL_MAQDISI)
//Light's edge, which should have unique properties all around
#define SECTOR_LIGHTS_EDGE "Light's Edge" //For the area of Light's Edge that is somewhat inhabited. NOTE- this also lives in ALL_COALITION_SECTORS, per lore.
@@ -56,7 +57,7 @@
#define ALL_DANGEROUS_SECTORS list(SECTOR_BADLANDS, ALL_VOID_SECTORS, ALL_CRESCENT_EXPANSE_SECTORS, ALL_UNCHARTED_SECTORS)
/// all non-generic, named and specific sectors, where generic planets or the like should not spawn
#define ALL_SPECIFIC_SECTORS list(SECTOR_TAU_CETI, SECTOR_SRANDMARR, SECTOR_HANEUNIM, SECTOR_BURZSIA, SECTOR_UUEOAESA, SECTOR_TABITI, SECTOR_AEMAQ, SECTOR_NRRAHRAHUL, SECTOR_GAKAL)
#define ALL_SPECIFIC_SECTORS list(SECTOR_TAU_CETI, SECTOR_SRANDMARR, SECTOR_HANEUNIM, SECTOR_BURZSIA, SECTOR_UUEOAESA, SECTOR_TABITI, SECTOR_AEMAQ, SECTOR_NRRAHRAHUL, SECTOR_GAKAL, SECTOR_AL_MAQDISI)
/// Everything!
#define ALL_POSSIBLE_SECTORS list(ALL_TAU_CETI_SECTORS, ALL_BADLAND_SECTORS, ALL_COALITION_SECTORS, ALL_VOID_SECTORS, ALL_GENERIC_SECTORS, ALL_CORPORATE_SECTORS, ALL_CRESCENT_EXPANSE_SECTORS)