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https://github.com/Aurorastation/Aurora.3.git
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Assunzione & Port Volturno (#22258)
Contains assets, code, maps, etc. for Assunzione and Port Volturno. This is something like v0.9 for live unit testing, etc. Do not merge yet. ### Asset Licenses The following assets that **have not** been created by myself are included in this PR: | Path | Original Author | License | | --- | --- | --- | | icons/obj/structure/urban/arches.dmi | [Fyni](https://github.com/Fyniiy) | CC-BY-SA | | icons/obj/structure/urban/assunzione_neon.dmi | [Fyni](https://github.com/Fyniiy) | CC-BY-SA | | icons/obj/structure/urban/assunzione_signs.dmi (stafylia_sign) | [Fyni](https://github.com/Fyniiy) | CC-BY-SA | | icons/obj/structure/urban/billboard.dmi (sign_assunzione1 & 2) | [Fyni](https://github.com/Fyniiy) | CC-BY-SA | | icons/obj/structure/urban/poles.dmi (radial_floodlight) | [Fyni](https://github.com/Fyniiy) | CC-BY-SA | | icons/obj/structure/urban/restaurant.dmi (menu_gyro) | [Fyni](https://github.com/Fyniiy) | CC-BY-SA | | icons/obj/structure/urban/statues.dmi (aec_small) | [Fyni](https://github.com/Fyniiy) | CC-BY-SA | | icons/obj/pottedplants_big.dmi (luce-vine-plant) | [Fyni](https://github.com/Fyniiy) | CC-BY-SA | | icons/obj/pottedplants_small.dmi (luce-vine-plant) | [Fyni](https://github.com/Fyniiy) | CC-BY-SA | | icons/obj/structure/urban/billboard.dmi (sign_assunzione3) | Minzeyes | CC-BY-SA | | icons/obj/structure/urban/assunzione_96x110.dmi | Minzeyes | CC-BY-SA | | icons/turf/smooth/composite_brick.dmi | [nauticall](https://github.com/nauticall) | CC-BY-SA | --------- Signed-off-by: Batrachophreno <Batrochophreno@gmail.com> Co-authored-by: Kano <89972582+kano-dot@users.noreply.github.com>
This commit is contained in:
@@ -14,6 +14,8 @@ GLOBAL_LIST_EMPTY(marketsign_overlay_cache)
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var/currently_on = FALSE
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var/on_icon_state
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var/off_icon_state = "off"
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/// Whether or not the sign settings can be modified.
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var/sign_change_allowed = TRUE
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/// Local reference of the global list associated with this object's singletons.
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var/list/target_cache = list()
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@@ -47,6 +49,9 @@ GLOBAL_LIST_EMPTY(marketsign_overlay_cache)
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/obj/structure/sign/double/barsign/attackby(obj/item/attacking_item, mob/user)
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if(cult)
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return ..()
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if(!sign_change_allowed)
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balloon_alert("access denied")
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return
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var/obj/item/card/id/card = attacking_item.GetID()
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if(istype(card))
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if(!check_access(card))
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@@ -83,6 +88,21 @@ GLOBAL_LIST_EMPTY(marketsign_overlay_cache)
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. = TRUE
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/obj/structure/sign/double/barsign/AltClick(mob/user) // Alt-click a sign with an empty hand to power or depower it, if it has the associated "[name]-off" state in the .dmi file.
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if(!on_icon_state)
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to_chat(user, SPAN_WARNING("The sign is already off!"))
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return
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if(!currently_on)
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currently_on = TRUE
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icon_state = on_icon_state
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return
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icon_state = off_icon_state
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currently_on = FALSE
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/obj/structure/sign/double/barsign/proc/get_sign_choices()
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var/list/sign_choices = GET_SINGLETON_SUBTYPE_MAP(choice_types)
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return sign_choices
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/obj/structure/sign/double/barsign/proc/set_sign(choice)
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var/singleton/sign/double/chosen_singleton = text2path(choice)
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@@ -94,16 +114,6 @@ GLOBAL_LIST_EMPTY(marketsign_overlay_cache)
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on_icon_state = icon_state
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update_icon()
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/obj/structure/sign/double/barsign/AltClick(mob/user) // Alt-click a sign with an empty hand to power or depower it, if it has the associated "[name]-off" state in the .dmi file.
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if(!on_icon_state)
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to_chat(user, SPAN_WARNING("The sign is already off!"))
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return
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if(!currently_on)
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currently_on = TRUE
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icon_state = on_icon_state
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return
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icon_state = off_icon_state
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currently_on = FALSE
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// ---- Kitchen sign
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@@ -134,6 +144,24 @@ GLOBAL_LIST_EMPTY(marketsign_overlay_cache)
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/obj/structure/sign/double/barsign/marketsign/mirrored // Visible from the other end of the sign.
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pixel_x = -32
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/// Static signs can be toggled on and off, but have no alternative icons to set. Used for mapping.
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/obj/structure/sign/double/barsign/marketsign/staticsign
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sign_change_allowed = FALSE
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/obj/structure/sign/double/barsign/marketsign/staticsign/quikstop
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/obj/structure/sign/double/barsign/marketsign/staticsign/quikstop/Initialize()
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..()
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var/singleton/sign/double/market/signselect = /singleton/sign/double/market/quikstop
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name = signselect.name
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desc = signselect.desc
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desc_extended = signselect.desc_extended
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icon_state = signselect.icon_state
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currently_on = TRUE
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on_icon_state = icon_state
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update_icon()
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return INITIALIZE_HINT_NORMAL
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/singleton/sign/double
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var/name = "Holographic Projector"
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var/icon_state = "off"
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@@ -2058,6 +2058,17 @@
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/obj/structure/sign/flag/assunzione/large/west/Initialize(mapload)
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. = ..(mapload, WEST)
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/obj/item/flag/luceist/l
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name = "large Luceian flag"
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flag_size = TRUE
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flag_structure = /obj/structure/sign/flag/luceist/large
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/obj/structure/sign/flag/luceist/large
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icon_state = "luceist_l"
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flag_path = "luceist"
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flag_size = TRUE
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flag_item = /obj/item/flag/luceist/l
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// Port Antillia
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/obj/item/flag/portantillia
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@@ -19,6 +19,7 @@
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/turf/unsimulated/wall/steel, // Centcomm wall.
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/turf/unsimulated/wall/darkshuttlewall, // Centcomm wall.
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/turf/unsimulated/wall/riveted, // Centcomm wall.
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/turf/unsimulated/wall/fakepdoor,
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/obj/structure/window_frame,
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/obj/structure/window_frame/unanchored,
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/obj/structure/window_frame/empty,
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@@ -56,6 +56,7 @@
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/turf/unsimulated/wall/steel,
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/turf/unsimulated/wall/darkshuttlewall,
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/turf/unsimulated/wall/riveted,
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/turf/unsimulated/wall/fakepdoor,
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/obj/structure/window_frame,
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/obj/structure/window_frame/unanchored,
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/obj/structure/window_frame/empty,
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@@ -53,6 +53,11 @@
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icon = 'icons/obj/structure/urban/poles.dmi'
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icon_state = "street"
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/obj/structure/utility_pole/street_aszn
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desc = "A tall light source. This one seems to be off."
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icon = 'icons/obj/structure/urban/poles.dmi'
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icon_state = "street_aszn"
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/obj/effect/overlay/street_light
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icon = 'icons/obj/structure/urban/poles.dmi'
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icon_state = "street_light"
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@@ -62,6 +67,14 @@
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icon_state = "classic_lamp_light"
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density = 1
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/obj/effect/overlay/street_light/classic/alt
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icon_state = "classic_lamp_light_alt"
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/obj/effect/overlay/street_aszn_light
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icon = 'icons/obj/structure/urban/poles.dmi'
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icon_state = "street_aszn_light"
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plane = ABOVE_LIGHTING_PLANE
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/obj/structure/utility_pole/street/on
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desc = "A tall light source. This one shines brightly."
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light_color = "#e8ffeb"
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@@ -74,6 +87,35 @@
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AddOverlays(/obj/effect/overlay/street_light)
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return
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/obj/structure/utility_pole/street_aszn/on
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desc = "A tall light source. This one shines painfully brightly in all directions."
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light_color = LIGHT_COLOR_PALE_PURPLE
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light_range = 12
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light_power = 2.0
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/obj/structure/utility_pole/street_aszn/on/Initialize(mapload)
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. = ..()
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ClearOverlays()
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AddOverlays(/obj/effect/overlay/street_aszn_light)
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return
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/obj/effect/overlay/floodlight
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icon = 'icons/obj/structure/urban/poles.dmi'
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icon_state = "radial_floodlight-light"
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plane = ABOVE_LIGHTING_PLANE
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/obj/structure/utility_pole/floodlight
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desc = "Most people probably wouldn't go this far to light up public spaces; this fixture shines painfully brightly in all directions."
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light_color = LIGHT_COLOR_PALE_PURPLE
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light_range = 8
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light_power = 1.9
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/obj/structure/utility_pole/floodlight/on/Initialize(mapload)
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. = ..()
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ClearOverlays()
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AddOverlays(/obj/effect/overlay/floodlight)
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return
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/obj/structure/utility_pole/street/classic
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icon_state = "classic_lamp"
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@@ -89,6 +131,21 @@
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AddOverlays(/obj/effect/overlay/street_light/classic)
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return
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/obj/structure/utility_pole/street/classic/alt
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icon_state = "classic_lamp"
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/obj/structure/utility_pole/street/classic/alt/on
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desc = "A tall light source. This one shines brightly."
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light_color = LIGHT_COLOR_PALE_PURPLE
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light_range = 8
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light_power = 2.4
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/obj/structure/utility_pole/street/classic/alt/on/Initialize(mapload)
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. = ..()
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ClearOverlays()
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AddOverlays(/obj/effect/overlay/street_light/classic/alt)
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return
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/obj/effect/overlay/street_light/crosswalk
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icon_state = "crosswalk_go"
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@@ -207,6 +207,24 @@
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/obj/structure/bed/stool/chair/sofa/corner/convex/violet/New(var/newloc)
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..(newloc, MATERIAL_STEEL, MATERIAL_CLOTH, COLOR_VIOLET)
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/obj/structure/bed/stool/chair/sofa/bench
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name = "bench"
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desc = "A long, simple bench with a backboard, commonly found in subways, spaceports, and so on. Not known for being particularly comfortable."
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icon_state = "pewmiddle"
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base_icon = "pewmiddle"
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build_amt = 3
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/obj/structure/bed/stool/chair/sofa/bench/New(var/newloc)
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..(newloc, MATERIAL_STEEL)
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/obj/structure/bed/stool/chair/sofa/bench/left
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icon_state = "pewend_left"
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base_icon = "pewend_left"
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/obj/structure/bed/stool/chair/sofa/bench/right
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icon_state = "pewend_right"
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base_icon = "pewend_right"
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/obj/structure/bed/stool/chair/sofa/pew
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name = "pew"
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desc = "A long, simple bench with a backboard, commonly found in places of worship, courtrooms and so on. Not known for being particularly comfortable."
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@@ -285,6 +285,31 @@ ABSTRACT_TYPE(/obj/structure/stairs/urban/road_ramp)
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dir = SOUTH
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bound_height = 64
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ABSTRACT_TYPE(/obj/structure/stairs/urban/road_ramp_assun)
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icon = 'icons/obj/structure/urban/ledges_assun.dmi'
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name = "inclined asphalt ramp"
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desc = "A solid asphalt ramp to allow your vehicle to traverse inclines with ease."
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icon_state = "road-ramp-center"
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layer = 2.02
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/obj/structure/stairs/urban/road_ramp_assun/right
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dir = EAST
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bound_width = 64
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bound_x = -32
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/obj/structure/stairs/urban/road_ramp_assun/left
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dir = WEST
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bound_width = 64
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/obj/structure/stairs/urban/road_ramp_assun/north
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dir = NORTH
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bound_height = 64
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bound_y = -32
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/obj/structure/stairs/urban/road_ramp_assun/south
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dir = SOUTH
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bound_height = 64
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/obj/structure/closet/crate/bin/urban
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name = "tall garbage can"
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desc = "Garbage day!"
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@@ -407,6 +432,65 @@ ABSTRACT_TYPE(/obj/structure/stairs/urban/road_ramp)
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anchored = TRUE
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layer = ABOVE_HUMAN_LAYER
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/obj/structure/neon_sign/assunzione/music_shop
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name = "\improper PV AV"
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desc = "The PV AV (Port Volturno Audio / Visual), a trendy hang-out spot for the music-conscious. Local radio DJ, Livia Sabatino, is said to be a regular."
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icon = 'icons/obj/structure/urban/assunzione_neon.dmi'
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icon_state = "PV_AV"
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layer = 5.16 // in the biz, we call this the above above ABOVE human layer
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/obj/structure/neon_sign/assunzione/music_shop/Initialize()
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. = ..()
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AddComponent(/datum/component/large_transparency)
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/obj/structure/neon_sign/assunzione/liquor_shop
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name = "\improper Assunzione Duty-Free Libations"
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desc = "Spaceports are fine places to make a tidy profit selling alcohol. Don't drink and pilot."
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icon = 'icons/obj/structure/urban/assunzione_neon.dmi'
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icon_state = "duty_free"
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layer = 5.16 // in the biz, we call this the above above ABOVE human layer
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/obj/structure/neon_sign/assunzione/repair_shop
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name = "\improper Sybdari Electromechanics"
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desc = "A hybrid mechanics' bay and electronics shop that will fix just anything, from mopeds to laptops. Though not built for serious IPC work, they can help out in a pinch. A subsidiary of Iraklio Shipworks, as it happens."
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icon = 'icons/obj/structure/urban/assunzione_neon.dmi'
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icon_state = "repair_shop_r"
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layer = 5.16 // in the biz, we call this the above above ABOVE human layer
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/obj/structure/neon_sign/assunzione/hotel
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name = "\improper H O T E L sign"
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desc = "A design five-hundred years old and still seen all across human space."
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icon = 'icons/obj/structure/urban/assunzione_neon.dmi'
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icon_state = "hotel"
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/obj/structure/neon_sign/assunzione/chapel
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name = "\improper Saint Alvisiol Chapel"
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desc = "A local chapel consecrated by the Luceist Church, dedicated to spreading the Light of Ennoia."
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icon = 'icons/obj/structure/urban/assunzione_neon.dmi'
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icon_state = "assunzione"
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/obj/structure/neon_sign/assunzione/witch_hand
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name = "\improper WITCH HAND"
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desc = "A massive neon sign for Port Volturno's best underground nightclub. Not for the pious, and <i>especially</i> not for the photosensitive. Like, seriously. They make you sign a waiver."
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icon = 'icons/obj/structure/urban/assunzione_96x160.dmi'
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icon_state = "wh_sign"
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layer = 5.16 // in the biz, we call this the above above ABOVE human layer
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pixel_x = -32
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pixel_y = -32
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light_range = 3.8
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light_power = 0.5
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light_color = LIGHT_COLOR_VIOLET
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/obj/structure/neon_sign/assunzione/witch_hand/Initialize()
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. = ..()
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AddComponent(/datum/component/large_transparency)
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AddOverlays(emissive_appearance(icon, "[icon_state]-em", src, alpha = src.alpha))
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set_light_range_power_color(light_range, light_power, light_color)
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set_light_on(TRUE)
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bound_width = 96
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bound_height = 96
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return INITIALIZE_HINT_NORMAL
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/obj/structure/shipping_container_old
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name = "freight container"
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desc = "A hulking industrial shipping container, bound for who knows where."
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@@ -627,7 +711,6 @@ ABSTRACT_TYPE(/obj/structure/stairs/urban/road_ramp)
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density = TRUE
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anchored = TRUE
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/obj/structure/statue/buddha
|
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name = "buddha statue"
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desc = "A bronze statue of the Amitabha Buddha, the Buddha of Limitless Light."
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@@ -638,6 +721,38 @@ ABSTRACT_TYPE(/obj/structure/stairs/urban/road_ramp)
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desc = "A set of armor modelled after historical designs. Pieces replicating ancient artifacts are common on Konyang and viewed as favored pieces of art."
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icon_state = "gusoku"
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/obj/structure/statue/aec/small
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name = "\improper AEC memorial statue"
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desc = "A bronze statue of the Amitabha Buddha, the Buddha of Limitless Light."
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icon_state = "aec_small"
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/obj/structure/statue/aec/large
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name = "\improper AEC memorial statue"
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desc = "A towering memorial to all the fatalities incurred over the AEC's operations. Beneath the towering ranger in bronze, a plaque reads:<br>\
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<b>FOR ALL HEROES FALLEN;</b><br>\
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<b>INTREPID AND PIOUS,</b><br>\
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<b>IN THAT HOLIEST OF MISSIONS:</b><br>\
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<b>THE SEARCH OF LIGHT IN DARKNESS.</b><br>\
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The list of names below is terribly long, the font so small as to be barely readable at all."
|
||||
icon = 'icons/obj/structure/urban/assunzione_96x160.dmi'
|
||||
icon_state = "aec_large"
|
||||
layer = 5.16 // in the biz, we call this the above above ABOVE human layer
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
light_range = 3.8
|
||||
light_power = 0.7
|
||||
light_color = LIGHT_COLOR_VIOLET
|
||||
|
||||
/obj/structure/statue/aec/large/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/large_transparency)
|
||||
AddOverlays(emissive_appearance(icon, "[icon_state]-em", src, alpha = src.alpha))
|
||||
set_light_range_power_color(light_range, light_power, light_color)
|
||||
set_light_on(TRUE)
|
||||
bound_width = 32
|
||||
bound_height = 64
|
||||
return INITIALIZE_HINT_NORMAL
|
||||
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||||
/obj/structure/sign/urban
|
||||
name = "exit sign"
|
||||
desc = "A sign indicating where you should probably go in a hurry."
|
||||
@@ -653,16 +768,58 @@ ABSTRACT_TYPE(/obj/structure/stairs/urban/road_ramp)
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||||
density = TRUE
|
||||
layer = ABOVE_HUMAN_LAYER
|
||||
|
||||
/obj/structure/sign/billboard/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/large_transparency)
|
||||
|
||||
/obj/structure/sign/billboard/nolegs
|
||||
name = "commercial billboard"
|
||||
desc = "A large billboard rented out for advertisement space."
|
||||
icon = 'icons/obj/structure/urban/billboard.dmi'
|
||||
icon_state = "board_nolegs-l"
|
||||
density = TRUE
|
||||
layer = ABOVE_HUMAN_LAYER
|
||||
|
||||
/obj/structure/sign/billboard/advert
|
||||
name = "billboard advertisement"
|
||||
desc = null
|
||||
icon_state = "sign"
|
||||
density = TRUE
|
||||
/**
|
||||
* Billboard adverts have icon_states named for whether they're generic or location-specific. These variable records the # of a given type for the purpose of populating appropriate adverts.
|
||||
* When new adverts are added to a pool, or a new pool is added, the XYZ_adverts variables should be updated so that billboards at a given location populate their adverts randomly.
|
||||
*/
|
||||
var/list/advert_pool = list()
|
||||
var/generic_adverts = 8
|
||||
var/konyang_adverts = 11
|
||||
var/assunzione_adverts = 3
|
||||
|
||||
/obj/structure/sign/billboard/advert/random/Initialize(mapload)
|
||||
/obj/structure/sign/billboard/advert/random/generic/Initialize(mapload)
|
||||
. = ..()
|
||||
ClearOverlays()
|
||||
icon_state = "sign[rand(1, 14)]"
|
||||
for(var/x = 1 to generic_adverts)
|
||||
advert_pool += "sign_generic[x]"
|
||||
icon_state = pick(advert_pool)
|
||||
return
|
||||
|
||||
/obj/structure/sign/billboard/advert/random/konyang/Initialize(mapload)
|
||||
. = ..()
|
||||
ClearOverlays()
|
||||
for(var/x = 1 to generic_adverts)
|
||||
advert_pool += "sign_generic[x]"
|
||||
for(var/y = 1 to konyang_adverts)
|
||||
advert_pool += "sign_konyang[y]"
|
||||
icon_state = pick(advert_pool)
|
||||
return
|
||||
|
||||
/obj/structure/sign/billboard/advert/random/assunzione/Initialize(mapload)
|
||||
. = ..()
|
||||
ClearOverlays()
|
||||
for(var/x = 1 to generic_adverts)
|
||||
advert_pool += "sign_generic[x]"
|
||||
for(var/y = 1 to assunzione_adverts)
|
||||
advert_pool += "sign_assunzione[y]"
|
||||
icon_state = pick(advert_pool)
|
||||
return
|
||||
|
||||
/obj/structure/sign/urban/drive_thru
|
||||
@@ -691,14 +848,21 @@ ABSTRACT_TYPE(/obj/structure/stairs/urban/road_ramp)
|
||||
light_color = LIGHT_COLOR_CYAN
|
||||
light_range = 1.8
|
||||
var/menu_text = ""
|
||||
/// Whether or not the menu text can be updated.
|
||||
var/static_menu = FALSE
|
||||
|
||||
/obj/structure/restaurant_menu/attack_hand(mob/user)
|
||||
if(static_menu)
|
||||
to_chat(user, SPAN_WARNING("This menu sign's text is not configurable."))
|
||||
var/new_text = sanitize(input(user, "Enter new text for the hologram to display.", "Hologram Display", html2pencode(menu_text, TRUE)) as null|message)
|
||||
if(!isnull(new_text))
|
||||
menu_text = pencode2html(new_text)
|
||||
update_icon()
|
||||
|
||||
/obj/structure/restaurant_menu/attackby(obj/item/attacking_item, mob/user)
|
||||
if(static_menu)
|
||||
to_chat(user, SPAN_WARNING("This menu sign's text is not configurable."))
|
||||
return ..()
|
||||
if(istype(attacking_item, /obj/item/paper))
|
||||
var/obj/item/paper/P = attacking_item
|
||||
to_chat(user, SPAN_NOTICE("You scan \the [attacking_item.name] into \the [name]."))
|
||||
@@ -709,6 +873,30 @@ ABSTRACT_TYPE(/obj/structure/stairs/urban/road_ramp)
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/obj/structure/restaurant_menu/stafylia
|
||||
name = "\improper Stafýlia menu"
|
||||
icon_state = "menu_gyro"
|
||||
desc = "Welcome to Stafýlia! The real taste of Assunzione!\
|
||||
<br><br>\
|
||||
<br><b>Mains</b>\
|
||||
<br>Signature Stafýlia Gyro - 6电\
|
||||
<br>Doner Kebab - 6电\
|
||||
<br>Falafel Pita - 6电\
|
||||
<br><br>\
|
||||
<br><b>Sides</b>\
|
||||
<br>Salad - 3电\
|
||||
<br>Fries - 3电\
|
||||
<br>Chocolate Pita - 4电\
|
||||
<br><br>\
|
||||
<br><b>Drinks</b>\
|
||||
<br>Drosiá Grape - 2电\
|
||||
<br>Drosiá Cherry - 2电\
|
||||
<br>Comet Cola - 2电\
|
||||
<br>Xanu Rush - 2电\
|
||||
<br><br>\
|
||||
<br>Get the Stafýlia meal combo! Your choice of main, side and drink for only 9.50电!"
|
||||
static_menu = TRUE
|
||||
|
||||
/obj/structure/sign/urban/konyang
|
||||
name = "convenience store sign"
|
||||
desc = "A sign labeling the structure as a 24-7 MINI MART. Convenient!"
|
||||
@@ -740,6 +928,22 @@ ABSTRACT_TYPE(/obj/structure/stairs/urban/road_ramp)
|
||||
desc = "A sign labeling the structure as a Konyang health and supply pharmacy."
|
||||
icon_state = "pharmacy_sign"
|
||||
|
||||
/obj/structure/sign/urban/assunzione
|
||||
name = "convenience store sign"
|
||||
desc = "A sign labeling the structure as a 24-7 MINI MART. Convenient!"
|
||||
icon = 'icons/obj/structure/urban/assunzione_signs.dmi'
|
||||
icon_state = "shop_sign"
|
||||
|
||||
/obj/structure/sign/urban/assunzione/police
|
||||
name = "police station sign"
|
||||
desc = "A sign labeling the structure as an Volturno Spaceport security facility; while the spaceport is administered by the government of Triesto, internal security is Zeng-Hu corporate."
|
||||
icon_state = "police_sign"
|
||||
|
||||
/obj/structure/sign/urban/assunzione/pharmacy
|
||||
name = "pharmacy & clinic sign"
|
||||
desc = "A sign labeling the structure as a Zeng-Hu pharmaceutical distributor and medical clinic."
|
||||
icon_state = "pharmacy_sign"
|
||||
|
||||
/obj/structure/window/urban
|
||||
icon = 'icons/obj/structure/urban/windows_tall.dmi'
|
||||
icon_state = "wood"
|
||||
@@ -909,6 +1113,7 @@ ABSTRACT_TYPE(/obj/structure/stairs/urban/road_ramp)
|
||||
balloon_alert_to_viewers("*unlocks*")
|
||||
to_chat(user, SPAN_NOTICE("You unlock \the [src]."))
|
||||
|
||||
playsound(src.loc, hatch_open_sound, 40, TRUE, extrarange = SILENCED_SOUND_EXTRARANGE)
|
||||
open()
|
||||
|
||||
//Save the list of accesses and empty them up
|
||||
@@ -927,6 +1132,7 @@ ABSTRACT_TYPE(/obj/structure/stairs/urban/road_ramp)
|
||||
balloon_alert_to_viewers("*locks*")
|
||||
to_chat(user, SPAN_NOTICE("You lock \the [src]."))
|
||||
|
||||
playsound(src.loc, hatch_close_sound, 30, TRUE, extrarange = SILENCED_SOUND_EXTRARANGE)
|
||||
close()
|
||||
|
||||
//Readd the list of accesses, and empty up the previous access lists
|
||||
@@ -1006,3 +1212,39 @@ ABSTRACT_TYPE(/obj/structure/stairs/urban/road_ramp)
|
||||
|
||||
/obj/item/key/door_key/GetAccess()
|
||||
return access_list
|
||||
|
||||
// Overhead structural arches. Cool as hell.
|
||||
ABSTRACT_TYPE(/obj/structure/arch)
|
||||
icon = 'icons/obj/structure/urban/arches.dmi'
|
||||
icon_state = "gothic_arch_single"
|
||||
layer = ABOVE_ABOVE_HUMAN_LAYER
|
||||
name = "arch"
|
||||
anchored = TRUE
|
||||
|
||||
/obj/structure/arch/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/large_transparency, 0, 0, 0, 0)
|
||||
|
||||
// East/west arch pieces
|
||||
/obj/structure/arch/gothic/eastwest/_single
|
||||
dir = 4
|
||||
/obj/structure/arch/gothic/eastwest/left
|
||||
icon_state = "gothic_arch_end"
|
||||
dir = 4
|
||||
/obj/structure/arch/gothic/eastwest/middle
|
||||
icon_state = "gothic_arch_middle"
|
||||
dir = 4
|
||||
/obj/structure/arch/gothic/eastwest/right
|
||||
icon_state = "gothic_arch_end"
|
||||
dir = 8
|
||||
|
||||
// North/south arch pieces
|
||||
/obj/structure/arch/gothic/northsouth/_single
|
||||
/obj/structure/arch/gothic/northsouth/upper
|
||||
icon_state = "gothic_arch_end"
|
||||
/obj/structure/arch/gothic/northsouth/center
|
||||
icon_state = "gothic_arch_middle"
|
||||
/obj/structure/arch/gothic/northsouth/lower
|
||||
icon_state = "gothic_arch_end"
|
||||
dir = 1
|
||||
|
||||
|
||||
@@ -618,6 +618,7 @@
|
||||
/turf/unsimulated/wall/steel,
|
||||
/turf/unsimulated/wall/darkshuttlewall,
|
||||
/turf/unsimulated/wall/riveted,
|
||||
/turf/unsimulated/wall/fakepdoor,
|
||||
/obj/structure/window_frame,
|
||||
/obj/structure/window_frame/unanchored,
|
||||
/obj/structure/window_frame/empty,
|
||||
|
||||
Reference in New Issue
Block a user