Assunzione & Port Volturno (#22258)

Contains assets, code, maps, etc. for Assunzione and Port Volturno. This
is something like v0.9 for live unit testing, etc. Do not merge yet.

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| icons/obj/structure/urban/arches.dmi |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/assunzione_neon.dmi |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/assunzione_signs.dmi (stafylia_sign) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/billboard.dmi (sign_assunzione1 & 2) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/poles.dmi (radial_floodlight) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/restaurant.dmi (menu_gyro) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/statues.dmi (aec_small) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/pottedplants_big.dmi (luce-vine-plant) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/pottedplants_small.dmi (luce-vine-plant) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/billboard.dmi (sign_assunzione3) | Minzeyes
| CC-BY-SA |
| icons/obj/structure/urban/assunzione_96x110.dmi | Minzeyes | CC-BY-SA
|
| icons/turf/smooth/composite_brick.dmi |
[nauticall](https://github.com/nauticall) | CC-BY-SA |

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
Co-authored-by: Kano <89972582+kano-dot@users.noreply.github.com>
This commit is contained in:
Batrachophreno
2026-04-19 19:50:20 +00:00
committed by GitHub
co-authored by Kano
parent 08ee5c3f71
commit aaea5d8a57
82 changed files with 164304 additions and 79 deletions
@@ -53,6 +53,11 @@
icon = 'icons/obj/structure/urban/poles.dmi'
icon_state = "street"
/obj/structure/utility_pole/street_aszn
desc = "A tall light source. This one seems to be off."
icon = 'icons/obj/structure/urban/poles.dmi'
icon_state = "street_aszn"
/obj/effect/overlay/street_light
icon = 'icons/obj/structure/urban/poles.dmi'
icon_state = "street_light"
@@ -62,6 +67,14 @@
icon_state = "classic_lamp_light"
density = 1
/obj/effect/overlay/street_light/classic/alt
icon_state = "classic_lamp_light_alt"
/obj/effect/overlay/street_aszn_light
icon = 'icons/obj/structure/urban/poles.dmi'
icon_state = "street_aszn_light"
plane = ABOVE_LIGHTING_PLANE
/obj/structure/utility_pole/street/on
desc = "A tall light source. This one shines brightly."
light_color = "#e8ffeb"
@@ -74,6 +87,35 @@
AddOverlays(/obj/effect/overlay/street_light)
return
/obj/structure/utility_pole/street_aszn/on
desc = "A tall light source. This one shines painfully brightly in all directions."
light_color = LIGHT_COLOR_PALE_PURPLE
light_range = 12
light_power = 2.0
/obj/structure/utility_pole/street_aszn/on/Initialize(mapload)
. = ..()
ClearOverlays()
AddOverlays(/obj/effect/overlay/street_aszn_light)
return
/obj/effect/overlay/floodlight
icon = 'icons/obj/structure/urban/poles.dmi'
icon_state = "radial_floodlight-light"
plane = ABOVE_LIGHTING_PLANE
/obj/structure/utility_pole/floodlight
desc = "Most people probably wouldn't go this far to light up public spaces; this fixture shines painfully brightly in all directions."
light_color = LIGHT_COLOR_PALE_PURPLE
light_range = 8
light_power = 1.9
/obj/structure/utility_pole/floodlight/on/Initialize(mapload)
. = ..()
ClearOverlays()
AddOverlays(/obj/effect/overlay/floodlight)
return
/obj/structure/utility_pole/street/classic
icon_state = "classic_lamp"
@@ -89,6 +131,21 @@
AddOverlays(/obj/effect/overlay/street_light/classic)
return
/obj/structure/utility_pole/street/classic/alt
icon_state = "classic_lamp"
/obj/structure/utility_pole/street/classic/alt/on
desc = "A tall light source. This one shines brightly."
light_color = LIGHT_COLOR_PALE_PURPLE
light_range = 8
light_power = 2.4
/obj/structure/utility_pole/street/classic/alt/on/Initialize(mapload)
. = ..()
ClearOverlays()
AddOverlays(/obj/effect/overlay/street_light/classic/alt)
return
/obj/effect/overlay/street_light/crosswalk
icon_state = "crosswalk_go"