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Assunzione & Port Volturno (#22258)
Contains assets, code, maps, etc. for Assunzione and Port Volturno. This is something like v0.9 for live unit testing, etc. Do not merge yet. ### Asset Licenses The following assets that **have not** been created by myself are included in this PR: | Path | Original Author | License | | --- | --- | --- | | icons/obj/structure/urban/arches.dmi | [Fyni](https://github.com/Fyniiy) | CC-BY-SA | | icons/obj/structure/urban/assunzione_neon.dmi | [Fyni](https://github.com/Fyniiy) | CC-BY-SA | | icons/obj/structure/urban/assunzione_signs.dmi (stafylia_sign) | [Fyni](https://github.com/Fyniiy) | CC-BY-SA | | icons/obj/structure/urban/billboard.dmi (sign_assunzione1 & 2) | [Fyni](https://github.com/Fyniiy) | CC-BY-SA | | icons/obj/structure/urban/poles.dmi (radial_floodlight) | [Fyni](https://github.com/Fyniiy) | CC-BY-SA | | icons/obj/structure/urban/restaurant.dmi (menu_gyro) | [Fyni](https://github.com/Fyniiy) | CC-BY-SA | | icons/obj/structure/urban/statues.dmi (aec_small) | [Fyni](https://github.com/Fyniiy) | CC-BY-SA | | icons/obj/pottedplants_big.dmi (luce-vine-plant) | [Fyni](https://github.com/Fyniiy) | CC-BY-SA | | icons/obj/pottedplants_small.dmi (luce-vine-plant) | [Fyni](https://github.com/Fyniiy) | CC-BY-SA | | icons/obj/structure/urban/billboard.dmi (sign_assunzione3) | Minzeyes | CC-BY-SA | | icons/obj/structure/urban/assunzione_96x110.dmi | Minzeyes | CC-BY-SA | | icons/turf/smooth/composite_brick.dmi | [nauticall](https://github.com/nauticall) | CC-BY-SA | --------- Signed-off-by: Batrachophreno <Batrochophreno@gmail.com> Co-authored-by: Kano <89972582+kano-dot@users.noreply.github.com>
This commit is contained in:
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/datum/map_template/ruin/away_site/port_volturno
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name = "Assunzione - Port Volturno"
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id = "port_volturno"
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description = "A landing zone designated by local authorities within a Zeng-Hu-affiliated spaceport in the planetary capital of Triesto. Accommodations have been made to ensure full visitation of any open facilities present."
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sectors = list(SECTOR_AL_MAQDISI)
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traits = list(
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//Z1
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list(ZTRAIT_AWAY = TRUE, ZTRAIT_PORTOFCALL = TRUE, ZTRAIT_UP = TRUE, ZTRAIT_DOWN = FALSE),
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//Z2
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list(ZTRAIT_AWAY = TRUE, ZTRAIT_PORTOFCALL = TRUE, ZTRAIT_UP = FALSE, ZTRAIT_DOWN = TRUE),
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)
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prefix = "away_site/assunzione/port_volturno/"
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suffix = "port_volturno.dmm"
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spawn_weight = 1
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spawn_cost = 1
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template_flags = TEMPLATE_FLAG_PORT_SPAWN
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unit_test_groups = list(2)
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/singleton/submap_archetype/port_volturno
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map = "port_volturno"
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descriptor = "A landing zone within one of the Triesto biodomes."
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/obj/effect/overmap/visitable/sector/port_volturno
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name = "Assunzione - Port Volturno"
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desc = "A landing zone designated by local authorities within a Zeng-Hu-affiliated spaceport in the planetary capital of Triesto. Accommodations have been made to ensure full visitation of any open facilities present."
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icon_state = "poi"
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scanimage = "assunzione.png"
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place_near_main = list(0,0)
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landing_site = TRUE
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alignment = "Coalition of Colonies"
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requires_contact = FALSE
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instant_contact = TRUE
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comms_support = TRUE
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comms_name = "Zeng-Hu Corporate Security" //these comms should only be used by ZH Security ghostroles
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freq_name = "ZH Volturno-13-Kappa Patrol"
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initial_generic_waypoints = list()
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initial_restricted_waypoints = list(
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"Intrepid" = list("nav_port_volturno_spaceport_intrepid"),
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"Quark" = list("nav_port_volturno_spaceport_quark"),
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"Spark" = list("nav_port_volturno_spaceport_spark")
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)
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,135 @@
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/area/port_volturno
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name = "Port Volturno"
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requires_power = 0
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no_light_control = 1
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icon_state = "nature_showcase"
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area_flags = AREA_FLAG_HIDE_FROM_HOLOMAP | AREA_FLAG_RAD_SHIELDED | AREA_FLAG_INDESTRUCTIBLE_TURFS | AREA_FLAG_PREVENT_PERSISTENT_TRASH
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base_turf = /turf/simulated/floor/exoplanet/assunzione
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ambience = AMBIENCE_KONYANG_TRAFFIC
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sound_environment = SOUND_ENVIRONMENT_CITY
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is_outside = OUTSIDE_NO
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/area/port_volturno/exterior
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area_blurb = "A vast dome encloses you within the open space; beyond it only is killing cold and darkness, but here, inside, it is warm and bright and welcoming."
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/area/port_volturno/interior
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name = "Port Volturno - Interior"
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icon_state = "green"
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sound_environment = SOUND_AREA_LARGE_ENCLOSED
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ambience = AMBIENCE_HANGAR
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is_outside = OUTSIDE_NO
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area_blurb = "With the interior curvature of the dome out of sight, it's easy to imagine you're on a normal, well-lit temperate world somewhere."
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/area/port_volturno/interior/spaceport
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name = "Port Volturno - Spaceport"
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icon_state = "ship"
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/area/port_volturno/interior/spaceport/traffic_control
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name = "Port Volturno - Spaceport Traffic Control"
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sound_environment = SOUND_AREA_SMALL_ENCLOSED
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icon_state = "wizard"
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/area/port_volturno/interior/spaceport/security_office
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name = "Port Volturno - Spaceport Security Office"
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sound_environment = SOUND_AREA_SMALL_ENCLOSED
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icon_state = "security"
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//Main city buildings
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/area/port_volturno/interior/liquor_store
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name = "Port Volturno - Duty-Free Liquor Store"
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icon_state = "crew_quarters"
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sound_environment = SOUND_AREA_SMALL_ENCLOSED
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/area/port_volturno/interior/music_store
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name = "Port Volturno - PV|AV"
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icon_state = "party"
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sound_environment = SOUND_AREA_SMALL_ENCLOSED
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/area/port_volturno/interior/clothing_store
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name = "Port Volturno - Parilti Outfitters"
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icon_state = "party"
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sound_environment = SOUND_AREA_SMALL_ENCLOSED
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/area/port_volturno/interior/parking
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name = "Port Volturno - Parking Garage"
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area_blurb = "Sounds echo impressively through this space."
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sound_environment = SOUND_AREA_STANDARD_STATION
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icon_state = "dk_yellow"
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/area/port_volturno/interior/riad
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name = "Port Volturno - Spaceport Riad"
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icon_state = "bar"
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/area/port_volturno/interior/riad/garden
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name = "Port Volturno - AEC Memorial Garden"
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icon_state = "green"
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/area/port_volturno/interior/robotics
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name = "Port Volturno - Electromechanics Shop"
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icon_state = "machinist_workshop"
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/area/port_volturno/interior/minimart
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name = "Port Volturno - QuikStop"
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icon_state = "merchant"
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/area/port_volturno/interior/cafe
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name = "Port Volturno - Cafe"
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icon_state = "cafe"
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/area/port_volturno/interior/stafylia
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name = "Port Volturno - Stafylia"
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icon_state = "burglar"
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/area/port_volturno/interior/police
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name = "Port Volturno - Zeng-Hu ISD"
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icon_state = "security"
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/area/port_volturno/interior/police/overseer
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name = "Port Volturno - Zeng-Hu ISD (Overseer's Office)"
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icon_state = "sec_hos"
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/area/port_volturno/interior/police/brig
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name = "Port Volturno - Zeng-Hu ISD (Detention Area)"
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icon_state = "brig"
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/area/port_volturno/interior/pool
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name = "Port Volturno - Pool"
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icon_state = "fitness_pool"
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/area/port_volturno/interior/clinic
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name = "Port Volturno - Zeng-Hu Clinic"
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icon_state = "morgue"
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/area/port_volturno/interior/clinic/pharmacy
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name = "Port Volturno - Zeng-Hu Clinic Pharmacy"
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icon_state = "phar"
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/area/port_volturno/interior/clinic/storage
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name = "Port Volturno - Zeng-Hu Clinic Storage"
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icon_state = "toxstorage"
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/area/port_volturno/interior/maintenance
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name = "Port Volturno - Maintenance Tunnels"
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icon_state = "green"
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sound_environment = SOUND_AREA_SMALL_ENCLOSED
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ambience = AMBIENCE_MAINTENANCE
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icon_state = "maintenance"
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area_blurb = "Even the emergency lighting here seems tuned a little brighter than seems strictly necessary."
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/area/port_volturno/interior/hotel
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name = "Port Volturno - Hotel"
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icon_state = "locker"
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area_blurb = "Many local vendors either commute to Port Volturno daily or stay in hotels like these."
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/area/port_volturno/interior/chapel
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name = "Port Volturno - Saint Alvisiol Chapel"
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icon_state = "chapel"
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/area/port_volturno/interior/chapel/office
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name = "Port Volturno - Saint Alvisiol Chapel (Office)"
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icon_state = "chapeloffice"
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/area/port_volturno/interior/tram_station
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name = "Port Volturno - Triesto Tram Line"
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icon_state = "ship"
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area_blurb = "The tram stations at Port Volturno serve not only as the fastest link to the rest of Triesto, but also as emergency shelters in the catastrophic event of a dome breach."
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@@ -0,0 +1,238 @@
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//Police
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/datum/ghostspawner/human/assunzione_cop
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short_name = "assunzione_cop"
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name = "Zeng-Hu Volturno Security Officer"
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desc = "Maintain overall security and adherence to corporate regulations under the dome of Port Volturno. Look the other way if no one gets hurt."
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tags = list("External")
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spawnpoints = list("assunzione_cop")
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max_count = 2
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outfit = /obj/outfit/admin/assunzione/cop
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possible_species = list(SPECIES_HUMAN,
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SPECIES_IPC,
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SPECIES_IPC_XION,
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SPECIES_IPC_ZENGHU,
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SPECIES_IPC_BISHOP,
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SPECIES_IPC_SHELL)
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allow_appearance_change = APPEARANCE_PLASTICSURGERY
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assigned_role = "Zeng-Hu Security Officer"
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special_role = "Zeng-Hu Security Officer"
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respawn_flag = null
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/obj/outfit/admin/assunzione/cop
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name = "Zeng-Hu Volturno Security Officer"
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uniform = /obj/item/clothing/under/rank/security/zeng
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accessory = /obj/item/clothing/accessory/holster/hip
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shoes = /obj/item/clothing/shoes/jackboots
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head = /obj/item/clothing/head/beret/corporate/zeng
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id = /obj/item/card/id
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l_ear = /obj/item/radio/headset/ship
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belt = /obj/item/storage/belt/security/full
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r_pocket = /obj/item/storage/wallet/random
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back = /obj/item/storage/backpack/satchel
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/obj/outfit/admin/assunzione/cop/get_id_access()
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return list(ACCESS_PORTOFCALL_POLICE)
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/datum/ghostspawner/human/assunzione_cop/overseer
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short_name = "assunzione_cop_overseer"
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name = "Zeng-Hu Volturno Security Overseer"
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desc = "The Keiretsu are depending on you- at least that's what they tell you. The Keiretsu actually have no idea you exist. Try and keep the peace anyway."
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spawnpoints = list("assunzione_cop_overseer")
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max_count = 1
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outfit = /obj/outfit/admin/assunzione/cop/superintendent
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assigned_role = "Zeng-Hu Security Overseer"
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special_role = "Zeng-Hu Security Overseer"
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/obj/outfit/admin/assunzione/cop/superintendent
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name = "Zeng-Hu Volturno Security Overseer"
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uniform = /obj/item/clothing/under/rank/security/zeng
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head = /obj/item/clothing/head/peaked_cap/zenghu
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back = /obj/item/storage/backpack/satchel/leather
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//Civilian
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/datum/ghostspawner/human/assunzione_vendor
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short_name = "assunzione_vendor"
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name = "Point Volturno Vendor"
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desc = "Man the stores around Port Volturno. Sell goods to the visiting crewmembers. Don't think too hard about what's probably going to happen to them in the Sea."
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max_count = 6
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tags = list("External")
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spawnpoints = list("assunzione_vendor")
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outfit = /obj/outfit/admin/assunzione/vendor
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possible_species = list(SPECIES_HUMAN,
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SPECIES_IPC,
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SPECIES_IPC_XION,
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SPECIES_IPC_ZENGHU,
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SPECIES_IPC_BISHOP,
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SPECIES_IPC_SHELL)
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allow_appearance_change = APPEARANCE_PLASTICSURGERY
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assigned_role = "Point Volturno Vendor"
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special_role = "Point Volturno Vendor"
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respawn_flag = null
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/obj/outfit/admin/assunzione/vendor
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name = "Assunzione Vendor"
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uniform = /obj/item/clothing/pants/jeans
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shoes = /obj/item/clothing/shoes/sneakers/black
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suit = /obj/item/clothing/under/dressshirt
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back = /obj/item/storage/backpack/satchel
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l_pocket = /obj/item/storage/wallet/random
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id = /obj/item/card/id
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/obj/outfit/admin/assunzione/vendor/get_id_access()
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return list(ACCESS_PORTOFCALL_VENDORS)
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/datum/ghostspawner/human/assunzione_electromechanic
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short_name = "assunzione_electromechanic"
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name = "Sybdari Electromechanics Employee"
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desc = "Man the local branch. Offer repairs and assistance with hardware to anyone that require it. If an IPC needs repairs... Do your best."
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max_count = 2
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tags = list("External")
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spawnpoints = list("assunzione_electromechanic")
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outfit = /obj/outfit/admin/assunzione/mechanic
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possible_species = list(SPECIES_HUMAN,
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SPECIES_IPC,
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SPECIES_IPC_XION,
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SPECIES_IPC_ZENGHU,
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SPECIES_IPC_BISHOP,
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SPECIES_IPC_SHELL)
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allow_appearance_change = APPEARANCE_PLASTICSURGERY
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assigned_role = "Sybdari Electromechanics Employee"
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special_role = "Sybdari Electromechanics Employee"
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respawn_flag = null
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/obj/outfit/admin/assunzione/mechanic
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name = "Sybdari Electromechanics Employee"
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uniform = /obj/item/clothing/under/color/lightblue
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shoes = /obj/item/clothing/shoes/laceup/brown
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id = /obj/item/card/id
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back = /obj/item/storage/backpack/satchel
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l_pocket = /obj/item/storage/wallet/random
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/obj/outfit/admin/assunzione/mechanic/get_id_access()
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return list(ACCESS_PORTOFCALL_VENDORS)
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/datum/ghostspawner/human/assunzione_clinic
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short_name = "assunzione_clinic"
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name = "Zeng-Hu Clinician"
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desc = "Provide medical care to those in need. Argue relentlessly for proof of insurance."
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max_count = 1
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tags = list("External")
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spawnpoints = list("assunzione_clinic")
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outfit = /obj/outfit/admin/assunzione/clinic
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possible_species = list(SPECIES_HUMAN,
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SPECIES_IPC,
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SPECIES_IPC_XION,
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SPECIES_IPC_ZENGHU,
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SPECIES_IPC_BISHOP,
|
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SPECIES_IPC_SHELL)
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allow_appearance_change = APPEARANCE_PLASTICSURGERY
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assigned_role = "Zeng-Hu Clinician"
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special_role = "Zeng-Hu Clinician"
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respawn_flag = null
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/datum/ghostspawner/human/assunzione_clinic/pharmacist
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short_name = "assunzione_pharm"
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name = "Zeng-Hu Pharmacist"
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desc = "Sell medicine out of the pharmacy. Forget to check for prescriptions. Negotiate with Zeng-Hu for your latest batch of supplies."
|
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spawnpoints = list("assunzione_pharm")
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allow_appearance_change = APPEARANCE_PLASTICSURGERY
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assigned_role = "Zeng-Hu Pharmacist"
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special_role = "Zeng-Hu Pharmacist"
|
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/obj/outfit/admin/assunzione/clinic
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name = "Zeng-Hu Clinician"
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||||
uniform = /obj/item/clothing/under/color/white
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||||
shoes = /obj/item/clothing/shoes/sneakers/medsci
|
||||
back = /obj/item/storage/backpack/satchel/pharm
|
||||
l_pocket = /obj/item/storage/wallet/random
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||||
id = /obj/item/card/id
|
||||
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/obj/outfit/admin/assunzione/clinic/get_id_access()
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return list(ACCESS_PORTOFCALL_VENDORS)
|
||||
|
||||
/datum/ghostspawner/human/assunzione_utility
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||||
short_name = "assunzione_utility"
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||||
name = "Port Volturno Utility Worker"
|
||||
desc = "Maintain the infrastructure of Port Volturno. Replace approximately 400 light bulbs a day."
|
||||
max_count = 2
|
||||
tags = list("External")
|
||||
spawnpoints = list("assunzione_utility")
|
||||
outfit = /obj/outfit/admin/assunzione/utility
|
||||
possible_species = list(SPECIES_HUMAN,
|
||||
SPECIES_IPC,
|
||||
SPECIES_IPC_XION,
|
||||
SPECIES_IPC_ZENGHU,
|
||||
SPECIES_IPC_BISHOP,
|
||||
SPECIES_IPC_SHELL)
|
||||
allow_appearance_change = APPEARANCE_PLASTICSURGERY
|
||||
assigned_role = "Port Volturno Utility Worker"
|
||||
special_role = "Port Volturno Utility Worker"
|
||||
respawn_flag = null
|
||||
|
||||
/obj/outfit/admin/assunzione/utility
|
||||
name = "Port Volturno Utility Worker"
|
||||
uniform = /obj/item/clothing/under/color/purple
|
||||
shoes = /obj/item/clothing/shoes/workboots/dark
|
||||
head = /obj/item/clothing/head/hardhat
|
||||
id = /obj/item/card/id
|
||||
l_pocket = /obj/item/storage/wallet/random
|
||||
back = /obj/item/storage/backpack/satchel/eng
|
||||
belt = /obj/item/storage/belt/utility/full
|
||||
r_pocket = /obj/item/radio
|
||||
|
||||
/datum/ghostspawner/human/assunzione_stafylia
|
||||
short_name = "assunzione_stafylia"
|
||||
name = "Stafylia Employee"
|
||||
desc = "Sell gyros! If anyone asks for burgers, scream at them to get the hell out. Bloody tourists, this is gyro territory!"
|
||||
max_count = 2
|
||||
tags = list("External")
|
||||
spawnpoints = list("assunzione_stafylia")
|
||||
outfit = /obj/outfit/admin/assunzione/stafylia
|
||||
possible_species = list(SPECIES_HUMAN,
|
||||
SPECIES_IPC,
|
||||
SPECIES_IPC_XION,
|
||||
SPECIES_IPC_ZENGHU,
|
||||
SPECIES_IPC_BISHOP,
|
||||
SPECIES_IPC_SHELL)
|
||||
allow_appearance_change = APPEARANCE_PLASTICSURGERY
|
||||
assigned_role = "Stafylia Employee"
|
||||
special_role = "Stafylia Employee"
|
||||
respawn_flag = null
|
||||
|
||||
/obj/outfit/admin/assunzione/stafylia
|
||||
name = "Stafylia Employee"
|
||||
uniform = /obj/item/clothing/under/rank/assunzione/stafylia
|
||||
shoes = /obj/item/clothing/shoes/workboots/dark
|
||||
suit = /obj/item/clothing/accessory/apron/chef
|
||||
id = /obj/item/card/id
|
||||
l_pocket = /obj/item/storage/wallet/random
|
||||
back = /obj/item/storage/backpack/satchel
|
||||
|
||||
/obj/outfit/admin/assunzione/stafylia/get_id_access()
|
||||
return list(ACCESS_PORTOFCALL_VENDORS)
|
||||
|
||||
/datum/ghostspawner/human/assunzione_keeper
|
||||
short_name = "assunzione_keeper"
|
||||
name = "Luceist Keeper"
|
||||
desc = "Preach the Light of Ennoia! Give out warding spheres for free to Assunzionii, and to any non-believers as well (after they fork over some donation money). Show non-believers where the ATM is!"
|
||||
max_count = 1
|
||||
tags = list("External")
|
||||
spawnpoints = list("assunzione_keeper")
|
||||
outfit = /obj/outfit/admin/assunzione/keeper
|
||||
possible_species = list(SPECIES_HUMAN)
|
||||
allow_appearance_change = APPEARANCE_PLASTICSURGERY
|
||||
assigned_role = "Luceist Keeper"
|
||||
special_role = "Luceist Keeper"
|
||||
respawn_flag = null
|
||||
|
||||
/obj/outfit/admin/assunzione/keeper
|
||||
name = "Luceist Keeper"
|
||||
uniform = /obj/item/clothing/under/assunzione/priest
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
suit = /obj/item/clothing/suit/storage/hooded/wintercoat/assunzione_robe
|
||||
id = /obj/item/card/id
|
||||
l_pocket = /obj/item/storage/wallet/random
|
||||
back = /obj/item/storage/backpack/satchel
|
||||
|
||||
/obj/outfit/admin/assunzione/keeper/get_id_access()
|
||||
return list(ACCESS_PORTOFCALL_VENDORS)
|
||||
@@ -0,0 +1,43 @@
|
||||
|
||||
/obj/effect/shuttle_landmark/port_volturno
|
||||
landmark_flags = SLANDMARK_FLAG_AUTOSET
|
||||
|
||||
/obj/effect/shuttle_landmark/port_volturno/spaceport_intrepid
|
||||
name = "Port Volturno, Landing Pad A (Intrepid)"
|
||||
landmark_tag = "nav_port_volturno_spaceport_intrepid"
|
||||
|
||||
/obj/effect/shuttle_landmark/port_volturno/spaceport_quark
|
||||
name = "Port Volturno, Landing Pad B (Quark)"
|
||||
landmark_tag = "nav_port_volturno_spaceport_quark"
|
||||
|
||||
/obj/effect/shuttle_landmark/port_volturno/spaceport_spark
|
||||
name = "Port Volturno, Landing Pad C (Spark)"
|
||||
landmark_tag = "nav_port_volturno_spaceport_spark"
|
||||
|
||||
/obj/effect/shuttle_landmark/port_volturno/offship
|
||||
landmark_flags = 0
|
||||
|
||||
/obj/effect/shuttle_landmark/port_volturno/offship/dock_01
|
||||
name = "Port Volturno, Docking Point E01"
|
||||
landmark_tag = "nav_port_volturno_altdock_01"
|
||||
|
||||
/obj/effect/shuttle_landmark/port_volturno/offship/dock_02
|
||||
name = "Port Volturno, Docking Point E02"
|
||||
landmark_tag = "nav_port_volturno_altdock_02"
|
||||
|
||||
/obj/effect/shuttle_landmark/port_volturno/offship/dock_03
|
||||
name = "Port Volturno, Docking Point E03"
|
||||
landmark_tag = "nav_port_volturno_altdock_03"
|
||||
|
||||
/obj/effect/shuttle_landmark/port_volturno/offship/dock_04
|
||||
name = "Port Volturno, Docking Point E01"
|
||||
landmark_tag = "nav_port_volturno_altdock_04"
|
||||
|
||||
/obj/effect/shuttle_landmark/port_volturno/offship/dock_05
|
||||
name = "Port Volturno, Docking Point E02"
|
||||
landmark_tag = "nav_port_volturno_altdock_05"
|
||||
|
||||
/obj/effect/shuttle_landmark/port_volturno/offship/dock_06
|
||||
name = "Port Volturno, Docking Point E03"
|
||||
landmark_tag = "nav_port_volturno_altdock_06"
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
r_pocket = /obj/item/storage/wallet/random
|
||||
|
||||
/obj/outfit/admin/konyang/zh/get_id_access()
|
||||
return list(ACCESS_KONYANG_CORPORATE)
|
||||
return list(ACCESS_PORTOFCALL_CORPORATE)
|
||||
|
||||
/datum/ghostspawner/human/konyang_ee
|
||||
short_name = "konyang_ee"
|
||||
@@ -56,7 +56,7 @@
|
||||
r_pocket = /obj/item/storage/wallet/random
|
||||
|
||||
/obj/outfit/admin/konyang/ee/get_id_access()
|
||||
return list(ACCESS_KONYANG_CORPORATE)
|
||||
return list(ACCESS_PORTOFCALL_CORPORATE)
|
||||
|
||||
//Police
|
||||
/datum/ghostspawner/human/konyang_cop
|
||||
@@ -86,7 +86,7 @@
|
||||
back = /obj/item/storage/backpack/satchel
|
||||
|
||||
/obj/outfit/admin/konyang/cop/get_id_access()
|
||||
return list(ACCESS_KONYANG_POLICE)
|
||||
return list(ACCESS_PORTOFCALL_POLICE)
|
||||
|
||||
/datum/ghostspawner/human/konyang_cop/senior
|
||||
short_name = "konyang_senior_cop"
|
||||
@@ -180,7 +180,7 @@
|
||||
id = /obj/item/card/id
|
||||
|
||||
/obj/outfit/admin/konyang/vendor/get_id_access()
|
||||
return list(ACCESS_KONYANG_VENDORS)
|
||||
return list(ACCESS_PORTOFCALL_VENDORS)
|
||||
|
||||
/datum/ghostspawner/human/konyang_clinic
|
||||
short_name = "konyang_clinic"
|
||||
@@ -205,7 +205,7 @@
|
||||
l_pocket = /obj/item/storage/wallet/random
|
||||
|
||||
/obj/outfit/admin/konyang/clinic/get_id_access()
|
||||
return list(ACCESS_KONYANG_VENDORS)
|
||||
return list(ACCESS_PORTOFCALL_VENDORS)
|
||||
|
||||
/datum/ghostspawner/human/konyang_pharm
|
||||
short_name = "konyang_pharm"
|
||||
@@ -230,7 +230,7 @@
|
||||
id = /obj/item/card/id
|
||||
|
||||
/obj/outfit/admin/konyang/pharm/get_id_access()
|
||||
return list(ACCESS_KONYANG_VENDORS)
|
||||
return list(ACCESS_PORTOFCALL_VENDORS)
|
||||
|
||||
/datum/ghostspawner/human/konyang_bar
|
||||
short_name = "konyang_bar"
|
||||
@@ -255,7 +255,7 @@
|
||||
id = /obj/item/card/id
|
||||
|
||||
/obj/outfit/admin/konyang/bar/get_id_access()
|
||||
return list(ACCESS_KONYANG_VENDORS)
|
||||
return list(ACCESS_PORTOFCALL_VENDORS)
|
||||
|
||||
/datum/ghostspawner/human/konyang_utility
|
||||
short_name = "konyang_utility"
|
||||
@@ -307,7 +307,7 @@
|
||||
back = /obj/item/storage/backpack/satchel
|
||||
|
||||
/obj/outfit/admin/konyang/gwok/get_id_access()
|
||||
return list(ACCESS_KONYANG_VENDORS)
|
||||
return list(ACCESS_PORTOFCALL_VENDORS)
|
||||
|
||||
//Konyang Army Personnel - basically a pseudo-ert for if shit's going down on Point Verdant
|
||||
/datum/ghostspawner/human/konyang_army
|
||||
@@ -346,7 +346,7 @@
|
||||
|
||||
|
||||
/obj/outfit/admin/konyang/army_response/get_id_access()
|
||||
return list(ACCESS_DISTRESS, ACCESS_KONYANG_POLICE, ACCESS_KONYANG_CORPORATE, ACCESS_KONYANG_POLICE, ACCESS_EXTERNAL_AIRLOCKS)
|
||||
return list(ACCESS_DISTRESS, ACCESS_PORTOFCALL_POLICE, ACCESS_PORTOFCALL_CORPORATE, ACCESS_PORTOFCALL_POLICE, ACCESS_EXTERNAL_AIRLOCKS)
|
||||
|
||||
/datum/ghostspawner/human/konyang_army/medic
|
||||
name = "Konyang Army Medic"
|
||||
@@ -436,7 +436,7 @@
|
||||
back = null
|
||||
|
||||
/obj/outfit/admin/corporate_solutions/get_id_access()
|
||||
return list(ACCESS_CENT_SPECOPS, ACCESS_KONYANG_CORPORATE, ACCESS_EXTERNAL_AIRLOCKS)
|
||||
return list(ACCESS_CENT_SPECOPS, ACCESS_PORTOFCALL_CORPORATE, ACCESS_EXTERNAL_AIRLOCKS)
|
||||
|
||||
/datum/ghostspawner/human/corporate_solutions/einstein
|
||||
name = "Einstein Corporate Solutions Agent"
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
tag.citizenship_info = CITIZENSHIP_COALITION
|
||||
|
||||
/obj/outfit/admin/kasf_crewman/get_id_access()
|
||||
return list(ACCESS_KONYANG_POLICE, ACCESS_EXTERNAL_AIRLOCKS)
|
||||
return list(ACCESS_PORTOFCALL_POLICE, ACCESS_EXTERNAL_AIRLOCKS)
|
||||
|
||||
// kasf engineer
|
||||
/datum/ghostspawner/human/kasf_crewman/engineer
|
||||
@@ -106,4 +106,4 @@
|
||||
|
||||
/obj/item/card/id/kasf_corvette
|
||||
name = "kasf corvette id"
|
||||
access = list(ACCESS_KONYANG_POLICE, ACCESS_EXTERNAL_AIRLOCKS)
|
||||
access = list(ACCESS_PORTOFCALL_POLICE, ACCESS_EXTERNAL_AIRLOCKS)
|
||||
|
||||
@@ -57,9 +57,9 @@
|
||||
id = /obj/item/card/id/konyang_army
|
||||
|
||||
/obj/outfit/admin/konyang/army/get_id_access()
|
||||
return list(ACCESS_KONYANG_POLICE, ACCESS_EXTERNAL_AIRLOCKS)
|
||||
return list(ACCESS_PORTOFCALL_POLICE, ACCESS_EXTERNAL_AIRLOCKS)
|
||||
|
||||
/obj/item/card/id/konyang_army
|
||||
name = "konyang army id"
|
||||
access = list(ACCESS_KONYANG_POLICE, ACCESS_EXTERNAL_AIRLOCKS)
|
||||
access = list(ACCESS_PORTOFCALL_POLICE, ACCESS_EXTERNAL_AIRLOCKS)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user