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Security equip. fixes/buffs, general brainmed fixes, agony + halloss into pain (#7699)
tweak: "Security's base nonlethal equipment - tasers and rubbers - is now a bit better."
bugfix: "Fixed teargas doing practically nothing."
bugfix: "Fixed a lot of stuff not applying pain damage. Ow."
bugfix: "Fixed undefined values on the CMC."
bugfix: "Fixed dionae not regenerating damage."
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@@ -51,7 +51,7 @@
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switch(Proj.damage_type)
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if(BRUTE)
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take_damage(Proj.damage, Proj.damage / 2)
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if(HALLOSS)
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if(PAIN)
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take_damage(Proj.damage, Proj.damage / 3, 0)
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if(BURN)
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take_damage(Proj.damage, Proj.damage / 1.5)
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