Security equip. fixes/buffs, general brainmed fixes, agony + halloss into pain (#7699)

tweak: "Security's base nonlethal equipment - tasers and rubbers - is now a bit better."
    bugfix: "Fixed teargas doing practically nothing."
    bugfix: "Fixed a lot of stuff not applying pain damage. Ow."
    bugfix: "Fixed undefined values on the CMC."
    bugfix: "Fixed dionae not regenerating damage."
This commit is contained in:
Matt Atlas
2019-12-18 08:15:17 +01:00
committed by Erki
parent 149eaf337b
commit ab2723a3c5
46 changed files with 137 additions and 90 deletions

View File

@@ -51,7 +51,7 @@
switch(Proj.damage_type)
if(BRUTE)
take_damage(Proj.damage, Proj.damage / 2)
if(HALLOSS)
if(PAIN)
take_damage(Proj.damage, Proj.damage / 3, 0)
if(BURN)
take_damage(Proj.damage, Proj.damage / 1.5)