diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index 76b650c48cd..1fb2c1dc2b6 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -112,11 +112,15 @@ var/global/list/additional_antag_types = list() message_admins("Admin [key_name_admin(usr)] added [antag.role_text] template to game mode.") // I am very sure there's a better way to do this, but I'm not sure what it might be. ~Z - spawn(1) + // yes there is. but let me first immortalize this code. +/* spawn(1) for(var/datum/admins/admin in world) if(usr.client == admin.owner) admin.show_game_mode(usr) - return + return */ + + if (usr.client && usr.client.holder) + usr.client.holder.show_game_mode(usr) /datum/game_mode/proc/announce() //to be called when round starts world << "The current game mode is [capitalize(name)]!"