Lighting Balance Pass (#1724)

Tweaks diona values on all lights, and range/power on a couple

Also adds a slightly dimmer sprite for tube light fixtures that they switch to during night mode. To reduce the incongruity from having a bright tube putting out very little light
This commit is contained in:
NanakoAC
2017-02-14 19:50:45 +00:00
committed by skull132
parent 2b9aa21421
commit aba694af6c
10 changed files with 37 additions and 26 deletions

View File

@@ -4,7 +4,8 @@
var/light_power = 1 // Intensity of the light.
var/light_range = 0 // Range in tiles of the light.
var/light_color // Hexadecimal RGB string representing the colour of the light.
var/uv_intensity // How much UV light is being emitted by this object. Valid range: 0-255.
var/uv_intensity = 255 // How much UV light is being emitted by this object. Valid range: 0-255.
//Restriction is based on blacklisting, not whitelisting. Lights have max uv unless explicitly set lower
var/tmp/datum/light_source/light // Our light source. Don't fuck with this directly unless you have a good reason!
var/tmp/list/light_sources // Any light sources that are "inside" of us, for example, if src here was a mob that's carrying a flashlight, that flashlight's light source would be part of this list.