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Adds a breathing sound when you're in low pressure.
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@@ -118,6 +118,7 @@
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var/warning_low_pressure = WARNING_LOW_PRESSURE // Low pressure warning.
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var/hazard_low_pressure = HAZARD_LOW_PRESSURE // Dangerously low pressure.
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var/light_dam // If set, mob will be damaged in light over this value and heal in light below its negative.
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var/breathing_sound = 'sound/voice/monkey.ogg' // If set, this mob will have a breathing sound.
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var/body_temperature = 310.15 // Non-IS_SYNTHETIC species will try to stabilize at this temperature.
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// (also affects temperature processing)
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@@ -41,6 +41,7 @@
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breath_vol_mul = 1/6 // 0.5 liters * breath_vol_mul = breath volume
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breath_eff_mul = 6 // 1/6 * breath_eff_mul = fraction of gas consumed
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poison_type = "nitrogen" //a species that breathes plasma shouldn't be poisoned by it.
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breathing_sound = null //They don't work that way I guess? I'm a coder not a purple man.
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mob_size = 13 //their half an inch thick exoskeleton and impressive height, plus all of their mechanical organs.
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natural_climbing = TRUE
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climb_coeff = 0.75
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