diff --git a/baystation12.dme b/baystation12.dme
index e74e7ba9d07..c7cc913557b 100644
--- a/baystation12.dme
+++ b/baystation12.dme
@@ -1092,9 +1092,6 @@
#include "code\WorkInProgress\Ported\Abi79\uplinks.dm"
#include "code\WorkInProgress\Ported\Bureaucracy\copier.dm"
#include "code\WorkInProgress\Ported\Bureaucracy\filing.dm"
-#include "code\WorkInProgress\Ported\ZeroPoint\Laser2.dm"
-#include "code\WorkInProgress\Ported\ZeroPoint\LaserComputer.dm"
-#include "code\WorkInProgress\Ported\ZeroPoint\SuperMatter.dm"
#include "code\WorkInProgress\SkyMarshal\coatrack.dm"
#include "code\WorkInProgress\SkyMarshal\traitoritems.dm"
#include "code\WorkInProgress\SkyMarshal\wardrobes.dm"
diff --git a/code/defines/obj/computer.dm b/code/defines/obj/computer.dm
index 9308a41446f..c8e3442f934 100644
--- a/code/defines/obj/computer.dm
+++ b/code/defines/obj/computer.dm
@@ -50,7 +50,10 @@
if(stat & BROKEN)
user << "\red The status panel is broken!"
return
- user << "\red You don't understand any of this!"
+ if(!issilicon(user))
+ user << "\red You don't understand any of this!"
+ else
+ user << "\blue You know all of this already, why are you messing with it?"
return
/obj/machinery/computer/aiupload
diff --git a/code/game/machinery/camera.dm b/code/game/machinery/camera.dm
index 02897e1fcff..2f8049f33b7 100644
--- a/code/game/machinery/camera.dm
+++ b/code/game/machinery/camera.dm
@@ -95,7 +95,7 @@
/mob/living/silicon/ai/proc/ai_actual_track(mob/target as mob)
usr:cameraFollow = target
- usr << text("Now tracking [] on camera.", target.name)
+ usr << "Now tracking target on camera." //Unidentifieds are no longer screamed at you.
if (usr.machine == null)
usr.machine = usr
diff --git a/code/game/objects/radio/radio.dm b/code/game/objects/radio/radio.dm
index 9637eab3197..bdbf3852ff9 100644
--- a/code/game/objects/radio/radio.dm
+++ b/code/game/objects/radio/radio.dm
@@ -271,7 +271,10 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
"connection" = connection, // the radio connection to use
"radio" = src, // stores the radio used for transmission
"slow" = 0, // how much to sleep() before broadcasting - simulates net lag
- "traffic" = 0 // dictates the total traffic sum that the signal went through
+ "traffic" = 0, // dictates the total traffic sum that the signal went through
+ "type" = 0, // determines what type of radio input it is: normal broadcast
+ "server" = null, // the last server to log this signal
+ "reject" = 0 // if nonzero, the signal will not be accepted by any broadcasting machinery
)
signal.frequency = connection.frequency // Quick frequency set
@@ -323,7 +326,10 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
"connection" = connection, // the radio connection to use
"radio" = src, // stores the radio used for transmission
"slow" = 0, // how much to sleep() before broadcasting - simulates net lag
- "traffic" = 0 // dictates the total traffic sum that the signal went through
+ "traffic" = 0, // dictates the total traffic sum that the signal went through
+ "type" = 0, // determines what type of radio input it is: normal broadcast
+ "server" = null, // the last server to log this signal
+ "reject" = 0 // if nonzero, the signal will not be accepted by any broadcasting machinery
)
signal.frequency = connection.frequency // Quick frequency set
diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index 1251fa25a85..594834288b7 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -52,7 +52,7 @@
attack_self()
if(target)
target.NotTargeted(src)
- usr.visible_message("[usr] lowers \the [src].")
+ usr.visible_message("\blue [usr] lowers \the [src]...")
return 0
return 1
@@ -89,16 +89,7 @@
|| istype(src.in_chamber, /obj/item/projectile/bullet)))
//Lets shoot them, then.
user.visible_message("\red [user] fires \the [src] point blank at [M]!")
- M.bullet_act(in_chamber,"head")
- if (prob(20))
- if (M.paralysis < 10)
- M.paralysis = 10
- else
- if (M.weakened < 10)
- M.weakened = 10
- if(M.stat != 2) M.stat = 1
- if(M.health <= -50) //I pumped 7 more rounds into the guy, and only did an extra 26 damage :|
- M.apply_damage(45) //So we'll put him an inch from death.
+ M.apply_damage(30+in_chamber.damage,BRUTE,"Point Blank Shot") //So we'll put him an inch from death.
del(in_chamber)
return
else if(user.a_intent != "hurt" && load_into_chamber() && istype(src,/obj/item/weapon/gun/energy/taser))
@@ -198,9 +189,9 @@
if(target)
//usr.ClearRequest("Aim")
target.NotTargeted(src)
- usr.visible_message("[usr] turns \the [src] on [M]!")
+ usr.visible_message("\red [usr] turns \the [src] on [M]!")
else
- usr.visible_message("[usr] aims \a [src] at [M]!")
+ usr.visible_message("\red [usr] aims \a [src] at [M]!")
for(var/mob/K in viewers(usr))
K << 'TargetOn.ogg'
M.Targeted(src)
@@ -210,7 +201,7 @@
proc/TargetActed()
var/mob/M = loc
if(target == M) return
- if(src.loc != M.equipped())
+ if(src != M.equipped())
target.NotTargeted(src)
return
usr.last_move_intent = world.time