Unathi Religious Items & Nullrod Tweaks (#18572)

* sk'akh robes and shaman staff

* nullrod religion restrictions

* ye

* prevents atheists waving a tajaran charm around

* the purity of the blessed machine

* changelog

* Update code/game/objects/items/weapons/chaplain_items.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* Update code/game/objects/items/weapons/chaplain_items.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* Update code/modules/clothing/under/xenos/unathi.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* nullrods on religion datum & icon fix

* underscore

---------

Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
This commit is contained in:
RustingWithYou
2024-03-11 22:31:04 +13:00
committed by GitHub
parent 5b17c8433b
commit ac435b98e2
19 changed files with 219 additions and 42 deletions
+13 -1
View File
@@ -320,7 +320,7 @@
action_button_name = "Deploy Mounted Drill"
augment_type = /obj/item/pickaxe/drill/integrated
/obj/item/organ/external/hand/right/autakh/mining/refresh_action_button()
/obj/item/organ/external/hand/right/autakh/tool/mining/refresh_action_button()
. = ..()
if(.)
action.button_icon_state = "drill"
@@ -437,3 +437,15 @@
owner.visible_message("<span class='danger'>[H] has been prodded with [src] by [owner]!</span>")
playsound(get_turf(owner), 'sound/weapons/Egloves.ogg', 50, 1, -1)
/obj/item/organ/external/hand/right/autakh/tool/nullrod
name = "blessed prosthesis"
action_button_name = "Deploy Blessed Prosthesis"
augment_type = /obj/item/nullrod/autakh
/obj/item/organ/external/hand/right/autakh/tool/nullrod/refresh_action_button()
. = ..()
if(.)
action.button_icon_state = "anchor"
if(action.button)
action.button.update_icon()