Updates the coat hanger (#2950)

Updates the coat hanger to have far more sprites and hold more types of coats
Also fixes #2919
This commit is contained in:
Alberyk
2017-07-06 23:36:15 +03:00
committed by skull132
parent 2185094d35
commit aca2af507b
2 changed files with 20 additions and 18 deletions
+20 -18
View File
@@ -4,20 +4,27 @@
icon = 'icons/obj/coatrack.dmi'
icon_state = "coatrack0"
var/obj/item/clothing/suit/coat
var/list/allowed = list(/obj/item/clothing/suit/storage/toggle/labcoat, /obj/item/clothing/suit/storage/det_trench)
var/list/allowed = list(/obj/item/clothing/suit/storage/toggle/labcoat, /obj/item/clothing/suit/storage/det_trench,
/obj/item/clothing/suit/storage/forensics, /obj/item/clothing/suit/storage/trench)
/obj/structure/coatrack/attack_hand(mob/user as mob)
user.visible_message("[user] takes [coat] off \the [src].", "You take [coat] off the \the [src]")
if(!user.put_in_active_hand(coat))
coat.loc = get_turf(user)
coat = null
update_icon()
if (!ishuman(user))
return
if(user.incapacitated())
return
if (!user.can_use_hand())
return
if(coat)
user.visible_message("[user] takes [coat] off \the [src].", "You take [coat] off the \the [src]")
coat.forceMove(get_turf(user))
user.put_in_hands(coat)
coat = null
update_icon()
/obj/structure/coatrack/attackby(obj/item/weapon/W as obj, mob/user as mob)
var/can_hang = 0
for (var/T in allowed)
if(istype(W,T))
can_hang = 1
if(is_type_in_list(W, allowed))
can_hang = 1
if (can_hang && !coat)
user.visible_message("[user] hangs [W] on \the [src].", "You hang [W] on the \the [src]")
coat = W
@@ -29,9 +36,8 @@
/obj/structure/coatrack/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
var/can_hang = 0
for (var/T in allowed)
if(istype(mover,T))
can_hang = 1
if(is_type_in_list(mover, allowed))
can_hang = 1
if (can_hang && !coat)
src.visible_message("[mover] lands on \the [src].")
@@ -44,9 +50,5 @@
/obj/structure/coatrack/update_icon()
cut_overlays()
if (istype(coat, /obj/item/clothing/suit/storage/toggle/labcoat))
add_overlay("coat_lab")
if (istype(coat, /obj/item/clothing/suit/storage/toggle/labcoat/cmo))
add_overlay("coat_cmo")
if (istype(coat, /obj/item/clothing/suit/storage/det_trench))
add_overlay("coat_det")
if (coat)
add_overlay("coat_[coat.icon_state]")