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Add various additional hints to guns, minor projectiles code cleanup (#21633)
As title. Adds several mechanics/assembly/disassembly hints to several gun types, and also handles some minor code cleanup where I found issues. No mechanical changes.
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@@ -244,7 +244,7 @@
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if(istype(spawned,/obj/item/gun/energy/))
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var/obj/item/gun/energy/E = spawned
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E.charge_cost *= 2
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E.self_recharge = 0
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E.self_recharge = FALSE
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E.reliability = 90
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/obj/random/mine
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