Frag grenades buff (#20135)

Frag grenades projectiles now apply some agony and eyeblur.
Frag grenades projectiles have damage augmented by 3 points (~10%).
Frag grenades projectiles have an augmented chance of leaving a shrapnel
(+30%).
Frag grenades projectiles have a chance to ricochet up to 2 times.
Some code cleanup and removed some procs that were no longer used
(nothing called them anymore) from the projectile refactor.
This commit is contained in:
Fluffy
2024-11-08 15:38:57 +00:00
committed by GitHub
parent 664c229ac5
commit ad563abffa
7 changed files with 70 additions and 55 deletions
@@ -32,10 +32,16 @@
//Fragmentation grenade projectile
/obj/projectile/bullet/pellet/fragment
damage = 20
damage = 23
agony = 20
eyeblur = 2
armor_penetration = 35
embed_chance = 30
range_step = 2
ricochets_max = 2
ricochet_chance = 20
base_spread = 0 //causes it to be treated as a shrapnel explosion instead of cone
spread_step = 20