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Frag grenades buff (#20135)
Frag grenades projectiles now apply some agony and eyeblur. Frag grenades projectiles have damage augmented by 3 points (~10%). Frag grenades projectiles have an augmented chance of leaving a shrapnel (+30%). Frag grenades projectiles have a chance to ricochet up to 2 times. Some code cleanup and removed some procs that were no longer used (nothing called them anymore) from the projectile refactor.
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@@ -32,10 +32,16 @@
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//Fragmentation grenade projectile
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/obj/projectile/bullet/pellet/fragment
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damage = 20
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damage = 23
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agony = 20
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eyeblur = 2
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armor_penetration = 35
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embed_chance = 30
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range_step = 2
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ricochets_max = 2
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ricochet_chance = 20
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base_spread = 0 //causes it to be treated as a shrapnel explosion instead of cone
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spread_step = 20
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