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Frag grenades buff (#20135)
Frag grenades projectiles now apply some agony and eyeblur. Frag grenades projectiles have damage augmented by 3 points (~10%). Frag grenades projectiles have an augmented chance of leaving a shrapnel (+30%). Frag grenades projectiles have a chance to ricochet up to 2 times. Some code cleanup and removed some procs that were no longer used (nothing called them anymore) from the projectile refactor.
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@@ -164,10 +164,6 @@
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target.visible_message(SPAN_DANGER("<font size=6>A giant, purple laser descends from the sky!</font>"))
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explosion(target, 30, 30, 30)
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/obj/projectile/ship_ammo/leviathan/check_penetrate(atom/A)
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on_hit(A)
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return TRUE
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/obj/machinery/zat_lever
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name = "activation lever"
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desc = "An old-style lever that couples the Leviathan's capacitors. <span class='danger'>Flicking this will result in extreme power usage!</span>"
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