Frag grenades buff (#20135)

Frag grenades projectiles now apply some agony and eyeblur.
Frag grenades projectiles have damage augmented by 3 points (~10%).
Frag grenades projectiles have an augmented chance of leaving a shrapnel
(+30%).
Frag grenades projectiles have a chance to ricochet up to 2 times.
Some code cleanup and removed some procs that were no longer used
(nothing called them anymore) from the projectile refactor.
This commit is contained in:
Fluffy
2024-11-08 16:38:57 +01:00
committed by GitHub
parent 664c229ac5
commit ad563abffa
7 changed files with 70 additions and 55 deletions
@@ -164,10 +164,6 @@
target.visible_message(SPAN_DANGER("<font size=6>A giant, purple laser descends from the sky!</font>"))
explosion(target, 30, 30, 30)
/obj/projectile/ship_ammo/leviathan/check_penetrate(atom/A)
on_hit(A)
return TRUE
/obj/machinery/zat_lever
name = "activation lever"
desc = "An old-style lever that couples the Leviathan's capacitors. <span class='danger'>Flicking this will result in extreme power usage!</span>"