Frag grenades buff (#20135)

Frag grenades projectiles now apply some agony and eyeblur.
Frag grenades projectiles have damage augmented by 3 points (~10%).
Frag grenades projectiles have an augmented chance of leaving a shrapnel
(+30%).
Frag grenades projectiles have a chance to ricochet up to 2 times.
Some code cleanup and removed some procs that were no longer used
(nothing called them anymore) from the projectile refactor.
This commit is contained in:
Fluffy
2024-11-08 15:38:57 +00:00
committed by GitHub
parent 664c229ac5
commit ad563abffa
7 changed files with 70 additions and 55 deletions
-8
View File
@@ -209,9 +209,6 @@
var/anti_materiel_potential = 1 //how much the damage of this bullet is increased against mechs
///If the projectile launches a secondary projectile in addition to itself.
var/secondary_projectile
/*########################################
END AURORA SNOWFLAKE VARS SECTION
########################################*/
@@ -1092,11 +1089,6 @@
return FALSE
return TRUE
//return TRUE if the projectile should be allowed to pass through after all, FALSE if not.
/obj/projectile/proc/check_penetrate(atom/A)
return TRUE
/obj/projectile/ex_act(var/severity = 2.0)
return //explosions probably shouldn't delete projectiles