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Frag grenades buff (#20135)
Frag grenades projectiles now apply some agony and eyeblur. Frag grenades projectiles have damage augmented by 3 points (~10%). Frag grenades projectiles have an augmented chance of leaving a shrapnel (+30%). Frag grenades projectiles have a chance to ricochet up to 2 times. Some code cleanup and removed some procs that were no longer used (nothing called them anymore) from the projectile refactor.
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@@ -209,9 +209,6 @@
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var/anti_materiel_potential = 1 //how much the damage of this bullet is increased against mechs
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///If the projectile launches a secondary projectile in addition to itself.
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var/secondary_projectile
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/*########################################
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END AURORA SNOWFLAKE VARS SECTION
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########################################*/
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@@ -1092,11 +1089,6 @@
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return FALSE
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return TRUE
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//return TRUE if the projectile should be allowed to pass through after all, FALSE if not.
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/obj/projectile/proc/check_penetrate(atom/A)
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return TRUE
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/obj/projectile/ex_act(var/severity = 2.0)
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return //explosions probably shouldn't delete projectiles
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