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Frag grenades buff (#20135)
Frag grenades projectiles now apply some agony and eyeblur. Frag grenades projectiles have damage augmented by 3 points (~10%). Frag grenades projectiles have an augmented chance of leaving a shrapnel (+30%). Frag grenades projectiles have a chance to ricochet up to 2 times. Some code cleanup and removed some procs that were no longer used (nothing called them anymore) from the projectile refactor.
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@@ -80,10 +80,6 @@
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explosion(target, 5, 5, 5)
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. = ..()
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/obj/projectile/hollow_purple/check_penetrate(atom/A)
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on_hit(A)
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return TRUE
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// /obj/projectile/hollow_purple/after_move()
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// for(var/a in range(3, src))
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// if(isliving(a) && a != firer)
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