Frag grenades buff (#20135)

Frag grenades projectiles now apply some agony and eyeblur.
Frag grenades projectiles have damage augmented by 3 points (~10%).
Frag grenades projectiles have an augmented chance of leaving a shrapnel
(+30%).
Frag grenades projectiles have a chance to ricochet up to 2 times.
Some code cleanup and removed some procs that were no longer used
(nothing called them anymore) from the projectile refactor.
This commit is contained in:
Fluffy
2024-11-08 16:38:57 +01:00
committed by GitHub
parent 664c229ac5
commit ad563abffa
7 changed files with 70 additions and 55 deletions
@@ -80,10 +80,6 @@
explosion(target, 5, 5, 5)
. = ..()
/obj/projectile/hollow_purple/check_penetrate(atom/A)
on_hit(A)
return TRUE
// /obj/projectile/hollow_purple/after_move()
// for(var/a in range(3, src))
// if(isliving(a) && a != firer)