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Adds a couple of lore themed mercenary gear loadout (#6644)
Adds a bit of what is related here: https://forums.aurorastation.org/topic/11941-antagonist-rework-20/ Pretty much, adds a couple of gear crates that mercenary teams, seeking to do a lore related gimmick, can buy by pooling their crystals. Right now, it is just adds a couple of human related factions, such as eridani, sol alliance, elyra and the frontier.
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@@ -426,3 +426,19 @@
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name = "ion slug box"
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icon_state = "empslugbox"
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ammo_type = /obj/item/ammo_casing/gauss/emp
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/obj/item/ammo_magazine/plasma
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name = "heavy duty plasma cell"
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icon_state = "heavy_plasma_cell"
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mag_type = MAGAZINE
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caliber = "plasma slug"
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ammo_type = /obj/item/ammo_casing/plasma_slug
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max_ammo = 10
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/obj/item/ammo_magazine/plasma/light
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name = "small plasma cell"
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icon_state = "light_plasma_cell"
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caliber = "plasma bolt"
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ammo_type = /obj/item/ammo_casing/plasma_bolt
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max_ammo = 30
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@@ -273,4 +273,18 @@
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name = "ion slug"
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desc = "A heavy ion gauss slug."
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icon_state = "empslug"
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projectile_type = /obj/item/projectile/ion/gauss
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projectile_type = /obj/item/projectile/ion/gauss
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/obj/item/ammo_casing/plasma_slug
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name = "plasma slug"
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desc = "A plasma slug."
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icon_state = "plasmaslug"
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caliber = "plasma slug"
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projectile_type = /obj/item/projectile/plasma
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/obj/item/ammo_casing/plasma_bolt
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name = "plasma bolt"
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desc = "A plasma bolt."
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icon_state = "plasmabolt"
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caliber = "plasma bolt"
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projectile_type = /obj/item/projectile/plasma/light
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@@ -0,0 +1,36 @@
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/obj/item/weapon/gun/projectile/plasma
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name = "plasma shotgun"
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desc = "A marvel of Elyran weapons technology which utilizes superheated plasma to pierce thick armor with gruesome results."
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icon_state = "slammer"
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item_state = "slammer"
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w_class = 3
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origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3)
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ammo_type = /obj/item/ammo_casing/plasma_slug
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magazine_type = /obj/item/ammo_magazine/plasma
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allowed_magazines = list(/obj/item/ammo_magazine/plasma)
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caliber = "plasma slug"
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fire_sound = 'sound/weapons/gunshot/slammer.ogg'
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load_method = MAGAZINE
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handle_casings = DELETE_CASINGS
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fire_delay = 8
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/obj/item/weapon/gun/projectile/plasma/update_icon()
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..()
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if(ammo_magazine)
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icon_state = "[initial(icon_state)]"
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else
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icon_state = "[initial(icon_state)]-empty"
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/obj/item/weapon/gun/projectile/plasma/bolter
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name = "plasma bolter"
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desc = "A miniaturized, less efficient version of the infamous plasma slammer. Sacrifices much of its power for a more compact frame."
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icon_state = "bolter"
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item_state = "bolter"
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w_class = 2
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ammo_type = /obj/item/ammo_casing/plasma_bolt
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magazine_type = /obj/item/ammo_magazine/plasma/light
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allowed_magazines = list(/obj/item/ammo_magazine/plasma/light)
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caliber = "plasma bolt"
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fire_sound = 'sound/weapons/gunshot/bolter.ogg'
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fire_delay = 6
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@@ -274,3 +274,19 @@
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/obj/item/projectile/magic/teleport/proc/blink_mob(mob/living/L)
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do_teleport(L, get_turf(L), blink_range, asoundin = 'sound/effects/phasein.ogg')
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/obj/item/projectile/plasma
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name = "plasma slug"
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icon_state = "plasma_bolt"
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damage = 25
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damage_type = BRUTE
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check_armour = "energy"
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incinerate = 10
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armor_penetration = 20
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penetrating = 1
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/obj/item/projectile/plasma/light
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name = "plasma bolt"
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damage = 10
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armor_penetration = 10
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incinerate = 5
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