Conflicts:
	code/modules/power/cable.dm
	icons/obj/power_cond_red.dmi
This commit is contained in:
Chinsky
2014-01-27 02:27:27 +04:00
74 changed files with 1962 additions and 804 deletions
+1 -1
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@@ -27,7 +27,7 @@
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.isOn()) //Badasses dont get blinded by lighting their candle with a welding tool
light("\red [user] casually lights the [name] with [W], what a badass.")
light("\red [user] casually lights the [name] with [W].")
else if(istype(W, /obj/item/weapon/lighter))
var/obj/item/weapon/lighter/L = W
if(L.lit)
+2 -2
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@@ -90,8 +90,8 @@
/obj/item/toy/crayon/attack(mob/M as mob, mob/user as mob)
if(M == user)
user << "You take a bite of the crayon. Delicious!"
user.nutrition += 5
user << "You take a bite of the crayon and swallow it."
// user.nutrition += 5
if(uses)
uses -= 5
if(uses <= 0)
+6 -10
View File
@@ -27,6 +27,12 @@ A list of items and costs is stored under the datum of every game mode, alongsid
ItemList = text2list(src.items, ";") // Parsing the items text string
uses = ticker.mode.uplink_uses
nanoui_items = generate_nanoui_items()
for(var/D in ItemList)
var/list/O = text2list(D, ":")
if(O.len>0)
valid_items += O[1]
/*
Built the Items List for use with NanoUI
@@ -56,16 +62,6 @@ A list of items and costs is stored under the datum of every game mode, alongsid
return items_nano
//Halfassed fix for href exploit ~Z
for(var/D in ItemList)
var/list/O = text2list(D, ":")
if(O.len>0)
valid_items += O[1]
//Let's build a menu!
/obj/item/device/uplink/proc/generate_menu()
+2 -2
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@@ -72,11 +72,11 @@
syndicate
icon_state = "target_s"
desc = "A shooting target that looks like a syndicate scum."
desc = "A shooting target that looks like a hostile agent."
hp = 2600 // i guess syndie targets are sturdier?
alien
icon_state = "target_q"
desc = "A shooting target that looks like a xenomorphic alien."
desc = "A shooting target with a threatening silhouette."
hp = 2350 // alium onest too kinda
/obj/item/target/bullet_act(var/obj/item/projectile/Proj)
+2 -2
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@@ -294,7 +294,7 @@
/obj/item/toy/ammo/crossbow
name = "foam dart"
desc = "Its nerf or nothing! Ages 8 and up."
desc = "It's nerf or nothing! Ages 8 and up."
icon = 'icons/obj/toy.dmi'
icon_state = "foamdart"
flags = FPRINT | TABLEPASS
@@ -365,7 +365,7 @@
/obj/item/toy/crayon
name = "crayon"
desc = "A colourful crayon. Looks tasty. Mmmm..."
desc = "A colourful crayon. Please refrain from eating it or putting it in your nose."
icon = 'icons/obj/crayons.dmi'
icon_state = "crayonred"
w_class = 1.0
@@ -82,17 +82,17 @@ CIGARETTE PACKETS ARE IN FANCY.DM
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.isOn())//Badasses dont get blinded while lighting their cig with a welding tool
light("<span class='notice'>[user] casually lights the [name] with [W], what a badass.</span>")
light("<span class='notice'>[user] casually lights the [name] with [W].</span>")
else if(istype(W, /obj/item/weapon/lighter/zippo))
var/obj/item/weapon/lighter/zippo/Z = W
if(Z.lit)
light("<span class='rose'>With a single flick of their wrist, [user] smoothly lights their [name] with their [W]. Damn they're cool.</span>")
light("<span class='rose'>With a flick of their wrist, [user] lights their [name] with their [W].</span>")
else if(istype(W, /obj/item/weapon/lighter))
var/obj/item/weapon/lighter/L = W
if(L.lit)
light("<span class='notice'>After some fiddling, [user] manages to light their [name] with [W].</span>")
light("<span class='notice'>[user] manages to light their [name] with [W].</span>")
else if(istype(W, /obj/item/weapon/match))
var/obj/item/weapon/match/M = W
@@ -309,7 +309,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/cigarette/pipe/cobpipe
name = "corn cob pipe"
desc = "A nicotine delivery system popularized by folksy backwoodsmen and kept popular in the modern age and beyond by space hipsters."
desc = "A nicotine delivery system popularized by folksy backwoodsmen, kept popular in the modern age and beyond by space hipsters."
icon_state = "cobpipeoff"
item_state = "cobpipeoff"
icon_on = "cobpipeon" //Note - these are in masks.dmi
@@ -360,7 +360,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
if(istype(src, /obj/item/weapon/lighter/zippo) )
user.visible_message("<span class='rose'>Without even breaking stride, [user] flips open and lights [src] in one smooth movement.</span>")
else
if(prob(75))
if(prob(95))
user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src].</span>")
else
user << "<span class='warning'>You burn yourself while lighting the lighter.</span>"
@@ -374,7 +374,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
icon_state = icon_off
item_state = icon_off
if(istype(src, /obj/item/weapon/lighter/zippo) )
user.visible_message("<span class='rose'>You hear a quiet click, as [user] shuts off [src] without even looking at what they're doing. Wow.")
user.visible_message("<span class='rose'>You hear a quiet click, as [user] shuts off [src] without even looking at what they're doing.")
else
user.visible_message("<span class='notice'>[user] quietly shuts off the [src].")
@@ -395,7 +395,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
cig.attackby(src, user)
else
if(istype(src, /obj/item/weapon/lighter/zippo))
cig.light("<span class='rose'>[user] whips the [name] out and holds it for [M]. Their arm is as steady as the unflickering flame they light \the [cig] with.</span>")
cig.light("<span class='rose'>[user] whips the [name] out and holds it for [M].</span>")
else
cig.light("<span class='notice'>[user] holds the [name] out for [M], and lights the [cig.name].</span>")
else
+1 -1
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@@ -71,7 +71,7 @@
/obj/item/weapon/book/manual/supermatter_engine
name = "Supermatter Engine User's Guide"
icon_state = "bookParticleAccelerator" //TEMP FIXME
icon_state = "bookSupermatter"
author = "Waleed Asad"
title = "Supermatter Engine User's Guide"