Implements Maim / Maiming projectiles. (#3750)

This commit is contained in:
chaoko99
2017-11-25 16:24:16 -08:00
committed by Lohikar
parent 13af7990ee
commit adf21c24e8
9 changed files with 125 additions and 35 deletions

View File

@@ -135,6 +135,9 @@
/obj/item/projectile/bullet/pistol/strong //revolvers and matebas
damage = 60
maiming = 1
maim_rate = 25
maim_type = DROPLIMB_BLUNT
/obj/item/projectile/bullet/pistol/rubber //"rubber" bullets
name = "rubber bullet"
@@ -149,6 +152,8 @@
/obj/item/projectile/bullet/shotgun
name = "slug"
damage = 60
maiming = 1 //To prevent rando headgibbing, it uses the special headgib damage model. Don't get me wrong, it'll still kill the man, but could be cloned.
maim_rate = 25
/obj/item/projectile/bullet/shotgun/beanbag //because beanbags are not bullets
name = "beanbag"
@@ -175,6 +180,9 @@
pellets = 6
range_step = 1
spread_step = 10
maiming = 1
maim_rate = 1 //6% base chance of gib if all pellets hit. Likely to blow limbs at point blank. (As it should be.)
maim_type = DROPLIMB_BLUNT
/* "Rifle" rounds */
@@ -199,6 +207,9 @@
penetrating = 5
armor_penetration = 80
hitscan = 1 //so the PTR isn't useless as a sniper weapon
maiming = 1
maim_rate = 60
maim_type = DROPLIMB_BLUNT
/obj/item/projectile/bullet/rifle/vintage
name = "vintage bullet"