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Implements Maim / Maiming projectiles. (#3750)
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@@ -135,6 +135,9 @@
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/obj/item/projectile/bullet/pistol/strong //revolvers and matebas
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damage = 60
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maiming = 1
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maim_rate = 25
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maim_type = DROPLIMB_BLUNT
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/obj/item/projectile/bullet/pistol/rubber //"rubber" bullets
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name = "rubber bullet"
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@@ -149,6 +152,8 @@
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/obj/item/projectile/bullet/shotgun
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name = "slug"
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damage = 60
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maiming = 1 //To prevent rando headgibbing, it uses the special headgib damage model. Don't get me wrong, it'll still kill the man, but could be cloned.
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maim_rate = 25
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/obj/item/projectile/bullet/shotgun/beanbag //because beanbags are not bullets
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name = "beanbag"
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@@ -175,6 +180,9 @@
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pellets = 6
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range_step = 1
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spread_step = 10
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maiming = 1
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maim_rate = 1 //6% base chance of gib if all pellets hit. Likely to blow limbs at point blank. (As it should be.)
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maim_type = DROPLIMB_BLUNT
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/* "Rifle" rounds */
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@@ -199,6 +207,9 @@
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penetrating = 5
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armor_penetration = 80
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hitscan = 1 //so the PTR isn't useless as a sniper weapon
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maiming = 1
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maim_rate = 60
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maim_type = DROPLIMB_BLUNT
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/obj/item/projectile/bullet/rifle/vintage
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name = "vintage bullet"
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