mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-26 18:12:40 +00:00
xenoarch finds, updated dme
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -83,3 +83,338 @@
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M.show_message("\blue The acid splashes harmlessly off the rock, nothing else interesting happens.",1)
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return 1
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*/
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/obj/item/weapon/archaeological_find
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name = "object"
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icon = 'xenoarchaeology.dmi'
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icon_state = "ano01"
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var/find_type = 0
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/obj/item/weapon/archaeological_find/New()
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if(find_type < 1 || find_type > 25)
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find_type = 0
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if(!find_type)
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find_type = rand(1, 25)
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var/item_type = "object"
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icon_state = "unknown[rand(1,4)]"
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var/additional_desc = ""
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var/obj/item/weapon/new_item
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var/source_material = ""
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var/apply_material_decorations = 1
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var/apply_image_decorations = 0
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var/material_descriptor = ""
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if(prob(40))
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material_descriptor = pick("rusted ","dusty ","archaic ","fragile ")
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source_material = pick("cordite","quadrinium","steel","titanium","aluminium","ferritic-alloy","plasteel","duranium")
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var/talkative = 0
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if(prob(5))
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talkative = 1
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//for all items here:
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//icon_state
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//item_state
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if(prob(90))
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switch(find_type)
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if(1)
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item_type = "bowl"
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new_item = new /obj/item/weapon/reagent_containers/glass(src.loc)
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new_item.icon = 'xenoarchaeology.dmi'
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new_item.icon_state = "bowl"
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apply_image_decorations = 1
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if(prob(20))
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additional_desc = "There appear to be [pick("dark red","dark purple","dark green","dark blue")] stains inside."
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if(2)
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item_type = "urn"
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new_item = new /obj/item/weapon/reagent_containers/glass(src.loc)
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new_item.icon = 'xenoarchaeology.dmi'
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new_item.icon_state = "urn"
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apply_image_decorations = 1
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if(prob(20))
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additional_desc = "It [pick("whispers faintly","makes a quiet roaring sound","whistles softly","thrums quietly"<"throbs")] if you put it to your ear."
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if(3)
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item_type = "[pick("fork","spoon","knife")]"
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if(prob(25))
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new_item = new /obj/item/weapon/kitchen/utensil/fork(src.loc)
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else if(prob(50))
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new_item = new /obj/item/weapon/kitchen/utensil/knife(src.loc)
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else
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new_item = new /obj/item/weapon/kitchen/utensil/spoon(src.loc)
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additional_desc = "[pick("It's like no [item_type] you've ever seen before",\
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"It's a mystery how anyone is supposed to eat with this",\
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"You wonder what the creator's mouth was shaped like")]."
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if(4)
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item_type = "statuette"
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icon_state = "statuette"
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additional_desc = "It depicts a [pick("small","ferocious","wild","pleasing","hulking")] \
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[pick("alien humanoid figure","rodent-like creature","reptilian alien","primate","unidentifiable object")] \
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[pick("performing unspeakable acts","posing heroically","in a feotal position","cheering","sobbing","making a plaintive gesture","making a rude gesture")]."
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if(5)
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item_type = "instrument"
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icon_state = "instrument"
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additional_desc = "[pick("You're not sure how anyone could have played this",\
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"You wonder how many mouths the creator had",\
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"You wonder what it sounds like",\
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"You wonder what kind of music was made with it")]."
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if(prob(30))
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apply_image_decorations = 1
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if(6)
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item_type = "[pick("bladed knife","serrated blade","sharp cutting implement")]"
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new_item = new /obj/item/weapon/kitchenknife(src.loc)
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additional_desc = "[pick("It doesn't look safe.",\
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"It looks wickedly jagged",\
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"There appear to be [pick("dark red","dark purple","dark green","dark blue")] stains along the edges")]."
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if(7)
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//assuming there are 10 types of coins
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var/chance = 10
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for(var/type in typesof(/obj/item/weapon/coin))
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if(prob(chance))
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new_item = new type(src.loc)
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break
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chance += 10
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item_type = new_item.name
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apply_material_decorations = 0
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apply_image_decorations = 1
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if(8)
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item_type = "chained loops"
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new_item = new /obj/item/weapon/handcuffs(src.loc)
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additional_desc = "[pick("They appear to be for securing two things together","Looks kinky","Doesn't seem like a children's toy")]."
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if(9)
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item_type = "[pick("wicked","evil","byzantine","dangerous")] looking [pick("device","contraption","thing","trap")]"
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new_item = new /obj/item/weapon/legcuffs/beartrap(src.loc)
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additional_desc = "[pick("It looks like it could take a limb off",\
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"Could be some kind of animal trap",\
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"There appear to be [pick("dark red","dark purple","dark green","dark blue")] stains along part of it")]."
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if(10)
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item_type = "small [pick("cylinder","tank","chamber")]"
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new_item = new /obj/item/weapon/lighter(src.loc)
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additional_desc = "There is a tiny device attached."
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if(prob(30))
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apply_image_decorations = 1
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if(11)
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item_type = "box"
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new_item = new /obj/item/weapon/storage/box(src.loc)
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new_item.icon = 'xenoarchaeology.dmi'
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new_item.icon_state = "box"
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if(prob(30))
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apply_image_decorations = 1
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if(12)
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item_type = "[pick("cylinder","tank","chamber")]"
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if(prob(25))
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new_item = new /obj/item/weapon/tank/air(src.loc)
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else if(prob(50))
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new_item = new /obj/item/weapon/tank/anesthetic(src.loc)
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else
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new_item = new /obj/item/weapon/tank/plasma(src.loc)
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icon_state = pick("oxygen","oxygen_fr","oxygen_f","plasma","anesthetic")
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additional_desc = "It [pick("gloops","sloshes")] slightly when you shake it."
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if(13)
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item_type = "strange tool"
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if(prob(25))
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new_item = new /obj/item/weapon/wrench(src.loc)
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else if(prob(25))
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new_item = new /obj/item/weapon/crowbar(src.loc)
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else
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new_item = new /obj/item/weapon/screwdriver(src.loc)
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additional_desc = "[pick("It doesn't look safe.",\
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"You wonder what it was used for",\
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"There appear to be [pick("dark red","dark purple","dark green","dark blue")] stains on it")]."
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if(14)
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apply_material_decorations = 0
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var/list/possible_spawns = list()
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possible_spawns += /obj/item/stack/sheet/metal
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possible_spawns += /obj/item/stack/sheet/plasma
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possible_spawns += /obj/item/stack/sheet/plasteel
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possible_spawns += /obj/item/stack/sheet/mythril
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possible_spawns += /obj/item/stack/sheet/gold
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possible_spawns += /obj/item/stack/sheet/silver
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possible_spawns += /obj/item/stack/sheet/glass
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possible_spawns += /obj/item/stack/sheet/rglass
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possible_spawns += /obj/item/stack/sheet/enruranium
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possible_spawns += /obj/item/stack/sheet/sandstone
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possible_spawns += /obj/item/stack/sheet/silver
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var/new_type = pick(possible_spawns)
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new_item = new new_type(src.loc)
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new_item:amount = rand(5,45)
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del(src)
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return //nothing fancy here
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if(15)
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if(prob(75))
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new_item = new /obj/item/weapon/pen(src.loc)
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else
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new_item = new /obj/item/weapon/pen/sleepypen(src.loc)
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if(prob(30))
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apply_image_decorations = 1
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if(16)
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item_type = "smooth green crystal"
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additional_desc = pick("It shines faintly as it catches the light.","It appears to have a faint inner glow.","It seems to draw you inward as you look it at.","Something twinkles faintly as you look at it.","It's mesmerizing to behold.")
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icon_state = "Green lump"
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apply_material_decorations = 0
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if(prob(10))
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apply_image_decorations = 1
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if(17)
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item_type = "irregular purple crystal"
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additional_desc = pick("It shines faintly as it catches the light.","It appears to have a faint inner glow.","It seems to draw you inward as you look it at.","Something twinkles faintly as you look at it.","It's mesmerizing to behold.")
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icon_state = "Phazon"
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apply_material_decorations = 0
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if(prob(10))
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apply_image_decorations = 1
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if(18)
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new_item = new /obj/item/device/radio/beacon(src.loc)
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talkative = 0
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new_item.icon_state = "unknown[rand(1,4)]"
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new_item.icon = 'xenoarchaeology.dmi'
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new_item.desc = ""
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if(19)
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new_item = new /obj/item/weapon/claymore(src.loc)
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name = new_item.name
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desc = new_item.desc
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apply_material_decorations = 0
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if(20)
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//arcane clothing
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var/list/possible_spawns = list(/obj/item/clothing/head/culthood,
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/obj/item/clothing/head/magus,
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/obj/item/clothing/head/culthood/alt,
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/obj/item/clothing/head/helmet/space/cult)
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var/new_type = pick(possible_spawns)
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new_item = new new_type(src.loc)
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del(src)
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return
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if(21)
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//the dangerous stuff: low chance of turning up
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var/list/possible_spawns = list(/obj/item/weapon/veilrender,
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/obj/item/device/soulstone,
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/obj/item/weapon/melee/cultblade)
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var/new_type = pick(possible_spawns)
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new_item = new new_type(src.loc)
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del(src)
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return
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if(22)
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new_item = new /obj/item/weapon/shard(src.loc)
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del(src)
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return
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if(23)
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new_item = new /obj/item/stack/rods(src.loc)
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del(src)
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return
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if(24)
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var/list/possible_spawns = list()
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possible_spawns += typesof(/obj/item/weapon/stock_parts)
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possible_spawns -= /obj/item/weapon/stock_parts
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possible_spawns -= /obj/item/weapon/stock_parts/subspace
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var/new_type = pick(possible_spawns)
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new_item = new new_type(src.loc)
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del(src)
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return
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if(25)
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new_item = new /obj/item/weapon/katana(src.loc)
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name = new_item.name
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desc = new_item.desc
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apply_material_decorations = 0
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else if(prob(40))
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apply_image_decorations = 1
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var/decorations = ""
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source_material = pick("cordite","quadrinium","steel","titanium","aluminium","ferritic-alloy","plasteel","duranium")
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if(apply_material_decorations)
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desc = "A [material_descriptor ? "[material_descriptor] " : ""][item_type] made of [source_material], all craftsmanship is of [pick("the lowest","low","average","high","the highest")] quality."
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var/list/descriptors = list()
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if(prob(30))
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descriptors.Add("is encrusted with [pick("","synthetic ","multi-faceted ","uncut ","sparkling ") + pick("rubies","emeralds","diamonds","crystals","lapiz lazuli")]")
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if(prob(30))
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descriptors.Add("is studded with [pick("gold","silver","aluminium","titanium")]")
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if(prob(30))
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descriptors.Add("is encircled with bands of [pick("quadrinium","cordite","ferritic-alloy","plasteel","duranium")]")
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if(prob(30))
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descriptors.Add("menaces with spikes of [pick("solid plasma","uranium","white pearl","black steel")]")
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if(descriptors.len > 0)
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decorations = "It "
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for(var/index=1, index <= descriptors.len, index++)
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if(index > 1)
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if(index == descriptors.len)
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decorations += " and "
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else
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decorations += ", "
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decorations += descriptors[index]
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decorations += "."
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if(decorations)
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desc += " " + decorations
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var/engravings = ""
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if(apply_image_decorations)
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engravings = "[pick("Engraved","Carved","Etched")] on the item is [pick("an image of","a frieze of","a depiction of")] \
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[pick("an alien humanoid","an amorphic blob","a short, hairy being","a rodent-like creature","a robot","a primate","a reptilian alien","an unidentifiable object","a statue","a starship","unusual devices","a structure")] \
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[pick("surrounded by","being held aloft by","being struck by","being examined by","communicating with")] \
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[pick("alien humanoids","amorphic blobs","short, hairy beings","rodent-like creatures","robots","primates","reptilian aliens")]"
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if(prob(50))
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engravings += ", [pick("they seem to be enjoying themselves","they seem extremely angry","they look pensive","they are making gestures of supplication","the scene is one of subtle horror","the scene conveys a sense of desperation","the scene is completely bizarre")]"
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engravings += "."
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if(desc)
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desc += " "
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desc += engravings
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name = "[item_type]"
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if(desc)
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desc += " "
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desc += additional_desc
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if(!desc)
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desc = "This item is completely [pick("alien","bizarre")]."
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//icon and icon_state should have already been set
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if(new_item)
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new_item.name = src.name
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new_item.desc = src.desc
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if(talkative)
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new_item.listening_to_players = 1
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if(prob(25))
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new_item.speaking_to_players = 1
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spawn(100)
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new_item.process_talking()
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del(src)
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else if(talkative)
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listening_to_players = 1
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if(prob(25))
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speaking_to_players = 1
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spawn(100)
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process_talking()
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//legacy crystal
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/obj/item/weapon/crystal
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name = "Crystal"
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icon = 'mining.dmi'
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icon_state = "crystal"
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//large finds
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/*
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/obj/item/clothing/suit/cultrobes
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/obj/item/clothing/suit/cultrobes/alt
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/obj/item/clothing/suit/magusred
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/obj/item/clothing/suit/space/cult
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/obj/machinery/syndicate_beacon
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/obj/machinery/wish_granter
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if(18)
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item_type = "jagged green crystal"
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additional_desc = pick("It shines faintly as it catches the light.","It appears to have a faint inner glow.","It seems to draw you inward as you look it at.","Something twinkles faintly as you look at it.","It's mesmerizing to behold.")
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icon_state = "crystal"
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apply_material_decorations = 0
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if(prob(10))
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apply_image_decorations = 1
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if(19)
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item_type = "jagged pink crystal"
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additional_desc = pick("It shines faintly as it catches the light.","It appears to have a faint inner glow.","It seems to draw you inward as you look it at.","Something twinkles faintly as you look at it.","It's mesmerizing to behold.")
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icon_state = "crystal2"
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apply_material_decorations = 0
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if(prob(10))
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apply_image_decorations = 1
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*/
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Reference in New Issue
Block a user