mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-23 21:12:24 +01:00
Surgery Update
Proper repair surgery for internal organs- Scalpel replaced by membranes from advanced kits, robotic hearts have a separate surgery.
This commit is contained in:
@@ -65,24 +65,31 @@
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var/mob/living/carbon/human/H = M
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var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
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if(!affecting.bandage())
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user << "\red The wounds on [M]'s [affecting.display_name] have already been bandaged."
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return 1
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if(affecting.open == 0)
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if(!affecting.bandage())
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user << "\red The wounds on [M]'s [affecting.display_name] have already been bandaged."
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return 1
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else
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for (var/datum/wound/W in affecting.wounds)
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if (W.internal)
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continue
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if (W.current_stage <= W.max_bleeding_stage)
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user.visible_message( "\blue [user] bandages [W.desc] on [M]'s [affecting.display_name].", \
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"\blue You bandage [W.desc] on [M]'s [affecting.display_name]." )
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//H.add_side_effect("Itch")
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else if (istype(W,/datum/wound/bruise))
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user.visible_message( "\blue [user] places bruise patch over [W.desc] on [M]'s [affecting.display_name].", \
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"\blue You place bruise patch over [W.desc] on [M]'s [affecting.display_name]." )
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else
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user.visible_message( "\blue [user] places bandaid over [W.desc] on [M]'s [affecting.display_name].", \
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"\blue You place bandaid over [W.desc] on [M]'s [affecting.display_name]." )
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use(1)
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else
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for (var/datum/wound/W in affecting.wounds)
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if (W.internal)
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continue
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if (W.current_stage <= W.max_bleeding_stage)
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user.visible_message( "\blue [user] bandages [W.desc] on [M]'s [affecting.display_name].", \
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"\blue You bandage [W.desc] on [M]'s [affecting.display_name]." )
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//H.add_side_effect("Itch")
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else if (istype(W,/datum/wound/bruise))
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user.visible_message( "\blue [user] places bruise patch over [W.desc] on [M]'s [affecting.display_name].", \
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"\blue You place bruise patch over [W.desc] on [M]'s [affecting.display_name]." )
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else
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user.visible_message( "\blue [user] places bandaid over [W.desc] on [M]'s [affecting.display_name].", \
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"\blue You place bandaid over [W.desc] on [M]'s [affecting.display_name]." )
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use(1)
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if (can_operate(H)) //Checks if mob is lying down on table for surgery
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if (do_surgery(H,user,src))
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return
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else
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user << "<span class='notice'>The [affecting.display_name] is cut open, you'll need more than a bandage!</span>"
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/obj/item/stack/medical/ointment
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name = "ointment"
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@@ -101,20 +108,27 @@
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var/mob/living/carbon/human/H = M
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var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
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if(!affecting.salve())
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user << "\red The wounds on [M]'s [affecting.display_name] have already been salved."
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return 1
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if(affecting.open == 0)
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if(!affecting.salve())
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user << "\red The wounds on [M]'s [affecting.display_name] have already been salved."
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return 1
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else
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user.visible_message( "\blue [user] salves wounds on [M]'s [affecting.display_name].", \
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"\blue You salve wounds on [M]'s [affecting.display_name]." )
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use(1)
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else
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user.visible_message( "\blue [user] salves wounds on [M]'s [affecting.display_name].", \
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"\blue You salve wounds on [M]'s [affecting.display_name]." )
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use(1)
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if (can_operate(H)) //Checks if mob is lying down on table for surgery
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if (do_surgery(H,user,src))
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return
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else
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user << "<span class='notice'>The [affecting.display_name] is cut open, you'll need more than a bandage!</span>"
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/obj/item/stack/medical/bruise_pack/tajaran
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name = "\improper S'rendarr's Hand leaf"
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singular_name = "S'rendarr's Hand leaf"
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desc = "A soft leaf that is rubbed on bruises."
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icon = 'icons/obj/harvest.dmi'
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icon_state = "cabbage"
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icon_state = "shand"
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heal_brute = 7
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/obj/item/stack/medical/ointment/tajaran
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@@ -122,7 +136,7 @@
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singular_name = "Messa's Tear leaf"
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desc = "A cold leaf that is rubbed on burns."
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icon = 'icons/obj/harvest.dmi'
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icon_state = "ambrosiavulgaris"
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icon_state = "mtear"
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heal_burn = 7
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/obj/item/stack/medical/advanced/bruise_pack
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@@ -141,25 +155,32 @@
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var/mob/living/carbon/human/H = M
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var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
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if(!affecting.bandage())
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user << "\red The wounds on [M]'s [affecting.display_name] have already been treated."
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return 1
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if(affecting.open == 0)
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if(!affecting.bandage())
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user << "\red The wounds on [M]'s [affecting.display_name] have already been treated."
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return 1
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else
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for (var/datum/wound/W in affecting.wounds)
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if (W.internal)
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continue
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if (W.current_stage <= W.max_bleeding_stage)
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user.visible_message( "\blue [user] cleans [W.desc] on [M]'s [affecting.display_name] and seals edges with bioglue.", \
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"\blue You clean and seal [W.desc] on [M]'s [affecting.display_name]." )
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//H.add_side_effect("Itch")
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else if (istype(W,/datum/wound/bruise))
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user.visible_message( "\blue [user] places medicine patch over [W.desc] on [M]'s [affecting.display_name].", \
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"\blue You place medicine patch over [W.desc] on [M]'s [affecting.display_name]." )
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else
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user.visible_message( "\blue [user] smears some bioglue over [W.desc] on [M]'s [affecting.display_name].", \
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"\blue You smear some bioglue over [W.desc] on [M]'s [affecting.display_name]." )
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affecting.heal_damage(heal_brute,0)
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use(1)
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else
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for (var/datum/wound/W in affecting.wounds)
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if (W.internal)
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continue
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if (W.current_stage <= W.max_bleeding_stage)
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user.visible_message( "\blue [user] cleans [W.desc] on [M]'s [affecting.display_name] and seals edges with bioglue.", \
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"\blue You clean and seal [W.desc] on [M]'s [affecting.display_name]." )
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//H.add_side_effect("Itch")
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else if (istype(W,/datum/wound/bruise))
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user.visible_message( "\blue [user] places medicine patch over [W.desc] on [M]'s [affecting.display_name].", \
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"\blue You place medicine patch over [W.desc] on [M]'s [affecting.display_name]." )
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else
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user.visible_message( "\blue [user] smears some bioglue over [W.desc] on [M]'s [affecting.display_name].", \
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"\blue You smear some bioglue over [W.desc] on [M]'s [affecting.display_name]." )
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affecting.heal_damage(heal_brute,0)
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use(1)
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if (can_operate(H)) //Checks if mob is lying down on table for surgery
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if (do_surgery(H,user,src))
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return
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else
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user << "<span class='notice'>The [affecting.display_name] is cut open, you'll need more than a bandage!</span>"
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/obj/item/stack/medical/advanced/ointment
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name = "advanced burn kit"
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@@ -178,14 +199,21 @@
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var/mob/living/carbon/human/H = M
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var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
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if(!affecting.salve())
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user << "\red The wounds on [M]'s [affecting.display_name] have already been salved."
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return 1
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if(affecting.open == 0)
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if(!affecting.salve())
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user << "\red The wounds on [M]'s [affecting.display_name] have already been salved."
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return 1
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else
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user.visible_message( "\blue [user] covers wounds on [M]'s [affecting.display_name] with regenerative membrane.", \
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"\blue You cover wounds on [M]'s [affecting.display_name] with regenerative membrane." )
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affecting.heal_damage(0,heal_burn)
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use(1)
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else
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user.visible_message( "\blue [user] covers wounds on [M]'s [affecting.display_name] with regenerative membrane.", \
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"\blue You cover wounds on [M]'s [affecting.display_name] with regenerative membrane." )
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affecting.heal_damage(0,heal_burn)
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use(1)
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if (can_operate(H)) //Checks if mob is lying down on table for surgery
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if (do_surgery(H,user,src))
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return
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else
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user << "<span class='notice'>The [affecting.display_name] is cut open, you'll need more than a bandage!</span>"
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/obj/item/stack/medical/splint
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name = "medical splints"
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@@ -26,12 +26,20 @@
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if (istype(M,/mob/living/carbon/human)) //Repairing robolimbs
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var/mob/living/carbon/human/H = M
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var/datum/organ/external/S = H.get_organ(user.zone_sel.selecting)
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if (S && (S.status & ORGAN_ROBOT))
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if(S.get_damage())
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S.heal_damage(15, 15, robo_repair = 1)
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H.updatehealth()
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use(1)
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user.visible_message("<span class='notice'>\The [user] applies some nanite paste at[user != M ? " \the [M]'s" : " \the"][S.display_name] with \the [src].</span>",\
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"<span class='notice'>You apply some nanite paste at [user == M ? "your" : "[M]'s"] [S.display_name].</span>")
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if(S.open == 1)
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if (S && (S.status & ORGAN_ROBOT))
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if(S.get_damage())
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S.heal_damage(15, 15, robo_repair = 1)
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H.updatehealth()
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use(1)
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user.visible_message("<span class='notice'>\The [user] applies some nanite paste at[user != M ? " \the [M]'s" : " \the"][S.display_name] with \the [src].</span>",\
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"<span class='notice'>You apply some nanite paste at [user == M ? "your" : "[M]'s"] [S.display_name].</span>")
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else
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user << "<span class='notice'>Nothing to fix here.</span>"
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else
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if (can_operate(H))
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if (do_surgery(H,user,src))
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return
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else
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user << "<span class='notice'>Nothing to fix here.</span>"
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user << "<span class='notice'>Nothing to fix in here.</span>"
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