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SCC Scout Ship (#17826)
* scout ship stuff
* stuff
* work
* xyz
* all roles
* things
* mappin
* things
* Revert "things"
This reverts commit ca4006f1c8.
* thingz
* ay
* xyz
* spawner
* a
* H
* holy hell
* huh
* m
* 6
* a
* o
* 9
* 8
* o
* o
* xd
* 5
* 2
* 999
* areas
* 7
* a
* 134
* 12
* o
* random.dmi
* 87
* a
* s
* u
* 5
* 7
* 6547
* ,
* 2534
* ghostspawner
* 2
* 5
* 6
---------
Co-authored-by: DreamySkrell <>
This commit is contained in:
co-authored by
DreamySkrell <>
parent
ec27ad0972
commit
ae3bf5f331
@@ -297,8 +297,8 @@
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/obj/random/junk
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name = "random trash"
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desc = "This is toss."
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icon = 'icons/obj/trash.dmi'
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icon_state = "koisbar"
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icon = 'icons/obj/random.dmi'
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icon_state = "junk"
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spawn_nothing_percentage = 5
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problist = list(
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/obj/item/trash/koisbar = 0.5,
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@@ -1,8 +1,8 @@
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/obj/random/tool
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name = "random tool"
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desc = "This is a random tool"
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icon = 'icons/obj/tools.dmi'
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icon_state = "wrench"
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icon = 'icons/obj/random.dmi'
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icon_state = "tool"
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spawnlist = list(
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/obj/item/screwdriver,
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/obj/item/wirecutters,
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@@ -27,7 +27,7 @@
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/obj/random/powercell
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name = "random powercell"
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desc = "This is a random powercell."
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icon = 'icons/obj/power.dmi'
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icon = 'icons/obj/random.dmi'
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icon_state = "cell"
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problist = list(
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/obj/item/cell/crap = 10,
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@@ -53,8 +53,8 @@
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/obj/random/toolbox
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name = "random toolbox"
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desc = "This is a random toolbox."
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icon = 'icons/obj/storage/toolbox.dmi'
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icon_state = "red"
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icon = 'icons/obj/random.dmi'
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icon_state = "toolbox"
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spawnlist = list(
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/obj/item/storage/toolbox/mechanical = 3,
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/obj/item/storage/toolbox/electrical = 2,
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@@ -64,8 +64,8 @@
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/obj/random/tech_supply
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name = "random tech supply"
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desc = "This is a random piece of technology supplies."
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icon = 'icons/obj/power.dmi'
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icon_state = "cell"
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icon = 'icons/obj/random.dmi'
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icon_state = "tech_supply"
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problist = list(
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/obj/random/powercell = 3,
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/obj/random/technology_scanner = 2,
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@@ -551,6 +551,8 @@
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//Quantity of spawns is number of discrete selections from the loot lists, default 10
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/obj/structure/closet/crate/loot
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icon = 'icons/obj/random.dmi'
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icon_state = "loot_crate"
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var/rarity = 1
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var/quantity = 10
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var/list/spawntypes
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