Merge pull request #1973 from comma/master

Runtimes
This commit is contained in:
SkyMarshal
2012-11-18 17:07:39 -08:00
16 changed files with 41 additions and 42 deletions

View File

@@ -499,7 +499,7 @@
// hack for alt titles
if(istype(loc, /mob))
var/mob/M = loc
if(M.mind.role_alt_title == jobName && M.mind.assigned_role in get_all_jobs())
if(M.mind && M.mind.role_alt_title == jobName && M.mind.assigned_role in get_all_jobs())
return M.mind.assigned_role
if(istype(src, /obj/item/device/pda))

View File

@@ -820,14 +820,14 @@ Auto Patrol: []"},
projectile = /obj/item/projectile/energy/electrode
else if(lasercolor == "b")
if (src.emagged == 2)
projectile = /obj/item/projectile/beam/omnitag
projectile = /obj/item/projectile/beam/lastertag/omni
else
projectile = /obj/item/projectile/beam/bluetag
projectile = /obj/item/projectile/beam/lastertag/blue
else if(lasercolor == "r")
if (src.emagged == 2)
projectile = /obj/item/projectile/beam/omnitag
projectile = /obj/item/projectile/beam/lastertag/omni
else
projectile = /obj/item/projectile/beam/redtag
projectile = /obj/item/projectile/beam/lastertag/red
if (!( istype(U, /turf) ))
return
@@ -1011,7 +1011,7 @@ Auto Patrol: []"},
/obj/machinery/bot/ed209/bullet_act(var/obj/item/projectile/Proj)
if((src.lasercolor == "b") && (src.disabled == 0))
if(istype(Proj, /obj/item/projectile/beam/redtag))
if(istype(Proj, /obj/item/projectile/beam/lastertag/red))
src.disabled = 1
del (Proj)
sleep(100)
@@ -1019,7 +1019,7 @@ Auto Patrol: []"},
else
..()
else if((src.lasercolor == "r") && (src.disabled == 0))
if(istype(Proj, /obj/item/projectile/beam/bluetag))
if(istype(Proj, /obj/item/projectile/beam/lastertag/blue))
src.disabled = 1
del (Proj)
sleep(100)

View File

@@ -76,8 +76,8 @@
// All energy-based weapons are applicable
switch(E.type)
if(/obj/item/weapon/gun/energy/laser/bluetag)
projectile = /obj/item/projectile/beam/bluetag
eprojectile = /obj/item/projectile/beam/omnitag//This bolt will stun ERRYONE with a vest
projectile = /obj/item/projectile/beam/lastertag/blue
eprojectile = /obj/item/projectile/beam/lastertag/omni//This bolt will stun ERRYONE with a vest
iconholder = null
reqpower = 100
lasercolor = "b"
@@ -90,8 +90,8 @@
shot_delay = 30
if(/obj/item/weapon/gun/energy/laser/redtag)
projectile = /obj/item/projectile/beam/redtag
eprojectile = /obj/item/projectile/beam/omnitag
projectile = /obj/item/projectile/beam/lastertag/red
eprojectile = /obj/item/projectile/beam/lastertag/omni
iconholder = null
reqpower = 100
lasercolor = "r"
@@ -375,13 +375,13 @@ Status: []<BR>"},
if (src.health <= 0)
src.die() // the death process :(
if((src.lasercolor == "b") && (src.disabled == 0))
if(istype(Proj, /obj/item/projectile/beam/redtag))
if(istype(Proj, /obj/item/projectile/beam/lastertag/red))
src.disabled = 1
del (Proj)
sleep(100)
src.disabled = 0
if((src.lasercolor == "r") && (src.disabled == 0))
if(istype(Proj, /obj/item/projectile/beam/bluetag))
if(istype(Proj, /obj/item/projectile/beam/lastertag/blue))
src.disabled = 1
del (Proj)
sleep(100)

View File

@@ -221,9 +221,9 @@
if(4)
A = new /obj/item/projectile/change( loc )
if(5)
A = new /obj/item/projectile/beam/bluetag( loc )
A = new /obj/item/projectile/beam/lastertag/blue( loc )
if(6)
A = new /obj/item/projectile/beam/redtag( loc )
A = new /obj/item/projectile/beam/lastertag/red( loc )
A.original = target.loc
use_power(500)
else

View File

@@ -418,8 +418,8 @@
if (fire) fire.icon_state = "fire[fire_alert ? 1 : 0]"
//NOTE: the alerts dont reset when youre out of danger. dont blame me,
//blame the person who coded them. Temporary fix added.
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
if (client)
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
if ((blind && stat != 2))
if ((blinded))
@@ -441,7 +441,7 @@
if (!( machine.check_eye(src) ))
reset_view(null)
else
if(!client.adminobs)
if(client && !client.adminobs)
reset_view(null)
return 1

View File

@@ -332,9 +332,8 @@ FUCK YOU MORE FAT CODE -Hawk*/
if (fire) fire.icon_state = "fire[fire_alert ? 1 : 0]"
//NOTE: the alerts dont reset when youre out of danger. dont blame me,
//blame the person who coded them. Temporary fix added.
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
if (client)
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
if ((blind && stat != 2))
if ((blinded))
@@ -356,7 +355,7 @@ FUCK YOU MORE FAT CODE -Hawk*/
if (!( machine.check_eye(src) ))
reset_view(null)
else
if(!client.adminobs)
if(client && !client.adminobs)
reset_view(null)
return 1

View File

@@ -242,8 +242,8 @@
healths.icon_state = "health7"
if(pullin) pullin.icon_state = "pull[pulling ? 1 : 0]"
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
if (client)
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
if ((blind && stat != 2))
if ((blinded))
@@ -265,7 +265,7 @@
if (!( machine.check_eye(src) ))
reset_view(null)
else
if(!client.adminobs)
if(client && !client.adminobs)
reset_view(null)
return 1

View File

@@ -461,6 +461,7 @@ The else statement is for equipping stuff to empty slots.
It can still be worn/put on as normal.
*/
/obj/effect/equip_e/human/done() //TODO: And rewrite this :< ~Carn
target.cpr_time = 1
if(!source || !target) return //Target or source no longer exist
if(source.loc != s_loc) return //source has moved
if(target.loc != t_loc) return //target has moved
@@ -549,7 +550,6 @@ It can still be worn/put on as normal.
O.show_message("\red [source] performs CPR on [target]!", 1)
target << "\blue <b>You feel a breath of fresh air enter your lungs. It feels good.</b>"
source << "\red Repeat at least every 7 seconds."
target.cpr_time = 1
if("dnainjector")
var/obj/item/weapon/dnainjector/S = item
if(S)

View File

@@ -489,7 +489,7 @@
domutcheck(src,null)
emote("gasp")
updatehealth()
if(damage && organs.len)
var/datum/organ/external/O = pick(organs)
if(istype(O)) O.add_autopsy_data("Radiation Poisoning", damage)
@@ -1480,7 +1480,7 @@
if((mRemote in mutations) && remoteview_target)
if(remoteview_target.stat==CONSCIOUS)
isRemoteObserve = 1
if(!isRemoteObserve && !client.adminobs)
if(!isRemoteObserve && client && !client.adminobs)
remoteview_target = null
reset_view(null)
return 1

View File

@@ -551,7 +551,7 @@
if (!( machine.check_eye(src) ))
reset_view(null)
else
if(!client.adminobs)
if(client && !client.adminobs)
reset_view(null)
return 1

View File

@@ -1,6 +1,7 @@
/mob/living/Logout()
..()
if(!key && mind) //key and mind have become seperated.
mind.active = 0 //This is to stop say, a mind.transfer_to call on a corpse causing a ghost to re-enter its body.
if(!immune_to_ssd && sleeping < 2 && mind.active)
sleeping = 2
if (mind)
if(!key) //key and mind have become seperated.
mind.active = 0 //This is to stop say, a mind.transfer_to call on a corpse causing a ghost to re-enter its body.
if(!immune_to_ssd && sleeping < 2 && mind.active)
sleeping = 2

View File

@@ -255,7 +255,7 @@
if (!( src.machine.check_eye(src) ))
src.reset_view(null)
else
if(!client.adminobs)
if(client && !client.adminobs)
reset_view(null)
return 1

View File

@@ -90,7 +90,7 @@ obj/item/weapon/gun/energy/laser/retro
name = "laser tag gun"
icon_state = "bluetag"
desc = "Standard issue weapon of the Imperial Guard"
projectile_type = "/obj/item/projectile/beam/bluetag"
projectile_type = "/obj/item/projectile/beam/lastertag/blue"
origin_tech = "combat=1;magnets=2"
clumsy_check = 0
var/charge_tick = 0
@@ -127,7 +127,7 @@ obj/item/weapon/gun/energy/laser/retro
name = "laser tag gun"
icon_state = "redtag"
desc = "Standard issue weapon of the Imperial Guard"
projectile_type = "/obj/item/projectile/beam/redtag"
projectile_type = "/obj/item/projectile/beam/lastertag/red"
origin_tech = "combat=1;magnets=2"
clumsy_check = 0
var/charge_tick = 0

View File

@@ -111,7 +111,7 @@ var/list/beam_master = list()
/obj/item/projectile/beam/bluetag
/obj/item/projectile/beam/lastertag/blue
name = "lasertag beam"
icon_state = "bluelaser"
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
@@ -126,7 +126,7 @@ var/list/beam_master = list()
M.Weaken(5)
return 1
/obj/item/projectile/beam/redtag
/obj/item/projectile/beam/lastertag/red
name = "lasertag beam"
icon_state = "laser"
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
@@ -141,7 +141,7 @@ var/list/beam_master = list()
M.Weaken(5)
return 1
/obj/item/projectile/beam/omnitag//A laser tag bolt that stuns EVERYONE
/obj/item/projectile/beam/lastertag/omni//A laser tag bolt that stuns EVERYONE
name = "lasertag beam"
icon_state = "omnilaser"
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE

View File

@@ -145,7 +145,8 @@
bullet_act(var/obj/item/projectile/Proj)
if(istype(Proj ,/obj/item/projectile/beam)||istype(Proj,/obj/item/projectile/bullet))
explode()
if(!istype(Proj ,/obj/item/projectile/beam/lastertag) && !istype(Proj ,/obj/item/projectile/beam/practice) )
explode()
blob_act()
explode()

View File

@@ -153,8 +153,6 @@
if(istype(P,/obj/item/projectile/beam)) src.Artifact_Activate()
else if(istype(P,/obj/item/projectile/ion)) src.Artifact_Activate()
else if(istype(P,/obj/item/projectile/energy)) src.Artifact_Activate()
else if(istype(P,/obj/item/projectile/beam/bluetag)) src.Artifact_Activate()
else if(istype(P,/obj/item/projectile/beam/redtag)) src.Artifact_Activate()
if (my_effect.trigger == "heat")
if(istype(P,/obj/item/projectile/temp)) src.Artifact_Activate()