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Ghostrap update and minor fixes (#2019)
-moves skeleton minions,wizard familiars and syndicate borgs to the ghost trap system -allow syndicate command and deathsquid to deploy their suit fully when equipped -fix some wrong hardsuit modules names in rd -fix immortal skeletons being able to spam immortality -removes the alien death proc -fix items not dropping when hands, feet or heads are cut off -removes the paint from cargo spam
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@@ -134,7 +134,6 @@ var/list/global/random_stock_common = list(
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"paicard" = 2,
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"phoronsheets" = 2,
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"hide" = 1,
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"paint" = 0.5,
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"nothing" = 0)
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var/list/global/random_stock_uncommon = list(
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@@ -989,18 +988,6 @@ var/list/global/random_stock_large = list(
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if ("hide")
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new /obj/item/stack/material/animalhide(L, rand(5,50))
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if ("paint")
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var/list/paints = list(
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/obj/item/weapon/reagent_containers/glass/paint/red,
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/obj/item/weapon/reagent_containers/glass/paint/yellow,
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/obj/item/weapon/reagent_containers/glass/paint/green,
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/obj/item/weapon/reagent_containers/glass/paint/blue,
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/obj/item/weapon/reagent_containers/glass/paint/purple,
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/obj/item/weapon/reagent_containers/glass/paint/black,
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/obj/item/weapon/reagent_containers/glass/paint/white
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)
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var/type = pick(paints)
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new type(L)
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//Uncommon items below here
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//=============================================================
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