Ghostrap update and minor fixes (#2019)

-moves skeleton minions,wizard familiars and syndicate borgs to the ghost trap system
-allow syndicate command and deathsquid to deploy their suit fully when equipped
-fix some wrong hardsuit modules names in rd
-fix immortal skeletons being able to spam immortality
-removes the alien death proc
-fix items not dropping when hands, feet or heads are cut off
-removes the paint from cargo spam
This commit is contained in:
Alberyk
2017-04-02 00:10:55 +03:00
committed by skull132
parent 59e7377798
commit ae5ebc19f1
14 changed files with 143 additions and 308 deletions
-13
View File
@@ -134,7 +134,6 @@ var/list/global/random_stock_common = list(
"paicard" = 2,
"phoronsheets" = 2,
"hide" = 1,
"paint" = 0.5,
"nothing" = 0)
var/list/global/random_stock_uncommon = list(
@@ -989,18 +988,6 @@ var/list/global/random_stock_large = list(
if ("hide")
new /obj/item/stack/material/animalhide(L, rand(5,50))
if ("paint")
var/list/paints = list(
/obj/item/weapon/reagent_containers/glass/paint/red,
/obj/item/weapon/reagent_containers/glass/paint/yellow,
/obj/item/weapon/reagent_containers/glass/paint/green,
/obj/item/weapon/reagent_containers/glass/paint/blue,
/obj/item/weapon/reagent_containers/glass/paint/purple,
/obj/item/weapon/reagent_containers/glass/paint/black,
/obj/item/weapon/reagent_containers/glass/paint/white
)
var/type = pick(paints)
new type(L)
//Uncommon items below here
//=============================================================