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Ghostrap update and minor fixes (#2019)
-moves skeleton minions,wizard familiars and syndicate borgs to the ghost trap system -allow syndicate command and deathsquid to deploy their suit fully when equipped -fix some wrong hardsuit modules names in rd -fix immortal skeletons being able to spam immortality -removes the alien death proc -fix items not dropping when hands, feet or heads are cut off -removes the paint from cargo spam
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@@ -90,11 +90,6 @@
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damage = 30
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icon_state = "toxin"
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/mob/living/simple_animal/hostile/alien/death()
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..()
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visible_message("[src] lets out a waning guttural screech, green blood bubbling from its maw...")
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playsound(src, 'sound/voice/hiss6.ogg', 100, 1)
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// Xenoarch aliens.
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/mob/living/simple_animal/hostile/samak
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name = "samak"
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