Ghostrap update and minor fixes (#2019)

-moves skeleton minions,wizard familiars and syndicate borgs to the ghost trap system
-allow syndicate command and deathsquid to deploy their suit fully when equipped
-fix some wrong hardsuit modules names in rd
-fix immortal skeletons being able to spam immortality
-removes the alien death proc
-fix items not dropping when hands, feet or heads are cut off
-removes the paint from cargo spam
This commit is contained in:
Alberyk
2017-04-02 00:10:55 +03:00
committed by skull132
parent 59e7377798
commit ae5ebc19f1
14 changed files with 143 additions and 308 deletions
+4 -4
View File
@@ -650,7 +650,7 @@
build_path = /obj/item/rig_module/vision/meson
/datum/design/hardsuitmodules/sechud_module
name = "hardsuit meson scanner"
name = "hardsuit security hud"
desc = "A simple tactical information system for a hardsuit."
id = "sechud_module"
req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 2, TECH_MAGNET = 3)
@@ -674,7 +674,7 @@
build_path = /obj/item/rig_module/vision/nvg
/datum/design/hardsuitmodules/healthscanner_module
name = "hardsuit night vision interface"
name = "hardsuit health scanner"
desc = "A hardsuit-mounted health scanner."
id = "healthscanner_module"
req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 3, TECH_MAGNET = 2)
@@ -730,9 +730,9 @@
build_path = /obj/item/rig_module/mounted/taser
/datum/design/hardsuitmodules/egun_module
name = "mounted taser"
name = "mounted energy gun"
desc = "A forearm-mounted energy projector."
id = "egun_module"
req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 4, TECH_COMBAT = 4, TECH_MAGNET = 3)
materials = list(DEFAULT_WALL_MATERIAL= 7000, "glass"= 2250, "uranium"= 3250, "gold"= 2500)
build_path = /obj/item/rig_module/mounted/egun
build_path = /obj/item/rig_module/mounted/egun