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Ghostrap update and minor fixes (#2019)
-moves skeleton minions,wizard familiars and syndicate borgs to the ghost trap system -allow syndicate command and deathsquid to deploy their suit fully when equipped -fix some wrong hardsuit modules names in rd -fix immortal skeletons being able to spam immortality -removes the alien death proc -fix items not dropping when hands, feet or heads are cut off -removes the paint from cargo spam
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@@ -650,7 +650,7 @@
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build_path = /obj/item/rig_module/vision/meson
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/datum/design/hardsuitmodules/sechud_module
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name = "hardsuit meson scanner"
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name = "hardsuit security hud"
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desc = "A simple tactical information system for a hardsuit."
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id = "sechud_module"
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req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 2, TECH_MAGNET = 3)
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@@ -674,7 +674,7 @@
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build_path = /obj/item/rig_module/vision/nvg
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/datum/design/hardsuitmodules/healthscanner_module
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name = "hardsuit night vision interface"
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name = "hardsuit health scanner"
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desc = "A hardsuit-mounted health scanner."
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id = "healthscanner_module"
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req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 3, TECH_MAGNET = 2)
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@@ -730,9 +730,9 @@
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build_path = /obj/item/rig_module/mounted/taser
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/datum/design/hardsuitmodules/egun_module
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name = "mounted taser"
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name = "mounted energy gun"
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desc = "A forearm-mounted energy projector."
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id = "egun_module"
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req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 4, TECH_COMBAT = 4, TECH_MAGNET = 3)
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materials = list(DEFAULT_WALL_MATERIAL= 7000, "glass"= 2250, "uranium"= 3250, "gold"= 2500)
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build_path = /obj/item/rig_module/mounted/egun
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build_path = /obj/item/rig_module/mounted/egun
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