mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-23 04:51:32 +01:00
Bugfix batch (Pesticide Edition) (#21556)
Fixes https://github.com/Aurorastation/Aurora.3/issues/18504 Fixes https://github.com/Aurorastation/Aurora.3/issues/21064 Fixes https://github.com/Aurorastation/Aurora.3/issues/21267 Fixes https://github.com/Aurorastation/Aurora.3/issues/21455 Fixes https://github.com/Aurorastation/Aurora.3/issues/21535 Miscellaneous bugfixes, code cleanup, etc. Smaller batches this time. changes: - spellcheck: "Renames 'gibber' to 'autobutcher'." - code_imp: "Cleans up a lot of old autobutcher code." - code_imp: "Simplifies and unifies a lot of circuit board naming code." - code_imp: "Updates various code comments to DMDocs format." - balance: "Slightly increased damage of beating someone with a ladder." - bugfix: "Fixes foreign speech displaying the translated versions in langchat for non-fluent listeners." - bugfix: "Fixes whispered speech langchat; whispers are now correctly italicized." - bugfix: "Fixes shouted speech langchat; shouts are now correctly biggified." - bugfix: "Adds missing Omni Gas Mixer, Gas Meter options from RFD-P." - bugfix: "Adds missing circuit boards for bioballistic delivery system, lysis-isolation centrifuge, and autobutcher to allow for construction and deconstruction." - bugfix: "Fixes empty algae chips bag having description set for its name." - bugfix: "Adds fallback_specific_heat values to several reagents that were missing them." - bugfix: "Fixes antimateriel projectiles being erroneously damage-capped when hitting walls." - bugfix: "Fixes laser beam effects not using the base colors of their beam VFX." - qol: "Added helpful feedback hint to move closer when someone speaks aloud within 4 tiles while you're in vacuum (as features go, this one felt more like a bug to experience)." - qol: "Updated various examine hints." --------- Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
This commit is contained in:
@@ -68,7 +68,7 @@
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/obj/effect/projectile/impact/emitter
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icon_state = "impact_emitter"
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light_color = LIGHT_COLOR_GREEN
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light_color = COLOR_SPRING_GREEN
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/obj/effect/projectile/impact/tachyon
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name = "xray impact"
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@@ -60,7 +60,7 @@
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/obj/effect/projectile/muzzle/emitter
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icon_state = "muzzle_emitter"
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light_color = LIGHT_COLOR_GREEN
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light_color = COLOR_SPRING_GREEN
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/obj/effect/projectile/muzzle/bullet
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icon_state = "muzzle_bullet"
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@@ -4,7 +4,9 @@
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var/datum/point/midpoint = point_midpoint_points(starting, ending)
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var/obj/effect/projectile/tracer/PB = new beam_type
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if(isnull(light_color_override))
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light_color_override = color
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if(isnull(PB.light_color))
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light_color_override = color
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else light_color_override = PB.light_color
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PB.apply_vars(angle_between_points(starting, ending), midpoint.return_px(), midpoint.return_py(), color, pixel_length_between_points(starting, ending) / world.icon_size, midpoint.return_turf(), 0)
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. = PB
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if(light_range > 0 && light_intensity > 0)
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@@ -90,7 +92,7 @@
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/obj/effect/projectile/tracer/emitter
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icon_state = "emitter"
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light_color = LIGHT_COLOR_GREEN
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light_color = COLOR_SPRING_GREEN
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/obj/effect/projectile/tracer/tachyon
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name = "particle beam"
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@@ -452,5 +452,6 @@
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icon_state = "mac_trash_fiery"
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/obj/item/trash/algaechips
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name = "It looks like someone left some strands of algae in it."
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name = "empty algae chips bag"
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desc = "It looks like someone left some strands of algae in it."
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icon_state = "algaechips"
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@@ -778,7 +778,9 @@ ABSTRACT_TYPE(/obj/item/rfd)
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"Pressure Regulator" = PIPE_PASSIVE_GATE,
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"High Power Gas Pump" = PIPE_VOLUME_PUMP,
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"Gas Filter" = PIPE_GAS_FILTER_M,
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"Omni Gas Filter" = PIPE_OMNI_FILTER
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"Omni Gas Filter" = PIPE_OMNI_FILTER,
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"Omni Gas Mixer" = PIPE_OMNI_MIXER,
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"Gas Meter" = "gasmeter"
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)
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/obj/item/rfd/piping/mechanics_hints(mob/user, distance, is_adjacent)
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@@ -797,13 +799,13 @@ ABSTRACT_TYPE(/obj/item/rfd)
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if(istype(get_area(A), /area/shuttle) || istype(get_area(A), /turf/space))
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to_chat(user, SPAN_WARNING("You can't materialize a pipe here!"))
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return FALSE
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var/turf/T = get_turf(A)
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if(!is_station_level(T.z))
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var/turf/target_turf = get_turf(A)
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if(!is_station_level(target_turf.z))
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to_chat(user, SPAN_WARNING("You can't materialize a pipe on this level!"))
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return FALSE
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return do_pipe(T, user)
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return do_pipe(target_turf, user)
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/obj/item/rfd/piping/proc/do_pipe(var/turf/T, var/mob/user)
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/obj/item/rfd/piping/proc/do_pipe(var/turf/target_turf, var/mob/user)
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if(working)
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return FALSE
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@@ -816,21 +818,26 @@ ABSTRACT_TYPE(/obj/item/rfd)
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playsound(get_turf(src), 'sound/items/rfd_start.ogg', 50, FALSE)
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working = TRUE
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user.visible_message(SPAN_NOTICE("[user] holds \the [src] towards \the [T]."), SPAN_NOTICE("You start laying down a pipe..."))
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user.visible_message(SPAN_NOTICE("[user] holds \the [src] towards \the [target_turf]."), SPAN_NOTICE("You start laying down a pipe..."))
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if((build_delay && !do_after(user, build_delay)) || (!useResource(build_cost, user)))
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playsound(get_turf(src), 'sound/items/rfd_interrupt.ogg', 50, FALSE)
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working = FALSE
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return FALSE
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if(build_delay && !can_use(user, T))
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if(build_delay && !can_use(user, target_turf))
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return FALSE
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// Special case handling for bent pipes. They require a non-cardinal direction
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var/pipe_dir = NORTH
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if(selected_pipe in list(PIPE_SIMPLE_BENT, PIPE_SUPPLY_BENT, PIPE_SCRUBBERS_BENT, PIPE_FUEL_BENT, PIPE_AUX_BENT))
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pipe_dir = NORTHEAST
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new /obj/item/pipe(T, selected_pipe, pipe_dir)
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// Special case for meters- technically it's not a pipe, we can't create a new /obj/item/pipe. Duh.
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if(selected_pipe == "gasmeter")
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new /obj/item/pipe_meter(target_turf)
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else
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// Special case handling for bent pipes. They require a non-cardinal direction
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var/pipe_dir = NORTH
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if(selected_pipe in list(PIPE_SIMPLE_BENT, PIPE_SUPPLY_BENT, PIPE_SCRUBBERS_BENT, PIPE_FUEL_BENT, PIPE_AUX_BENT))
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pipe_dir = NORTHEAST
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new /obj/item/pipe(target_turf, selected_pipe, pipe_dir)
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playsound(get_turf(src), 'sound/items/rfd_end.ogg', 50, FALSE)
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working = FALSE
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@@ -1,9 +1,3 @@
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//Define a macro that we can use to assemble all the circuit board names
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#ifdef T_BOARD
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#error T_BOARD already defined elsewhere, we can't use it.
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#endif
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#define T_BOARD(name) "" + "circuit board " + "(" + (name) + ")"
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/obj/item/circuitboard
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name = "circuit board"
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desc = "A circuitboard, an electronic device which forms the backbone of most modern machinery."
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@@ -18,12 +12,6 @@
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throw_speed = 3
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throw_range = 15
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var/build_path
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/**
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* The type of board
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*
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* One of the BOARD_* defines, see `code\game\objects\items\weapons\circuitboards\_defines.dm`
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*/
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var/board_type = BOARD_COMPUTER
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var/list/req_components
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var/contain_parts = 1
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@@ -1,7 +1,3 @@
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#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
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#endif
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/obj/item/circuitboard/air_management
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name = T_BOARD("atmosphere monitoring console")
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build_path = /obj/machinery/computer/general_air_control
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@@ -1,7 +1,3 @@
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#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
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#endif
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/obj/item/circuitboard/security
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name = T_BOARD("security camera monitor")
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build_path = /obj/machinery/computer/security
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@@ -1,7 +1,3 @@
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#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
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#endif
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/obj/item/circuitboard/message_monitor
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name = T_BOARD("message monitor console")
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build_path = /obj/machinery/computer/message_monitor
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@@ -1,7 +1,3 @@
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#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
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#endif
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/obj/item/circuitboard/holodeckcontrol
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name = T_BOARD("holodeck control console")
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build_path = /obj/machinery/computer/holodeck_control
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@@ -1,7 +1,3 @@
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#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
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#endif
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/obj/item/circuitboard/rdconsole
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name = T_BOARD("R&D control console")
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build_path = /obj/machinery/computer/rdconsole/core
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@@ -1,7 +1,3 @@
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#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
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#endif
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/obj/item/circuitboard/comm_monitor
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name = T_BOARD("telecommunications monitor console")
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build_path = /obj/machinery/computer/telecomms/monitor
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@@ -1,7 +1,3 @@
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#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
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#endif
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/obj/item/circuitboard/biogenerator
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name = T_BOARD("biogenerator")
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build_path = /obj/machinery/biogenerator
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@@ -1,7 +1,3 @@
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#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
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#endif
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/obj/item/circuitboard/chem_heater
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name = T_BOARD("chem heater")
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build_path = /obj/machinery/chem_heater
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@@ -1,7 +1,3 @@
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#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
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#endif
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/obj/item/circuitboard/clonepod
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name = T_BOARD("clone pod")
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build_path = /obj/machinery/clonepod
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@@ -1,7 +1,3 @@
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#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
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#endif
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/obj/item/circuitboard/bluespacerelay
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name = T_BOARD("bluespacerelay")
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build_path = /obj/machinery/bluespacerelay
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@@ -1,7 +1,3 @@
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#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
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#endif
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/obj/item/circuitboard/mech_recharger
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name = T_BOARD("mech recharger")
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build_path = /obj/machinery/mech_recharger
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@@ -1,7 +1,3 @@
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#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
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#endif
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/obj/item/circuitboard/miningdrill
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name = T_BOARD("mining drill head")
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build_path = /obj/machinery/mining/drill
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@@ -1,7 +1,3 @@
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#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
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#endif
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//Stuff that doesn't fit into any category goes here
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/obj/item/circuitboard/aicore
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@@ -196,7 +192,7 @@
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"/obj/item/stock_parts/manipulator" = 1,
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"/obj/item/stock_parts/scanning_module" = 1)
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/obj/item/circuitboard/oxyregenerator
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name = "circuit board (oxygen regenerator)"
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name = T_BOARD("oxygen regenerator")
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build_path = /obj/machinery/atmospherics/binary/oxyregenerator
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board_type = BOARD_MACHINE
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origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
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@@ -1,7 +1,3 @@
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#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
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#endif
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/obj/item/circuitboard/portgen
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name = T_BOARD("portable generator")
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build_path = /obj/machinery/power/portgen/basic
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@@ -1,7 +1,3 @@
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#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
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#endif
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/obj/item/circuitboard/smes
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name = T_BOARD("superconductive magnetic energy storage")
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build_path = /obj/machinery/power/smes/buildable
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@@ -1,7 +1,3 @@
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#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
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#endif
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/obj/item/circuitboard/recharge_station
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name = T_BOARD("cyborg recharging station")
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build_path = /obj/machinery/recharge_station
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@@ -1,7 +1,3 @@
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#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
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#endif
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/obj/item/circuitboard/rdserver
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name = T_BOARD("R&D server")
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build_path = /obj/machinery/r_n_d/server
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@@ -63,7 +59,7 @@
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"/obj/item/reagent_containers/glass/beaker" = 2)
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/obj/item/circuitboard/mechfab
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name = "Circuit board (Exosuit Fabricator)"
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name = T_BOARD("mechatronic fabricator")
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build_path = /obj/machinery/mecha_part_fabricator
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board_type = BOARD_MACHINE
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origin_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3)
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@@ -85,7 +81,7 @@
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"/obj/item/stock_parts/console_screen" = 1)
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/obj/item/circuitboard/ntnet_relay
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name = "Circuit board (NTNet Quantum Relay)"
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name = T_BOARD("NTNet Quantum Relay")
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build_path = /obj/machinery/ntnet_relay
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board_type = BOARD_MACHINE
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origin_tech = list(TECH_DATA = 4)
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@@ -1,7 +1,3 @@
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#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
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#endif
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/obj/item/circuitboard/shield_gen_ex
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name = T_BOARD("hull shield generator")
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board_type = BOARD_MACHINE
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@@ -1,7 +1,3 @@
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#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
|
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#endif
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/obj/item/circuitboard/telecomms
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board_type = BOARD_MACHINE
|
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|
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|
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@@ -1,7 +1,3 @@
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#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
|
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#endif
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/obj/item/circuitboard/crusher
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name = T_BOARD("crusher")
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build_path = /obj/machinery/crusher_base
|
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|
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@@ -1,9 +1,5 @@
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#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
|
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#endif
|
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|
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/obj/item/circuitboard/cargo_trolley
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name = T_BOARD("cargo trolley")
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name = T_BOARD("cargo trolley controller")
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build_path = /obj/vehicle/train/cargo/trolley
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board_type = BOARD_MACHINE
|
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origin_tech = list(TECH_ENGINEERING = 2)
|
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|
||||
@@ -1,7 +1,3 @@
|
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#ifndef T_BOARD
|
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#error T_BOARD macro is not defined but we need it!
|
||||
#endif
|
||||
|
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/obj/item/circuitboard/unary_atmos
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board_type = BOARD_MACHINE
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var/machine_dir = SOUTH
|
||||
|
||||
@@ -1,8 +1,3 @@
|
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#ifdef T_BOARD_MECHA
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#error T_BOARD_MECHA already defined elsewhere, we can't use it.
|
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#endif
|
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#define T_BOARD_MECHA(name) "" + "exosuit module circuit board " + "(" + (name) + ")"
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|
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/obj/item/circuitboard/mecha
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name = "exosuit circuit board"
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icon = 'icons/obj/module.dmi'
|
||||
|
||||
@@ -13,23 +13,23 @@
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||||
origin_tech = list(TECH_DATA = 4)
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||||
|
||||
/obj/item/circuitboard/rig_assembly/civilian/industrial
|
||||
name = "industrial suit central circuit board"
|
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name = T_BOARD_HARDSUIT("industrial")
|
||||
|
||||
/obj/item/circuitboard/rig_assembly/civilian/eva
|
||||
name = "EVA suit central circuit board"
|
||||
name = T_BOARD_HARDSUIT("EVA")
|
||||
|
||||
/obj/item/circuitboard/rig_assembly/civilian/eva/pilot
|
||||
name = "pilot suit central circuit board"
|
||||
name = T_BOARD_HARDSUIT("pilot")
|
||||
|
||||
/obj/item/circuitboard/rig_assembly/civilian/ce
|
||||
name = "advanced void suit central circuit board"
|
||||
name = T_BOARD_HARDSUIT("advanced void")
|
||||
origin_tech = list(TECH_DATA = 5)
|
||||
|
||||
/obj/item/circuitboard/rig_assembly/civilian/hazmat
|
||||
name = "AMI suit central circuit board"
|
||||
name = T_BOARD_HARDSUIT("AMI")
|
||||
|
||||
/obj/item/circuitboard/rig_assembly/civilian/medical
|
||||
name = "rescue suit central circuit board"
|
||||
name = T_BOARD_HARDSUIT("rescue")
|
||||
|
||||
/////////////////////
|
||||
////COMBAT BOARDS////
|
||||
@@ -42,27 +42,27 @@
|
||||
origin_tech = list(TECH_DATA = 5, TECH_COMBAT = 4)
|
||||
|
||||
/obj/item/circuitboard/rig_assembly/combat/hazard
|
||||
name = "hazard hardsuit central circuit board"
|
||||
name = T_BOARD_HARDSUIT("hazard")
|
||||
origin_tech = list(TECH_DATA = 4)
|
||||
|
||||
/obj/item/circuitboard/rig_assembly/combat/targeting/hazard
|
||||
name = "hazard hardsuit control and targeting board"
|
||||
name = T_BOARD_HARDSUIT_TARGETING("hazard")
|
||||
origin_tech = list(TECH_DATA = 4, TECH_COMBAT = 4)
|
||||
|
||||
/obj/item/circuitboard/rig_assembly/combat/combat
|
||||
name = "combat hardsuit central circuit board"
|
||||
name = T_BOARD_HARDSUIT("combat")
|
||||
origin_tech = list(TECH_DATA = 7)
|
||||
|
||||
/obj/item/circuitboard/rig_assembly/combat/targeting/combat
|
||||
name = "combat hardsuit control and targeting board"
|
||||
name = T_BOARD_HARDSUIT_TARGETING("combat")
|
||||
origin_tech = list(TECH_DATA = 7, TECH_COMBAT = 6)
|
||||
|
||||
/obj/item/circuitboard/rig_assembly/combat/falcata
|
||||
name = "falcata exoskeleton central circuit board"
|
||||
name = T_BOARD_HARDSUIT("falcata exoskeleton")
|
||||
origin_tech = list(TECH_COMBAT = 1)
|
||||
|
||||
/obj/item/circuitboard/rig_assembly/combat/targeting/falcata
|
||||
name = "falcata exoskeleton control and targeting board"
|
||||
name = T_BOARD_HARDSUIT_TARGETING("falcata exoskeleton")
|
||||
origin_tech = list(TECH_COMBAT = 1)
|
||||
|
||||
//////////////////////
|
||||
@@ -76,16 +76,16 @@
|
||||
origin_tech = list(TECH_DATA = 7, TECH_COMBAT = 4, TECH_ILLEGAL = 4)
|
||||
|
||||
/obj/item/circuitboard/rig_assembly/illegal/hacker
|
||||
name = "cybersuit hardsuit central circuit board"
|
||||
name = T_BOARD_HARDSUIT("cybersuit")
|
||||
|
||||
/obj/item/circuitboard/rig_assembly/illegal/targeting/hacker
|
||||
name = "cybersuit hardsuit control and targeting board"
|
||||
name = T_BOARD_HARDSUIT_TARGETING("cybersuit")
|
||||
|
||||
/obj/item/circuitboard/rig_assembly/illegal/stealth
|
||||
name = "stealth hardsuit central circuit board"
|
||||
name = T_BOARD_HARDSUIT("stealth")
|
||||
origin_tech = list(TECH_DATA = 7, TECH_ILLEGAL = 6)
|
||||
|
||||
/obj/item/circuitboard/rig_assembly/illegal/targeting/stealth
|
||||
name = "stealth hardsuit control and targeting board"
|
||||
name = T_BOARD_HARDSUIT_TARGETING("stealth")
|
||||
origin_tech = list(TECH_DATA = 7, TECH_COMBAT = 6, TECH_ILLEGAL = 6)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user