mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-22 20:43:10 +01:00
Removes Weapons (#7415)
* Adds icon and hitsound where needed. * Moves alt_attack to /obj/item and deletes weapons.dm * Replaced /obj/item/weapon with /obj/item * Fixes merge issues. * Fix merge issues.
This commit is contained in:
@@ -11,9 +11,9 @@
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var/max_complexity = IC_COMPLEXITY_BASE
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var/opened = 0
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var/can_anchor = FALSE // If true, wrenching it will anchor it.
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var/obj/item/weapon/cell/device/battery // Internal cell which most circuits need to work.
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var/obj/item/cell/device/battery // Internal cell which most circuits need to work.
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var/detail_color = COLOR_ASSEMBLY_BLACK
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var/obj/item/weapon/card/id/access_card
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var/obj/item/card/id/access_card
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/obj/item/device/electronic_assembly/implant
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name = "electronic implant"
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@@ -22,14 +22,14 @@
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w_class = ITEMSIZE_TINY
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max_components = IC_COMPONENTS_BASE / 2
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max_complexity = IC_COMPLEXITY_BASE / 2
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var/obj/item/weapon/implant/integrated_circuit/implant = null
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var/obj/item/implant/integrated_circuit/implant = null
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/obj/item/device/electronic_assembly/Initialize(mapload, printed = FALSE)
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. = ..()
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if (!printed)
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battery = new(src)
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START_PROCESSING(SSelectronics, src)
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access_card = new /obj/item/weapon/card/id(src)
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access_card = new /obj/item/card/id(src)
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/obj/item/device/electronic_assembly/Destroy()
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QDEL_NULL(battery)
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@@ -270,7 +270,7 @@
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to_chat(user, "<span class='warning'>\The [src] isn't open, so you can't fiddle with the internal components. \
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Try using a crowbar.</span>")
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else if(istype(I, /obj/item/weapon/cell/device))
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else if(istype(I, /obj/item/cell/device))
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if(!opened)
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to_chat(user, "<span class='warning'>\The [src] isn't open, so you can't put anything inside. Try using a crowbar.</span>")
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for(var/obj/item/integrated_circuit/input/S in contents)
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@@ -283,7 +283,7 @@
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S.attackby_react(I,user,user.a_intent)
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return FALSE
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var/obj/item/weapon/cell/device/cell = I
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var/obj/item/cell/device/cell = I
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user.drop_from_inventory(cell,src)
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battery = cell
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playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
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@@ -39,7 +39,7 @@
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interact(user)
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return TRUE
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if(istype(O,/obj/item/weapon/disk/integrated_circuit/upgrade/advanced))
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if(istype(O,/obj/item/disk/integrated_circuit/upgrade/advanced))
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if(upgraded)
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to_chat(user, "<span class='warning'>\The [src] already has this upgrade. </span>")
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return TRUE
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@@ -48,7 +48,7 @@
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interact(user)
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return TRUE
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if(istype(O,/obj/item/weapon/disk/integrated_circuit/upgrade/clone))
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if(istype(O,/obj/item/disk/integrated_circuit/upgrade/clone))
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if(can_clone)
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to_chat(user, "<span class='warning'>\The [src] already has this upgrade. </span>")
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return TRUE
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@@ -151,7 +151,7 @@
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return FALSE
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// FUKKEN UPGRADE DISKS
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/obj/item/weapon/disk/integrated_circuit/upgrade
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/obj/item/disk/integrated_circuit/upgrade
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name = "integrated circuit printer upgrade disk"
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desc = "Install this into your integrated circuit printer to enhance it."
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icon = 'icons/obj/assemblies/electronic_tools.dmi'
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@@ -160,12 +160,12 @@
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w_class = ITEMSIZE_SMALL
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origin_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 4)
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/obj/item/weapon/disk/integrated_circuit/upgrade/advanced
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/obj/item/disk/integrated_circuit/upgrade/advanced
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name = "integrated circuit printer upgrade disk - advanced designs"
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desc = "Install this into your integrated circuit printer to enhance it. This one adds new, advanced designs to the printer."
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// To be implemented later.
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/obj/item/weapon/disk/integrated_circuit/upgrade/clone
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/obj/item/disk/integrated_circuit/upgrade/clone
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name = "integrated circuit printer upgrade disk - circuit cloner"
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desc = "Install this into your integrated circuit printer to enhance it. This one allows the printer to duplicate assemblies."
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icon_state = "upgrade_disk_clone"
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@@ -280,7 +280,7 @@
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detail_color = color_list[color_choice]
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update_icon()
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/obj/item/weapon/storage/bag/circuits
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/obj/item/storage/bag/circuits
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name = "circuit kit"
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desc = "This kit is essential for any circuitry projects."
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icon = 'icons/obj/assemblies/electronic_tools.dmi'
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@@ -289,50 +289,50 @@
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display_contents_with_number = 0
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can_hold = list(
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/obj/item/integrated_circuit,
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/obj/item/weapon/storage/bag/circuits/mini,
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/obj/item/storage/bag/circuits/mini,
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/obj/item/device/electronic_assembly,
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/obj/item/device/integrated_electronics,
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/obj/item/weapon/crowbar,
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/obj/item/weapon/screwdriver,
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/obj/item/crowbar,
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/obj/item/screwdriver,
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/obj/item/device/multitool
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)
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/obj/item/weapon/storage/bag/circuits/basic/fill()
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new /obj/item/weapon/storage/bag/circuits/mini/arithmetic(src)
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new /obj/item/weapon/storage/bag/circuits/mini/trig(src)
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new /obj/item/weapon/storage/bag/circuits/mini/input(src)
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new /obj/item/weapon/storage/bag/circuits/mini/output(src)
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new /obj/item/weapon/storage/bag/circuits/mini/memory(src)
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new /obj/item/weapon/storage/bag/circuits/mini/logic(src)
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new /obj/item/weapon/storage/bag/circuits/mini/time(src)
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new /obj/item/weapon/storage/bag/circuits/mini/reagents(src)
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new /obj/item/weapon/storage/bag/circuits/mini/transfer(src)
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new /obj/item/weapon/storage/bag/circuits/mini/converter(src)
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new /obj/item/weapon/storage/bag/circuits/mini/power(src)
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/obj/item/storage/bag/circuits/basic/fill()
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new /obj/item/storage/bag/circuits/mini/arithmetic(src)
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new /obj/item/storage/bag/circuits/mini/trig(src)
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new /obj/item/storage/bag/circuits/mini/input(src)
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new /obj/item/storage/bag/circuits/mini/output(src)
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new /obj/item/storage/bag/circuits/mini/memory(src)
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new /obj/item/storage/bag/circuits/mini/logic(src)
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new /obj/item/storage/bag/circuits/mini/time(src)
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new /obj/item/storage/bag/circuits/mini/reagents(src)
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new /obj/item/storage/bag/circuits/mini/transfer(src)
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new /obj/item/storage/bag/circuits/mini/converter(src)
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new /obj/item/storage/bag/circuits/mini/power(src)
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new /obj/item/device/electronic_assembly(src)
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new /obj/item/device/assembly/electronic_assembly(src)
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new /obj/item/device/assembly/electronic_assembly(src)
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new /obj/item/device/multitool(src)
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new /obj/item/weapon/screwdriver(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/screwdriver(src)
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new /obj/item/crowbar(src)
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make_exact_fit()
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/obj/item/weapon/storage/bag/circuits/all/fill()
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/obj/item/storage/bag/circuits/all/fill()
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..()
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new /obj/item/weapon/storage/bag/circuits/mini/arithmetic/all(src)
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new /obj/item/weapon/storage/bag/circuits/mini/trig/all(src)
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new /obj/item/weapon/storage/bag/circuits/mini/input/all(src)
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new /obj/item/weapon/storage/bag/circuits/mini/output/all(src)
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new /obj/item/weapon/storage/bag/circuits/mini/memory/all(src)
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new /obj/item/weapon/storage/bag/circuits/mini/logic/all(src)
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new /obj/item/weapon/storage/bag/circuits/mini/smart/all(src)
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new /obj/item/weapon/storage/bag/circuits/mini/manipulation/all(src)
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new /obj/item/weapon/storage/bag/circuits/mini/time/all(src)
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new /obj/item/weapon/storage/bag/circuits/mini/reagents/all(src)
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new /obj/item/weapon/storage/bag/circuits/mini/transfer/all(src)
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new /obj/item/weapon/storage/bag/circuits/mini/converter/all(src)
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new /obj/item/weapon/storage/bag/circuits/mini/power/all(src)
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new /obj/item/storage/bag/circuits/mini/arithmetic/all(src)
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new /obj/item/storage/bag/circuits/mini/trig/all(src)
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new /obj/item/storage/bag/circuits/mini/input/all(src)
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new /obj/item/storage/bag/circuits/mini/output/all(src)
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new /obj/item/storage/bag/circuits/mini/memory/all(src)
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new /obj/item/storage/bag/circuits/mini/logic/all(src)
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new /obj/item/storage/bag/circuits/mini/smart/all(src)
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new /obj/item/storage/bag/circuits/mini/manipulation/all(src)
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new /obj/item/storage/bag/circuits/mini/time/all(src)
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new /obj/item/storage/bag/circuits/mini/reagents/all(src)
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new /obj/item/storage/bag/circuits/mini/transfer/all(src)
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new /obj/item/storage/bag/circuits/mini/converter/all(src)
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new /obj/item/storage/bag/circuits/mini/power/all(src)
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new /obj/item/device/electronic_assembly(src)
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new /obj/item/device/electronic_assembly/medium(src)
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@@ -340,10 +340,10 @@
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new /obj/item/device/electronic_assembly/drone(src)
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new /obj/item/device/integrated_electronics/wirer(src)
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new /obj/item/device/integrated_electronics/debugger(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/crowbar(src)
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make_exact_fit()
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/obj/item/weapon/storage/bag/circuits/mini
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/obj/item/storage/bag/circuits/mini
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name = "circuit box"
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desc = "Used to partition categories of circuits, for a neater workspace."
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w_class = 2
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@@ -352,7 +352,7 @@
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var/spawn_flags_to_use = IC_SPAWN_DEFAULT
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var/list/spawn_types = list()
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/obj/item/weapon/storage/bag/circuits/mini/fill()
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/obj/item/storage/bag/circuits/mini/fill()
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spawn_types = typecacheof(spawn_types)
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for (var/thing in typecache_filter_list(SSelectronics.all_integrated_circuits, spawn_types))
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var/obj/item/integrated_circuit/IC = thing
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@@ -362,7 +362,7 @@
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make_exact_fit()
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/obj/item/weapon/storage/bag/circuits/mini/arithmetic
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/obj/item/storage/bag/circuits/mini/arithmetic
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name = "arithmetic circuit box"
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desc = "Warning: Contains math."
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icon_state = "box_arithmetic"
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@@ -370,10 +370,10 @@
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/obj/item/integrated_circuit/arithmetic
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)
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/obj/item/weapon/storage/bag/circuits/mini/arithmetic/all // Don't believe this will ever be needed.
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/obj/item/storage/bag/circuits/mini/arithmetic/all // Don't believe this will ever be needed.
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spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
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/obj/item/weapon/storage/bag/circuits/mini/trig
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/obj/item/storage/bag/circuits/mini/trig
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name = "trig circuit box"
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desc = "Danger: Contains more math."
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icon_state = "box_trig"
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@@ -381,10 +381,10 @@
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/obj/item/integrated_circuit/trig
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)
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/obj/item/weapon/storage/bag/circuits/mini/trig/all // Ditto
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/obj/item/storage/bag/circuits/mini/trig/all // Ditto
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spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
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/obj/item/weapon/storage/bag/circuits/mini/input
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/obj/item/storage/bag/circuits/mini/input
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name = "input circuit box"
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desc = "Tell these circuits everything you know."
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icon_state = "box_input"
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@@ -392,10 +392,10 @@
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/obj/item/integrated_circuit/input
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)
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/obj/item/weapon/storage/bag/circuits/mini/input/all
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/obj/item/storage/bag/circuits/mini/input/all
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spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
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/obj/item/weapon/storage/bag/circuits/mini/output
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/obj/item/storage/bag/circuits/mini/output
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name = "output circuit box"
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desc = "Circuits to interface with the world beyond itself."
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icon_state = "box_output"
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@@ -403,10 +403,10 @@
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/obj/item/integrated_circuit/output
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)
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/obj/item/weapon/storage/bag/circuits/mini/output/all
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/obj/item/storage/bag/circuits/mini/output/all
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spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
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/obj/item/weapon/storage/bag/circuits/mini/memory
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/obj/item/storage/bag/circuits/mini/memory
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name = "memory circuit box"
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desc = "Machines can be quite forgetful without these."
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icon_state = "box_memory"
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@@ -414,10 +414,10 @@
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/obj/item/integrated_circuit/memory
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)
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/obj/item/weapon/storage/bag/circuits/mini/memory/all
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/obj/item/storage/bag/circuits/mini/memory/all
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spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
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/obj/item/weapon/storage/bag/circuits/mini/logic
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/obj/item/storage/bag/circuits/mini/logic
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name = "logic circuit box"
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desc = "May or may not be Turing complete."
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icon_state = "box_logic"
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@@ -425,10 +425,10 @@
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/obj/item/integrated_circuit/logic
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)
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/obj/item/weapon/storage/bag/circuits/mini/logic/all
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/obj/item/storage/bag/circuits/mini/logic/all
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spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
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/obj/item/weapon/storage/bag/circuits/mini/time
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/obj/item/storage/bag/circuits/mini/time
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name = "time circuit box"
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desc = "No time machine parts, sadly."
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icon_state = "box_time"
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@@ -436,10 +436,10 @@
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/obj/item/integrated_circuit/time
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)
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/obj/item/weapon/storage/bag/circuits/mini/time/all
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/obj/item/storage/bag/circuits/mini/time/all
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spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
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/obj/item/weapon/storage/bag/circuits/mini/reagents
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/obj/item/storage/bag/circuits/mini/reagents
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name = "reagent circuit box"
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desc = "Unlike most electronics, these circuits are supposed to come in contact with liquids."
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icon_state = "box_reagents"
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@@ -447,10 +447,10 @@
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/obj/item/integrated_circuit/reagent
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)
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/obj/item/weapon/storage/bag/circuits/mini/reagents/all
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/obj/item/storage/bag/circuits/mini/reagents/all
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spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
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/obj/item/weapon/storage/bag/circuits/mini/transfer
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/obj/item/storage/bag/circuits/mini/transfer
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name = "transfer circuit box"
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desc = "Useful for moving data representing something arbitrary to another arbitrary virtual place."
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icon_state = "box_transfer"
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@@ -458,10 +458,10 @@
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/obj/item/integrated_circuit/transfer
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)
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/obj/item/weapon/storage/bag/circuits/mini/transfer/all
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/obj/item/storage/bag/circuits/mini/transfer/all
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spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
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/obj/item/weapon/storage/bag/circuits/mini/converter
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/obj/item/storage/bag/circuits/mini/converter
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name = "converter circuit box"
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desc = "Transform one piece of data to another type of data with these."
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icon_state = "box_converter"
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@@ -469,10 +469,10 @@
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/obj/item/integrated_circuit/converter
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)
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/obj/item/weapon/storage/bag/circuits/mini/converter/all
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/obj/item/storage/bag/circuits/mini/converter/all
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spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
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/obj/item/weapon/storage/bag/circuits/mini/smart
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/obj/item/storage/bag/circuits/mini/smart
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name = "smart box"
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desc = "Sentience not included."
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icon_state = "box_ai"
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@@ -480,10 +480,10 @@
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/obj/item/integrated_circuit/smart
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)
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/obj/item/weapon/storage/bag/circuits/mini/smart/all
|
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/obj/item/storage/bag/circuits/mini/smart/all
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spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
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/obj/item/weapon/storage/bag/circuits/mini/manipulation
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/obj/item/storage/bag/circuits/mini/manipulation
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name = "manipulation box"
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desc = "Make your machines actually useful with these."
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icon_state = "box_manipulation"
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@@ -491,10 +491,10 @@
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/obj/item/integrated_circuit/manipulation
|
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)
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/obj/item/weapon/storage/bag/circuits/mini/manipulation/all
|
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/obj/item/storage/bag/circuits/mini/manipulation/all
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spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
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/obj/item/weapon/storage/bag/circuits/mini/power
|
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/obj/item/storage/bag/circuits/mini/power
|
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name = "power circuit box"
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desc = "Electronics generally require electricity."
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||||
icon_state = "box_power"
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@@ -503,5 +503,5 @@
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/obj/item/integrated_circuit/power
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)
|
||||
|
||||
/obj/item/weapon/storage/bag/circuits/mini/power/all
|
||||
/obj/item/storage/bag/circuits/mini/power/all
|
||||
spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
|
||||
@@ -502,7 +502,7 @@
|
||||
return FALSE
|
||||
var/ignore_bags = get_pin_data(IC_INPUT, 1)
|
||||
if(ignore_bags)
|
||||
if(istype(A, /obj/item/weapon/storage))
|
||||
if(istype(A, /obj/item/storage))
|
||||
return FALSE
|
||||
|
||||
set_pin_data(IC_OUTPUT, 1, A)
|
||||
@@ -592,11 +592,11 @@
|
||||
if(AM)
|
||||
|
||||
|
||||
var/obj/item/weapon/cell/cell = null
|
||||
if(istype(AM, /obj/item/weapon/cell)) // Is this already a cell?
|
||||
var/obj/item/cell/cell = null
|
||||
if(istype(AM, /obj/item/cell)) // Is this already a cell?
|
||||
cell = AM
|
||||
else // If not, maybe there's a cell inside it?
|
||||
for(var/obj/item/weapon/cell/C in AM.contents)
|
||||
for(var/obj/item/cell/C in AM.contents)
|
||||
if(C) // Find one cell to charge.
|
||||
cell = C
|
||||
break
|
||||
@@ -915,7 +915,7 @@
|
||||
return FALSE
|
||||
var/ignore_bags = get_pin_data(IC_INPUT, 1)
|
||||
if(ignore_bags)
|
||||
if(istype(A, /obj/item/weapon/storage))
|
||||
if(istype(A, /obj/item/storage))
|
||||
return FALSE
|
||||
set_pin_data(IC_OUTPUT, 1, A)
|
||||
push_data()
|
||||
@@ -970,7 +970,7 @@
|
||||
)
|
||||
|
||||
/obj/item/integrated_circuit/input/card_reader/attackby_react(obj/item/I, mob/living/user, intent)
|
||||
var/obj/item/weapon/card/id/card = I.GetID()
|
||||
var/obj/item/card/id/card = I.GetID()
|
||||
var/list/access = I.GetAccess()
|
||||
if(!access)
|
||||
return
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
capacity = 10
|
||||
size = 8
|
||||
power_draw_per_use = 3
|
||||
allowed_types = list(/obj/item/weapon/paper)
|
||||
allowed_types = list(/obj/item/paper)
|
||||
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
origin_tech = list(TECH_ENGINEERING = 2, TECH_MATERIALS = 2)
|
||||
|
||||
@@ -65,6 +65,6 @@
|
||||
It has a bracket to hold the beaker in place and a lid to prevent spillage. \
|
||||
There is an extraction tube built into the lid"
|
||||
capacity = 1
|
||||
allowed_types = list(/obj/item/weapon/reagent_containers/glass/beaker)
|
||||
allowed_types = list(/obj/item/reagent_containers/glass/beaker)
|
||||
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
origin_tech = list(TECH_ENGINEERING = 2, TECH_BIO = 2, TECH_MATERIALS = 2)
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
activators = list(
|
||||
"fire" = IC_PINTYPE_PULSE_IN
|
||||
)
|
||||
var/obj/item/weapon/gun/installed_gun
|
||||
var/obj/item/gun/installed_gun
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
origin_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 3, TECH_COMBAT = 4)
|
||||
power_draw_per_use = 50 // The targeting mechanism uses this. The actual gun uses its own cell for firing if it's an energy weapon.
|
||||
@@ -29,8 +29,8 @@
|
||||
. = ..()
|
||||
|
||||
/obj/item/integrated_circuit/manipulation/weapon_firing/attackby(var/obj/O, var/mob/user)
|
||||
if(istype(O, /obj/item/weapon/gun))
|
||||
var/obj/item/weapon/gun/gun = O
|
||||
if(istype(O, /obj/item/gun))
|
||||
var/obj/item/gun/gun = O
|
||||
if(installed_gun)
|
||||
to_chat(user, "<span class='warning'>There's already a weapon installed.</span>")
|
||||
return
|
||||
@@ -123,7 +123,7 @@
|
||||
activators = list("prime grenade" = IC_PINTYPE_PULSE_IN)
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
origin_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 3, TECH_COMBAT = 4)
|
||||
var/obj/item/weapon/grenade/attached_grenade
|
||||
var/obj/item/grenade/attached_grenade
|
||||
var/pre_attached_grenade_type
|
||||
|
||||
/obj/item/integrated_circuit/manipulation/grenade/Initialize()
|
||||
@@ -138,7 +138,7 @@
|
||||
detach_grenade()
|
||||
. = ..()
|
||||
|
||||
/obj/item/integrated_circuit/manipulation/grenade/attackby(var/obj/item/weapon/grenade/G, var/mob/user)
|
||||
/obj/item/integrated_circuit/manipulation/grenade/attackby(var/obj/item/grenade/G, var/mob/user)
|
||||
if(istype(G))
|
||||
if(attached_grenade)
|
||||
to_chat(user, "<span class='warning'>There is already a grenade attached!</span>")
|
||||
@@ -167,7 +167,7 @@
|
||||
log_and_message_admins("activated a grenade assembly. Last touches: Assembly: [holder.fingerprintslast] Circuit: [fingerprintslast] Grenade: [attached_grenade.fingerprintslast]")
|
||||
|
||||
// These procs do not relocate the grenade, that's the callers responsibility
|
||||
/obj/item/integrated_circuit/manipulation/grenade/proc/attach_grenade(var/obj/item/weapon/grenade/G)
|
||||
/obj/item/integrated_circuit/manipulation/grenade/proc/attach_grenade(var/obj/item/grenade/G)
|
||||
attached_grenade = G
|
||||
destroyed_event.register(attached_grenade, src, .proc/detach_grenade)
|
||||
size += G.w_class
|
||||
@@ -182,7 +182,7 @@
|
||||
desc = initial(desc)
|
||||
|
||||
/obj/item/integrated_circuit/manipulation/grenade/frag
|
||||
pre_attached_grenade_type = /obj/item/weapon/grenade/frag
|
||||
pre_attached_grenade_type = /obj/item/grenade/frag
|
||||
origin_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 3, TECH_COMBAT = 10)
|
||||
spawn_flags = null // Used for world initializing, see the #defines above.
|
||||
|
||||
|
||||
@@ -372,7 +372,7 @@
|
||||
|
||||
/obj/item/integrated_circuit/output/printer/do_work()
|
||||
var/obj/item/integrated_circuit/insert_slot/paper_tray/paper_source = get_pin_data_as_type(IC_INPUT, 2, /obj/item/)
|
||||
var/obj/item/weapon/paper/paper_sheet = null
|
||||
var/obj/item/paper/paper_sheet = null
|
||||
var/eject = get_pin_data(IC_INPUT, 3)
|
||||
var/datum/integrated_io/info = inputs[1]
|
||||
var/using_tray = istype(paper_source)
|
||||
@@ -382,7 +382,7 @@
|
||||
stuff_to_print = info.data
|
||||
if(using_tray)
|
||||
paper_sheet = paper_source.get_item(FALSE)
|
||||
if(istype(paper_source, /obj/item/weapon/paper))
|
||||
if(istype(paper_source, /obj/item/paper))
|
||||
paper_sheet = paper_source
|
||||
if(paper_sheet)
|
||||
stuff_to_print = paper_sheet.info + stuff_to_print
|
||||
|
||||
@@ -40,11 +40,11 @@
|
||||
|
||||
var/atom/movable/AM = get_pin_data_as_type(IC_INPUT, 1, /atom/movable)
|
||||
if(AM && assembly)
|
||||
var/obj/item/weapon/cell/cell = null
|
||||
if(istype(AM, /obj/item/weapon/cell)) // Is this already a cell?
|
||||
var/obj/item/cell/cell = null
|
||||
if(istype(AM, /obj/item/cell)) // Is this already a cell?
|
||||
cell = AM
|
||||
else // If not, maybe there's a cell inside it?
|
||||
for(var/obj/item/weapon/cell/C in AM.contents)
|
||||
for(var/obj/item/cell/C in AM.contents)
|
||||
if(C) // Find one cell to charge.
|
||||
cell = C
|
||||
break
|
||||
|
||||
Reference in New Issue
Block a user