Removes Weapons (#7415)

* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
This commit is contained in:
Werner
2019-11-16 18:36:13 +01:00
committed by GitHub
parent 128ca2235b
commit af16a489a6
1123 changed files with 27193 additions and 27175 deletions
@@ -1,5 +1,5 @@
// A wrapper that allows the computer to contain an intellicard.
/obj/item/weapon/computer_hardware/ai_slot
/obj/item/computer_hardware/ai_slot
name = "intellicard slot"
desc = "An IIS interlink with connection uplinks that allow the device to interface with most common intellicard models. Too large to fit into tablets. Uses a lot of power when active."
icon_state = "aislot"
@@ -7,20 +7,20 @@
critical = 0
power_usage = 100
origin_tech = list(TECH_POWER = 2, TECH_DATA = 3)
var/obj/item/weapon/aicard/stored_card
var/obj/item/aicard/stored_card
var/power_usage_idle = 100
var/power_usage_occupied = 2 KILOWATTS
/obj/item/weapon/computer_hardware/ai_slot/proc/update_power_usage()
/obj/item/computer_hardware/ai_slot/proc/update_power_usage()
if(!stored_card || !stored_card.carded_ai)
power_usage = power_usage_idle
return
power_usage = power_usage_occupied
/obj/item/weapon/computer_hardware/ai_slot/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
/obj/item/computer_hardware/ai_slot/attackby(var/obj/item/W as obj, var/mob/user as mob)
if(..())
return 1
if(istype(W, /obj/item/weapon/aicard))
if(istype(W, /obj/item/aicard))
if(stored_card)
to_chat(user, "\The [src] is already occupied.")
return
@@ -33,7 +33,7 @@
stored_card = null
update_power_usage()
/obj/item/weapon/computer_hardware/ai_slot/Destroy()
/obj/item/computer_hardware/ai_slot/Destroy()
if(holder2 && (holder2.ai_slot == src))
holder2.ai_slot = null
if(stored_card)
@@ -1,6 +1,6 @@
// This device is wrapper for actual power cell. I have decided to not use power cells directly as even low-end cells available on station
// have tremendeous capacity in comparsion. Higher tier cells would provide your device with nearly infinite battery life, which is something i want to avoid.
/obj/item/weapon/computer_hardware/battery_module
/obj/item/computer_hardware/battery_module
name = "standard battery"
desc = "A standard power cell, commonly seen in high-end portable microcomputers or low-end laptops. It's rating is 750."
icon_state = "battery_normal"
@@ -8,9 +8,9 @@
malfunction_probability = 1
origin_tech = list(TECH_POWER = 1, TECH_ENGINEERING = 1)
var/battery_rating = 750
var/obj/item/weapon/cell/battery
var/obj/item/cell/battery
/obj/item/weapon/computer_hardware/battery_module/advanced
/obj/item/computer_hardware/battery_module/advanced
name = "advanced battery"
desc = "An advanced power cell, often used in most laptops. It is too large to be fitted into smaller devices. It's rating is 1100."
icon_state = "battery_advanced"
@@ -18,7 +18,7 @@
battery_rating = 1100
hardware_size = 2
/obj/item/weapon/computer_hardware/battery_module/super
/obj/item/computer_hardware/battery_module/super
name = "super battery"
desc = "A very advanced power cell, often used in high-end devices, or as uninterruptable power supply for important consoles or servers. It's rating is 1500."
icon_state = "battery_super"
@@ -26,7 +26,7 @@
hardware_size = 3
battery_rating = 1500
/obj/item/weapon/computer_hardware/battery_module/ultra
/obj/item/computer_hardware/battery_module/ultra
name = "ultra battery"
desc = "A very advanced large power cell. It's often used as uninterruptable power supply for critical consoles or servers. It's rating is 2000."
icon_state = "battery_ultra"
@@ -34,14 +34,14 @@
hardware_size = 3
battery_rating = 2000
/obj/item/weapon/computer_hardware/battery_module/micro
/obj/item/computer_hardware/battery_module/micro
name = "micro battery"
desc = "A small power cell, commonly seen in most portable microcomputers. It's rating is 500."
icon_state = "battery_micro"
origin_tech = list(TECH_POWER = 2, TECH_ENGINEERING = 2)
battery_rating = 500
/obj/item/weapon/computer_hardware/battery_module/nano
/obj/item/computer_hardware/battery_module/nano
name = "nano battery"
desc = "A tiny power cell, commonly seen in low-end portable microcomputers. It's rating is 300."
icon_state = "battery_nano"
@@ -49,29 +49,29 @@
battery_rating = 300
// This is not intended to be obtainable in-game. Intended for adminbus and debugging purposes.
/obj/item/weapon/computer_hardware/battery_module/lambda
/obj/item/computer_hardware/battery_module/lambda
name = "lambda coil"
desc = "A very complex device that creates its own bluespace dimension. This dimension may be used to store massive amounts of energy."
icon_state = "battery_lambda"
hardware_size = 1
battery_rating = 1000000
/obj/item/weapon/computer_hardware/battery_module/lambda/Initialize()
/obj/item/computer_hardware/battery_module/lambda/Initialize()
. = ..()
battery = new/obj/item/weapon/cell/infinite(src)
battery = new/obj/item/cell/infinite(src)
/obj/item/weapon/computer_hardware/battery_module/diagnostics(var/mob/user)
/obj/item/computer_hardware/battery_module/diagnostics(var/mob/user)
..()
to_chat(user, "Internal battery charge: [battery.charge]/[battery.maxcharge] mAh")
/obj/item/weapon/computer_hardware/battery_module/Initialize()
/obj/item/computer_hardware/battery_module/Initialize()
. = ..()
battery = new/obj/item/weapon/cell/device/variable(src, battery_rating)
battery = new/obj/item/cell/device/variable(src, battery_rating)
battery.charge = 0
/obj/item/weapon/computer_hardware/battery_module/proc/charge_to_full()
/obj/item/computer_hardware/battery_module/proc/charge_to_full()
if(battery)
battery.charge = battery.maxcharge
/obj/item/weapon/computer_hardware/battery_module/get_cell()
/obj/item/computer_hardware/battery_module/get_cell()
return battery
@@ -1,4 +1,4 @@
/obj/item/weapon/computer_hardware/card_slot
/obj/item/computer_hardware/card_slot
name = "RFID card slot"
desc = "Slot that allows this computer to write data on RFID cards. Necessary for some programs to run properly."
power_usage = 10 //W
@@ -7,9 +7,9 @@
hardware_size = 1
origin_tech = list(TECH_DATA = 2)
var/obj/item/weapon/card/id/stored_card = null
var/obj/item/card/id/stored_card = null
/obj/item/weapon/computer_hardware/card_slot/Destroy()
/obj/item/computer_hardware/card_slot/Destroy()
if(holder2 && (holder2.card_slot == src))
holder2.card_slot = null
if(stored_card)
@@ -1,4 +1,4 @@
/obj/item/weapon/computer_hardware/hard_drive/
/obj/item/computer_hardware/hard_drive/
name = "basic hard drive"
desc = "A small power efficient solid state drive, with 128GQ of storage capacity for use in basic computers where power efficiency is desired."
power_usage = 25 // SSD or something with low power usage
@@ -10,7 +10,7 @@
var/read_only = 0 // If the HDD is read only
var/list/stored_files = list() // List of stored files on this drive. DO NOT MODIFY DIRECTLY!
/obj/item/weapon/computer_hardware/hard_drive/advanced
/obj/item/computer_hardware/hard_drive/advanced
name = "advanced hard drive"
desc = "A small hybrid hard drive with 256GQ of storage capacity for use in higher grade computers where balance between power efficiency and capacity is desired."
max_capacity = 256
@@ -19,7 +19,7 @@
icon_state = "hdd_advanced"
hardware_size = 3
/obj/item/weapon/computer_hardware/hard_drive/super
/obj/item/computer_hardware/hard_drive/super
name = "super hard drive"
desc = "A small hard drive with 512GQ of storage capacity for use in cluster storage solutions where capacity is more important than power efficiency."
max_capacity = 512
@@ -28,7 +28,7 @@
icon_state = "hdd_super"
hardware_size = 3
/obj/item/weapon/computer_hardware/hard_drive/cluster
/obj/item/computer_hardware/hard_drive/cluster
name = "cluster hard drive"
desc = "A large storage cluster consisting of multiple hard drives for usage in high capacity storage systems. Has capacity of 2048 GQ."
power_usage = 500
@@ -38,7 +38,7 @@
hardware_size = 3
// For tablets, etc. - highly power efficient.
/obj/item/weapon/computer_hardware/hard_drive/small
/obj/item/computer_hardware/hard_drive/small
name = "small hard drive"
desc = "A small highly efficient solid state drive for portable devices."
power_usage = 10
@@ -47,7 +47,7 @@
icon_state = "hdd_small"
hardware_size = 1
/obj/item/weapon/computer_hardware/hard_drive/micro
/obj/item/computer_hardware/hard_drive/micro
name = "micro hard drive"
desc = "A small micro hard drive for portable devices."
power_usage = 2
@@ -56,14 +56,14 @@
icon_state = "hdd_micro"
hardware_size = 1
/obj/item/weapon/computer_hardware/hard_drive/diagnostics(var/mob/user)
/obj/item/computer_hardware/hard_drive/diagnostics(var/mob/user)
..()
// 999 is a byond limit that is in place. It's unlikely someone will reach that many files anyway, since you would sooner run out of space.
to_chat(user, "NT-NFS File Table Status: [stored_files.len]/999")
to_chat(user, "Storage capacity: [used_capacity]/[max_capacity]GQ")
// Use this proc to add file to the drive. Returns 1 on success and 0 on failure. Contains necessary sanity checks.
/obj/item/weapon/computer_hardware/hard_drive/proc/store_file(var/datum/computer_file/F)
/obj/item/computer_hardware/hard_drive/proc/store_file(var/datum/computer_file/F)
if(!F || !istype(F))
return 0
@@ -86,13 +86,13 @@
return 1
// Use this proc to add file to the drive. Returns 1 on success and 0 on failure. Contains necessary sanity checks.
/obj/item/weapon/computer_hardware/hard_drive/proc/install_default_programs()
/obj/item/computer_hardware/hard_drive/proc/install_default_programs()
store_file(new/datum/computer_file/program/computerconfig(src)) // Computer configuration utility, allows hardware control and displays more info than status bar
store_file(new/datum/computer_file/program/clientmanager(src)) // Client Manager to Enroll the Device
// Use this proc to remove file from the drive. Returns 1 on success and 0 on failure. Contains necessary sanity checks.
/obj/item/weapon/computer_hardware/hard_drive/proc/remove_file(var/datum/computer_file/F)
/obj/item/computer_hardware/hard_drive/proc/remove_file(var/datum/computer_file/F)
if(!F || !istype(F))
return 0
@@ -110,7 +110,7 @@
return 0
// Loops through all stored files and recalculates used_capacity of this drive
/obj/item/weapon/computer_hardware/hard_drive/proc/recalculate_size()
/obj/item/computer_hardware/hard_drive/proc/recalculate_size()
var/total_size = 0
for(var/datum/computer_file/F in stored_files)
total_size += F.size
@@ -118,7 +118,7 @@
used_capacity = total_size
// Checks whether file can be stored on the hard drive.
/obj/item/weapon/computer_hardware/hard_drive/proc/can_store_file(var/size = 1)
/obj/item/computer_hardware/hard_drive/proc/can_store_file(var/size = 1)
// In the unlikely event someone manages to create that many files.
// BYOND is acting weird with numbers above 999 in loops (infinite loop prevention)
if(read_only)
@@ -131,7 +131,7 @@
return 1
// Checks whether we can store the file. We can only store unique files, so this checks whether we wouldn't get a duplicity by adding a file.
/obj/item/weapon/computer_hardware/hard_drive/proc/try_store_file(var/datum/computer_file/F)
/obj/item/computer_hardware/hard_drive/proc/try_store_file(var/datum/computer_file/F)
if(!F || !istype(F))
return 0
var/name = F.filename + "." + F.filetype
@@ -143,7 +143,7 @@
// Tries to find the file by filename. Returns null on failure
/obj/item/weapon/computer_hardware/hard_drive/proc/find_file_by_name(var/filename)
/obj/item/computer_hardware/hard_drive/proc/find_file_by_name(var/filename)
if(!check_functionality())
return null
@@ -158,13 +158,13 @@
return F
return null
/obj/item/weapon/computer_hardware/hard_drive/Destroy()
/obj/item/computer_hardware/hard_drive/Destroy()
if(holder2 && (holder2.hard_drive == src))
holder2.hard_drive = null
stored_files = null
return ..()
/obj/item/weapon/computer_hardware/hard_drive/Initialize(mapload)
/obj/item/computer_hardware/hard_drive/Initialize(mapload)
install_default_programs()
if(mapload && prob(5))
var/datum/docs_document/file = SSdocs.pick_document_by_tag(SSDOCS_MEDIUM_FILE)
@@ -1,4 +1,4 @@
/obj/item/weapon/computer_hardware/
/obj/item/computer_hardware/
name = "Hardware"
desc = "Unknown Hardware."
icon = 'icons/obj/modular_components.dmi'
@@ -13,7 +13,7 @@
var/damage_failure = 50 // "Failure" threshold. When damage exceeds this value the hardware piece will not work at all.
var/malfunction_probability = 10// Chance of malfunction when the component is damaged
/obj/item/weapon/computer_hardware/attackby(var/obj/item/W as obj, var/mob/living/user as mob)
/obj/item/computer_hardware/attackby(var/obj/item/W as obj, var/mob/living/user as mob)
// Multitool. Runs diagnostics
if(W.ismultitool())
to_chat(user, "***** DIAGNOSTICS REPORT *****")
@@ -43,22 +43,22 @@
// Called on multitool click, prints diagnostic information to the user.
/obj/item/weapon/computer_hardware/proc/diagnostics(var/mob/user)
/obj/item/computer_hardware/proc/diagnostics(var/mob/user)
to_chat(user, "Hardware Integrity Test... (Corruption: [damage]/[max_damage]) [damage > damage_failure ? "FAIL" : damage > damage_malfunction ? "WARN" : "PASS"]")
/obj/item/weapon/computer_hardware/Initialize()
/obj/item/computer_hardware/Initialize()
. = ..()
w_class = hardware_size
if(istype(loc, /obj/item/modular_computer))
holder2 = loc
return .
/obj/item/weapon/computer_hardware/Destroy()
/obj/item/computer_hardware/Destroy()
holder2 = null
return ..()
// Handles damage checks
/obj/item/weapon/computer_hardware/proc/check_functionality()
/obj/item/computer_hardware/proc/check_functionality()
// Turned off
if(!enabled)
return 0
@@ -72,7 +72,7 @@
// Good to go.
return 1
/obj/item/weapon/computer_hardware/examine(var/mob/user)
/obj/item/computer_hardware/examine(var/mob/user)
. = ..()
if(damage > damage_failure)
to_chat(user, "<span class='danger'>It seems to be severely damaged!</span>")
@@ -82,7 +82,7 @@
to_chat(user, "It seems to be slightly damaged.")
// Damages the component. Contains necessary checks. Negative damage "heals" the component.
/obj/item/weapon/computer_hardware/proc/take_damage(var/amount)
/obj/item/computer_hardware/proc/take_damage(var/amount)
damage += round(amount) // We want nice rounded numbers here.
damage = between(0, damage, max_damage) // Clamp the value.
@@ -1,4 +1,4 @@
/obj/item/weapon/computer_hardware/nano_printer
/obj/item/computer_hardware/nano_printer
name = "nano printer"
desc = "Small integrated printer with paper recycling module."
power_usage = 50
@@ -9,11 +9,11 @@
var/stored_paper = 5
var/max_paper = 10
/obj/item/weapon/computer_hardware/nano_printer/diagnostics(var/mob/user)
/obj/item/computer_hardware/nano_printer/diagnostics(var/mob/user)
..()
to_chat(user, "Paper buffer level: [stored_paper]/[max_paper]")
/obj/item/weapon/computer_hardware/nano_printer/proc/print_text(var/text_to_print, var/paper_title = null, var/paper_color = null)
/obj/item/computer_hardware/nano_printer/proc/print_text(var/text_to_print, var/paper_title = null, var/paper_color = null)
if(!stored_paper)
return 0
if(!enabled)
@@ -24,15 +24,15 @@
// Damaged printer causes the resulting paper to be somewhat harder to read.
if(damage > damage_malfunction)
text_to_print = stars(text_to_print, 100-malfunction_probability)
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(get_turf(holder2),text_to_print, paper_title)
var/obj/item/paper/P = new /obj/item/paper(get_turf(holder2),text_to_print, paper_title)
if (paper_color)
P.color = paper_color
stored_paper--
return 1
/obj/item/weapon/computer_hardware/nano_printer/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/paper))
/obj/item/computer_hardware/nano_printer/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W, /obj/item/paper))
if(stored_paper >= max_paper)
to_chat(user, "You try to add \the [W] into [src], but it's paper bin is full")
return
@@ -41,7 +41,7 @@
qdel(W)
stored_paper++
/obj/item/weapon/computer_hardware/nano_printer/Destroy()
/obj/item/computer_hardware/nano_printer/Destroy()
if(holder2 && (holder2.nano_printer == src))
holder2.nano_printer = null
holder2 = null
@@ -1,6 +1,6 @@
var/global/ntnet_card_uid = 1
/obj/item/weapon/computer_hardware/network_card/
/obj/item/computer_hardware/network_card/
name = "basic NTNet network card"
desc = "A basic network card for usage with standard NTNet frequencies."
power_usage = 50
@@ -14,7 +14,7 @@ var/global/ntnet_card_uid = 1
var/ethernet = 0 // Hard-wired, therefore always on, ignores NTNet wireless checks.
malfunction_probability = 1
/obj/item/weapon/computer_hardware/network_card/diagnostics(var/mob/user)
/obj/item/computer_hardware/network_card/diagnostics(var/mob/user)
..()
to_chat(user, "NIX Unique ID: [identification_id]")
to_chat(user, "NIX User Tag: [identification_string]")
@@ -25,12 +25,12 @@ var/global/ntnet_card_uid = 1
if(ethernet)
to_chat(user, "OpenEth (Physical Connection) - Physical network connection port")
/obj/item/weapon/computer_hardware/network_card/Initialize()
/obj/item/computer_hardware/network_card/Initialize()
. = ..()
identification_id = ntnet_card_uid
ntnet_card_uid++
/obj/item/weapon/computer_hardware/network_card/advanced
/obj/item/computer_hardware/network_card/advanced
name = "advanced NTNet network card"
desc = "An advanced network card for usage with standard NTNet frequencies. It's transmitter is strong enough to connect even off-station."
long_range = 1
@@ -39,7 +39,7 @@ var/global/ntnet_card_uid = 1
icon_state = "netcard_advanced"
hardware_size = 2
/obj/item/weapon/computer_hardware/network_card/wired
/obj/item/computer_hardware/network_card/wired
name = "wired NTNet network card"
desc = "An advanced network card for usage with standard NTNet frequencies. This one also supports wired connection."
ethernet = 1
@@ -48,18 +48,18 @@ var/global/ntnet_card_uid = 1
icon_state = "netcard_ethernet"
hardware_size = 3
/obj/item/weapon/computer_hardware/network_card/Destroy()
/obj/item/computer_hardware/network_card/Destroy()
if(holder2 && (holder2.network_card == src))
holder2.network_card = null
holder2 = null
return ..()
// Returns a string identifier of this network card
/obj/item/weapon/computer_hardware/network_card/proc/get_network_tag()
/obj/item/computer_hardware/network_card/proc/get_network_tag()
return "[identification_string] (NID [identification_id])"
// 0 - No signal, 1 - Low signal, 2 - High signal. 3 - Wired Connection
/obj/item/weapon/computer_hardware/network_card/proc/get_signal(var/specific_action = 0)
/obj/item/computer_hardware/network_card/proc/get_signal(var/specific_action = 0)
if(!holder2) // Hardware is not installed in anything. No signal. How did this even get called?
return 0
@@ -89,7 +89,7 @@ var/global/ntnet_card_uid = 1
return 0 // Computer is not on station and does not have upgraded network card. No signal.
/obj/item/weapon/computer_hardware/network_card/Destroy()
/obj/item/computer_hardware/network_card/Destroy()
if(holder2 && (holder2.network_card == src))
holder2.network_card = null
return ..()
@@ -1,5 +1,5 @@
// These are basically USB data sticks and may be used to transfer files between devices
/obj/item/weapon/computer_hardware/hard_drive/portable/
/obj/item/computer_hardware/hard_drive/portable/
name = "basic data crystal"
desc = "Small crystal with imprinted photonic circuits that can be used to store data. Its capacity is 16 GQ."
power_usage = 10
@@ -8,7 +8,7 @@
max_capacity = 16
origin_tech = list(TECH_DATA = 1)
/obj/item/weapon/computer_hardware/hard_drive/portable/advanced
/obj/item/computer_hardware/hard_drive/portable/advanced
name = "advanced data crystal"
desc = "Small crystal with imprinted high-density photonic circuits that can be used to store data. Its capacity is 64 GQ."
power_usage = 20
@@ -17,7 +17,7 @@
max_capacity = 64
origin_tech = list(TECH_DATA = 2)
/obj/item/weapon/computer_hardware/hard_drive/portable/super
/obj/item/computer_hardware/hard_drive/portable/super
name = "super data crystal"
desc = "Small crystal with imprinted ultra-density photonic circuits that can be used to store data. Its capacity is 256 GQ."
power_usage = 40
@@ -26,7 +26,7 @@
max_capacity = 256
origin_tech = list(TECH_DATA = 4)
/obj/item/weapon/computer_hardware/hard_drive/portable/New()
/obj/item/computer_hardware/hard_drive/portable/New()
..()
stored_files = list()
recalculate_size()
@@ -1,8 +1,8 @@
/obj/item/weapon/computer_hardware/hard_drive/portable/super/preset/all/Initialize()
/obj/item/computer_hardware/hard_drive/portable/super/preset/all/Initialize()
. = ..()
add_programs()
/obj/item/weapon/computer_hardware/hard_drive/portable/super/preset/all/proc/add_programs()
/obj/item/computer_hardware/hard_drive/portable/super/preset/all/proc/add_programs()
for(var/F in typesof(/datum/computer_file/program))
var/datum/computer_file/program/prog = new F
// Invalid type (shouldn't be possible but just in case), invalid filetype (not executable program) or invalid filename (unset program)
@@ -14,16 +14,16 @@
/obj/item/weapon/computer_hardware/hard_drive/portable/backup
/obj/item/computer_hardware/hard_drive/portable/backup
var/_program = null //Change that far to the file name of the backup program you would like to spawn
origin_tech = list() //Nope, no research levels from backup disks
/obj/item/weapon/computer_hardware/hard_drive/portable/backup/New(loc, var/prog_name)
/obj/item/computer_hardware/hard_drive/portable/backup/New(loc, var/prog_name)
. = ..()
_program = prog_name
add_program()
/obj/item/weapon/computer_hardware/hard_drive/portable/backup/proc/add_program()
/obj/item/computer_hardware/hard_drive/portable/backup/proc/add_program()
if(_program == null)
qdel(src) //Delete itself if no program is set
return
@@ -51,4 +51,4 @@
continue
// Check whether the program should be available for station/antag download, if yes, add it to lists.
if(prog.available_on_ntnet)
new /obj/item/weapon/computer_hardware/hard_drive/portable/backup(src, prog.filename)
new /obj/item/computer_hardware/hard_drive/portable/backup(src, prog.filename)
@@ -1,7 +1,7 @@
// CPU that allows the computer to run programs.
// Better CPUs are obtainable via research and can run more programs on background.
/obj/item/weapon/computer_hardware/processor_unit
/obj/item/computer_hardware/processor_unit
name = "standard processor"
desc = "A standard CPU used in most computers. It can run up to three programs simultaneously."
icon_state = "cpu_normal"
@@ -13,7 +13,7 @@
var/max_idle_programs = 2 // 2 idle, + 1 active = 3 as said in description.
/obj/item/weapon/computer_hardware/processor_unit/small
/obj/item/computer_hardware/processor_unit/small
name = "standard microprocessor"
desc = "A standard miniaturised CPU used in portable devices. It can run up to two programs simultaneously."
icon_state = "cpu_small"
@@ -22,7 +22,7 @@
max_idle_programs = 1
origin_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
/obj/item/weapon/computer_hardware/processor_unit/photonic
/obj/item/computer_hardware/processor_unit/photonic
name = "photonic processor"
desc = "An advanced experimental CPU that uses photonic core instead of regular circuitry. It can run up to five programs simultaneously, but uses a lot of power."
icon_state = "cpu_normal_photonic"
@@ -31,7 +31,7 @@
max_idle_programs = 4
origin_tech = list(TECH_DATA = 5, TECH_ENGINEERING = 4)
/obj/item/weapon/computer_hardware/processor_unit/photonic/small
/obj/item/computer_hardware/processor_unit/photonic/small
name = "photonic microprocessor"
desc = "An advanced miniaturised CPU for use in portable devices. It uses photonic core instead of regular circuitry. It can run up to three programs simultaneously."
icon_state = "cpu_small_photonic"
@@ -1,4 +1,4 @@
/obj/item/weapon/computer_hardware/tesla_link
/obj/item/computer_hardware/tesla_link
name = "tesla link"
desc = "An advanced tesla link that wirelessly recharges connected device from nearby area power controller."
critical = 0
@@ -9,7 +9,7 @@
var/obj/machinery/modular_computer/holder
var/passive_charging_rate = 250 // W
/obj/item/weapon/computer_hardware/tesla_link/Destroy()
/obj/item/computer_hardware/tesla_link/Destroy()
if(holder2 && (holder2.tesla_link == src))
holder2.tesla_link = null
return ..()