diff --git a/code/__defines/ZAS.dm b/code/__defines/ZAS.dm
index 9c58cb7d314..4044c3e474b 100644
--- a/code/__defines/ZAS.dm
+++ b/code/__defines/ZAS.dm
@@ -27,18 +27,10 @@ var/list/gzn_check = list(NORTH, SOUTH, EAST, WEST, UP, DOWN)
} \
else if (B.z != A.z) { \
if (B.z < A.z) { \
- if (!isopenturf(A)) { \
- ret = BLOCKED; \
- } else { \
- ret = ZONE_BLOCKED; \
- } \
+ ret = (A.z_flags & ZM_ALLOW_ATMOS) ? ZONE_BLOCKED : BLOCKED; \
} \
else { \
- if (!isopenturf(B)) { \
- ret = BLOCKED; \
- } else { \
- ret = ZONE_BLOCKED; \
- } \
+ ret = (B.z_flags & ZM_ALLOW_ATMOS) ? ZONE_BLOCKED : BLOCKED; \
} \
} \
else if (A.blocks_air & ZONE_BLOCKED || B.blocks_air & ZONE_BLOCKED) { \
diff --git a/code/__defines/_layers.dm b/code/__defines/_layers.dm
index b91148bd66c..3fd13ad3b03 100644
--- a/code/__defines/_layers.dm
+++ b/code/__defines/_layers.dm
@@ -48,6 +48,8 @@
#define BLOB_NODE_LAYER 4.12
#define BLOB_CORE_LAYER 4.13
+#define MIMICED_LIGHTING_LAYER 4.21 // Z-Mimic-managed lighting
+
#define CLICKCATCHER_PLANE -100
#define DEFAULT_APPEARANCE_FLAGS (PIXEL_SCALE)
diff --git a/code/__defines/_macros.dm b/code/__defines/_macros.dm
index 3177d25a62f..83fa1dd8260 100644
--- a/code/__defines/_macros.dm
+++ b/code/__defines/_macros.dm
@@ -72,6 +72,8 @@
#define isspace(A) istype(A, /area/space)
+#define isspaceturf(A) istype(A, /turf/space)
+
#define isobserver(A) istype(A, /mob/abstract/observer)
#define isorgan(A) istype(A, /obj/item/organ/external)
diff --git a/code/__defines/flags.dm b/code/__defines/flags.dm
index 8b5f85d04a6..2a9d0559eaf 100644
--- a/code/__defines/flags.dm
+++ b/code/__defines/flags.dm
@@ -1,3 +1,27 @@
// Movable flags.
#define MOVABLE_FLAG_EFFECTMOVE 1 //Is this an effect that should move?
-#define MOVABLE_FLAG_DEL_SHUTTLE 2 //Shuttle transition will delete this.
\ No newline at end of file
+#define MOVABLE_FLAG_DEL_SHUTTLE 2 //Shuttle transition will delete this.
+
+#define TURF_IS_MIMICING(T) (isturf(T) && (T:z_flags & ZM_MIMIC_BELOW))
+#define CHECK_OO_EXISTENCE(OO) if (OO && !TURF_IS_MIMICING(OO.loc)) { qdel(OO); }
+#define UPDATE_OO_IF_PRESENT CHECK_OO_EXISTENCE(bound_overlay); if (bound_overlay) { update_above(); }
+
+// Turf MZ flags.
+#define ZM_MIMIC_BELOW 1 // If this turf should mimic the turf on the Z below.
+#define ZM_MIMIC_OVERWRITE 2 // If this turf is Z-mimicing, overwrite the turf's appearance instead of using a movable. This is faster, but means the turf cannot have its own appearance (say, edges or a translucent sprite).
+#define ZM_ALLOW_ATMOS 4 // If this turf permits passage of air.
+#define ZM_MIMIC_NO_AO 8 // If the turf shouldn't apply regular turf AO and only do Z-mimic AO.
+#define ZM_NO_OCCLUDE 16 // Don't occlude below atoms if we're a non-mimic z-turf.
+
+// Convenience flag.
+#define ZM_MIMIC_DEFAULTS (ZM_MIMIC_BELOW)
+
+// For debug purposes, should contain the above defines in ascending order.
+var/list/mimic_defines = list(
+ "ZM_MIMIC_BELOW",
+ "ZM_MIMIC_OVERWRITE",
+ "ZM_ALLOW_LIGHTING",
+ "ZM_ALLOW_ATMOS",
+ "ZM_MIMIC_NO_AO",
+ "ZM_NO_OCCLUDE"
+)
diff --git a/code/__defines/misc.dm b/code/__defines/misc.dm
index 3f7f6679dfa..4beee94eba5 100644
--- a/code/__defines/misc.dm
+++ b/code/__defines/misc.dm
@@ -6,10 +6,6 @@
// Turf-only flags.
#define NOJAUNT 1 // This is used in literally one place, turf.dm, to block ethereal jaunt.
-#define MIMIC_BELOW 2 // If this turf should mimic the turf on the Z below.
-#define MIMIC_OVERWRITE 4 // If this turf is Z-mimicing, overwrite the turf's appearance instead of using a movable. This is faster, but means the turf cannot have an icon.
-#define MIMIC_QUEUED 8 // If the turf is currently queued for Z-mimic update.
-#define MIMIC_NO_AO 16 // If the turf shouldn't apply regular turf AO and only do Z-mimic AO.
#define TRANSITIONEDGE 7 // Distance from edge to move to another z-level.
#define RUIN_MAP_EDGE_PAD 15
diff --git a/code/__defines/subsystem-defines.dm b/code/__defines/subsystem-defines.dm
index e475271a91d..05b7441f1c0 100644
--- a/code/__defines/subsystem-defines.dm
+++ b/code/__defines/subsystem-defines.dm
@@ -85,11 +85,6 @@
#define STOP_EFFECT(effect) effect.isprocessing = FALSE; SSeffects.effect_systems -= effect;
#define STOP_VISUAL(visual) visual.isprocessing = FALSE; SSeffects.visuals -= visual;
-// -- SSzcopy --
-#define TURF_IS_MIMICING(T) (isturf(T) && (T.flags & MIMIC_BELOW))
-#define CHECK_OO_EXISTENCE(OO) if (OO && !TURF_IS_MIMICING(OO.loc)) { qdel(OO); }
-#define UPDATE_OO_IF_PRESENT CHECK_OO_EXISTENCE(bound_overlay); if (bound_overlay) { update_above(); }
-
// -- SSfalling --
#define ADD_FALLING_ATOM(atom) if (!atom.multiz_falling) { atom.multiz_falling = 1; SSfalling.falling[atom] = 0; }
diff --git a/code/controllers/subsystems/zcopy.dm b/code/controllers/subsystems/zcopy.dm
index 8bad87999d7..15a220378e5 100644
--- a/code/controllers/subsystems/zcopy.dm
+++ b/code/controllers/subsystems/zcopy.dm
@@ -2,6 +2,7 @@
#define OPENTURF_CAP_PLANE -70 // The multiplier goes here so it'll be on top of every other overlay.
#define OPENTURF_MAX_DEPTH 10 // The maxiumum number of planes deep we'll go before we just dump everything on the same plane.
#define SHADOWER_DARKENING_FACTOR 0.85 // The multiplication factor for openturf shadower darkness. Lighting will be multiplied by this.
+#define SHADOWER_DARKENING_COLOR "#999999" // The above, but as an RGB string for lighting-less turfs.
/var/datum/controller/subsystem/zcopy/SSzcopy
@@ -17,80 +18,118 @@
var/list/queued_overlays = list()
var/qo_idex = 1
- var/list/openspace_overlays = list()
- var/list/openspace_turfs = list()
+ var/openspace_overlays = 0
+ var/openspace_turfs = 0
- var/starlight_enabled = FALSE
+ var/multiqueue_skips_turf = 0
+ var/multiqueue_skips_object = 0
+
+ // Highest Z level in a given Z-group for absolute layering.
+ // zstm[zlev] = group_max
+ var/list/zlev_maximums = list()
/datum/controller/subsystem/zcopy/New()
NEW_SS_GLOBAL(SSzcopy)
+// for admin proc-call
/datum/controller/subsystem/zcopy/proc/update_all()
disable()
- for (var/thing in openspace_overlays)
- var/atom/movable/AM = thing
+ log_debug("SSzcopy: update_all() invoked.")
- var/turf/T = get_turf(AM)
- if (TURF_IS_MIMICING(T))
- if (!(T.flags & MIMIC_QUEUED))
+ var/turf/T // putting the declaration up here totally speeds it up, right?
+ var/num_upd = 0
+ var/num_del = 0
+ var/num_amupd = 0
+ for (var/atom/A in world)
+ if (isturf(A))
+ T = A
+ if (T.z_flags & ZM_MIMIC_BELOW)
T.update_mimic()
- else
- qdel(AM)
+ num_upd += 1
+
+ else if (istype(A, /atom/movable/openspace/mimic))
+ var/turf/Tloc = A.loc
+ if (TURF_IS_MIMICING(Tloc))
+ Tloc.update_mimic()
+ num_amupd += 1
+ else
+ qdel(A)
+ num_del += 1
CHECK_TICK
- for (var/thing in openspace_turfs)
- var/turf/T = thing
- T.update_mimic()
+ log_debug("SSzcopy: [num_upd + num_amupd] turf updates queued ([num_upd] direct, [num_amupd] indirect), [num_del] orphans destroyed.")
enable()
+// for admin proc-call
/datum/controller/subsystem/zcopy/proc/hard_reset()
disable()
log_debug("SSzcopy: hard_reset() invoked.")
var/num_deleted = 0
- var/thing
- for (thing in openspace_overlays)
- qdel(thing)
- num_deleted++
- CHECK_TICK
-
- log_debug("SSzcopy: deleted [num_deleted] overlays.")
-
var/num_turfs = 0
- for (thing in turfs)
- var/turf/T = thing
- if (T.flags & MIMIC_BELOW)
- T.update_mimic()
- num_turfs++
+
+ var/turf/T
+ for (var/atom/A in world)
+ if (isturf(A))
+ T = A
+ if (T.z_flags & ZM_MIMIC_BELOW)
+ T.update_mimic()
+ num_turfs += 1
+
+ else if (istype(A, /atom/movable/openspace/mimic))
+ qdel(A)
+ num_deleted += 1
CHECK_TICK
- log_debug("SSzcopy: queued [num_turfs] turfs for update. hard_reset() complete.")
+ log_debug("SSzcopy: deleted [num_deleted] overlays, and queued [num_turfs] turfs for update.")
+
enable()
-/datum/controller/subsystem/zcopy/stat_entry()
- ..("Q:{T:[queued_turfs.len - (qt_idex - 1)]|O:[queued_overlays.len - (qo_idex - 1)]} T:{T:[openspace_turfs.len]|O:[openspace_overlays.len]}")
+/datum/controller/subsystem/zcopy/stat_entry(text, force)
+ ..("\
+ [text]\n\
+ Mx: [json_encode(zlev_maximums)]\n\
+ Queues: \
+ Turfs [queued_turfs.len - (qt_idex - 1)] \
+ Overlays [queued_overlays.len - (qo_idex - 1)]\n\
+ Open Turfs: \
+ Turfs [openspace_turfs] \
+ Overlays [openspace_overlays]\n\
+ Skips: \
+ Turfs [multiqueue_skips_turf] \
+ Objects [multiqueue_skips_object]\
+ ")
/datum/controller/subsystem/zcopy/Initialize(timeofday)
- starlight_enabled = config.starlight && config.openturf_starlight_permitted
+ calculate_zstack_limits()
// Flush the queue.
fire(FALSE, TRUE)
- if (starlight_enabled)
- var/t = REALTIMEOFDAY
- admin_notice("[src] setup completed in [(t - timeofday)/10] seconds!", R_DEBUG)
- SSlighting.fire(FALSE, TRUE)
- admin_notice("Secondary [SSlighting] flush completed in [(REALTIMEOFDAY - t)/10] seconds!", R_DEBUG)
+// If you add a new Zlevel or change Z-connections, call this.
+/datum/controller/subsystem/zcopy/proc/calculate_zstack_limits()
+ zlev_maximums = new(world.maxz)
+ var/start_zlev = 1
+ for (var/z in 1 to world.maxz)
+ if (!HasAbove(z))
+ for (var/member_zlev in start_zlev to z)
+ zlev_maximums[member_zlev] = z
+ if (z - start_zlev > OPENTURF_MAX_DEPTH)
+ log_ss("zcopy", "WARNING: Z-levels [start_zlev] through [z] exceed maximum depth of [OPENTURF_MAX_DEPTH]; layering may behave strangely in this Z-stack.")
+ else if (z - start_zlev > 1)
+ log_ss("zcopy", "Found Z-Stack: [start_zlev] -> [z] = [z - start_zlev + 1] zl")
+ start_zlev = z + 1
- t = REALTIMEOFDAY
+ log_ss("zcopy", "Z-Level maximums: [json_encode(zlev_maximums)]")
- fire(FALSE, TRUE) // Fire /again/ to flush updates caused by the above.
- admin_notice("Secondary [src] flush completed in [(REALTIMEOFDAY - t)/10] seconds!", R_DEBUG)
+/datum/controller/subsystem/zcopy/StartLoadingMap()
+ suspend()
- ..()
+/datum/controller/subsystem/zcopy/StopLoadingMap()
+ wake()
-/datum/controller/subsystem/zcopy/fire(resumed = FALSE, no_mc_tick = FALSE)
+/datum/controller/subsystem/zcopy/fire(resumed, no_mc_tick)
if (!resumed)
qt_idex = 1
qo_idex = 1
@@ -105,98 +144,178 @@
while (qt_idex <= curr_turfs.len)
var/turf/T = curr_turfs[qt_idex]
curr_turfs[qt_idex] = null
- qt_idex++
+ qt_idex += 1
- if (!istype(T) || !T.below)
+ if (!isturf(T) || !(T.z_flags & ZM_MIMIC_BELOW) || !T.z_queued)
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
break
continue
- if (!T.shadower) // If we don't have our shadower yet, create it.
- T.shadower = new(T)
+ // If we're not at our most recent queue position, don't bother -- we're updating again later anyways.
+ if (T.z_queued > 1)
+ T.z_queued -= 1
+ multiqueue_skips_turf += 1
+ if (no_mc_tick)
+ CHECK_TICK
+ else if (MC_TICK_CHECK)
+ break
+ continue
- // Figure out how many z-levels down we are.
- var/depth = 0
+ // Z-Turf on the bottom-most level, just fake-copy space.
+ // If this is ever true, that turf should always pass this condition, so don't bother cleaning up beyond the Destroy() hook.
+ if (!T.below) // Z-turf on the bottom-most level, just fake-copy space.
+ if (T.z_flags & ZM_MIMIC_OVERWRITE)
+ T.appearance = SSskybox.space_appearance_cache[(((T.x + T.y) ^ ~(T.x * T.y) + T.z) % 25) + 1]
+ T.name = initial(T.name)
+ T.desc = initial(T.desc)
+ T.gender = initial(T.gender)
+ else
+ // Some openturfs have icons, so we can't overwrite their appearance.
+ if (!T.mimic_underlay)
+ T.mimic_underlay = new(T)
+ var/atom/movable/openspace/turf_proxy/TO = T.mimic_underlay
+ TO.appearance = SSskybox.space_appearance_cache[(((T.x + T.y) ^ ~(T.x * T.y) + T.z) % 25) + 1]
+ TO.name = T.name
+ TO.gender = T.gender // Need to grab this too so PLURAL works properly in examine.
+ TO.mouse_opacity = initial(TO.mouse_opacity)
+
+ if (no_mc_tick)
+ CHECK_TICK
+ else if (MC_TICK_CHECK)
+ break
+ continue
+
+ if (!T.shadower) // If we don't have a shadower yet, something has gone horribly wrong.
+ WARNING("Turf [T] at [T.x],[T.y],[T.z] was queued, but had no shadower.")
+ continue
+
+ T.z_generation += 1
+
+ // Get the bottom-most turf, the one we want to mimic.
var/turf/Td = T
- while (Td && TURF_IS_MIMICING(Td.below))
+ while (Td.below)
Td = Td.below
- depth++
- if (depth > OPENTURF_MAX_DEPTH)
- depth = OPENTURF_MAX_DEPTH
- var/oo_target = OPENTURF_MAX_PLANE - depth
- var/t_target
+ // Depth must be the depth of the *visible* turf, not self.
+ var/turf_depth
+ turf_depth = T.z_depth = zlev_maximums[Td.z] - Td.z
+
+ var/t_target = OPENTURF_MAX_PLANE - turf_depth // This is where the turf (but not the copied atoms) gets put.
// Handle space parallax & starlight.
- if (T.is_above_space())
+ if (T.below.z_eventually_space)
+ T.z_eventually_space = TRUE
t_target = PLANE_SPACE_BACKGROUND
- if (starlight_enabled && !T.light_range)
- T.set_light(config.starlight, 0.5)
- else
- t_target = oo_target
- if (starlight_enabled && T.light_range)
- T.set_light(0)
- if (!(T.flags & MIMIC_OVERWRITE))
- // Some openturfs have icons, so we can't overwrite their appearance.
- if (!T.below.bound_overlay)
- T.below.bound_overlay = new(T)
- var/atom/movable/openspace/turf_overlay/TO = T.below.bound_overlay
- TO.appearance = T.below
- TO.name = T.name
- TO.opacity = FALSE
- T.desc = TO.desc = "Below seems to be \a [T.below]."
- TO.plane = t_target
- TO.mouse_opacity = FALSE
- else
+ if (T.z_flags & ZM_MIMIC_OVERWRITE)
// This openturf doesn't care about its icon, so we can just overwrite it.
- if (T.below.bound_overlay)
- QDEL_NULL(T.below.bound_overlay)
+ if (T.below.mimic_proxy)
+ QDEL_NULL(T.below.mimic_proxy)
T.appearance = T.below
T.name = initial(T.name)
- T.gender = NEUTER
+ T.desc = initial(T.desc)
+ T.gender = initial(T.gender)
T.opacity = FALSE
T.plane = t_target
+ else
+ // Some openturfs have icons, so we can't overwrite their appearance.
+ if (!T.below.mimic_proxy)
+ T.below.mimic_proxy = new(T)
+ var/atom/movable/openspace/turf_proxy/TO = T.below.mimic_proxy
+ TO.appearance = Td
+ TO.name = T.name
+ TO.gender = T.gender // Need to grab this too so PLURAL works properly in examine.
+ TO.opacity = FALSE
+ TO.plane = t_target
+ TO.mouse_opacity = initial(TO.mouse_opacity)
- T.desc = "Below seems to be \a [T.below]."
- T.queue_ao() // No need to recalculate ajacencies, shouldn't have changed.
+ T.queue_ao(T.ao_neighbors_mimic == null) // If ao_neighbors hasn't been set yet, we need to do a rebuild
+
+ // Explicitly copy turf delegates so they show up properly on below levels.
+ // I think it's possible to get this to work without discrete delegate copy objects, but I'd rather this just work.
+ if ((T.below.z_flags & (ZM_MIMIC_BELOW|ZM_MIMIC_OVERWRITE)) == ZM_MIMIC_BELOW)
+ // Below is a delegate, gotta explicitly copy it for recursive copy.
+ if (!T.below.mimic_above_copy)
+ T.below.mimic_above_copy = new(T)
+ var/atom/movable/openspace/turf_mimic/DC = T.below.mimic_above_copy
+ DC.appearance = T.below
+ DC.mouse_opacity = initial(DC.mouse_opacity)
+ DC.plane = OPENTURF_MAX_PLANE
+
+ else if (T.below.mimic_above_copy)
+ QDEL_NULL(T.below.mimic_above_copy)
+
+ // Handle below atoms.
// Add everything below us to the update queue.
for (var/thing in T.below)
var/atom/movable/object = thing
- if (QDELETED(object) || object.no_z_overlay || object.loc != T.below)
- // Don't queue deleted stuff or stuff that doesn't need an overlay.
+ if (QDELETED(object) || object.no_z_overlay || object.loc != T.below || object.invisibility == INVISIBILITY_ABSTRACT)
+ // Don't queue deleted stuff, stuff that's not visible, blacklisted stuff, or stuff that's centered on another tile but intersects ours.
continue
- if (object.type == /atom/movable/lighting_overlay) // Special case.
- T.shadower.copy_lighting(object)
- else
- if (!object.bound_overlay) // Generate a new overlay if the atom doesn't already have one.
- object.bound_overlay = new(T)
- object.bound_overlay.associated_atom = object
+ // Special case: these are merged into the shadower to reduce memory usage.
+ if (object.type == /atom/movable/lighting_overlay)
+ //T.shadower.copy_lighting(object)
+ continue
- var/atom/movable/openspace/overlay/OO = object.bound_overlay
+ if (!object.bound_overlay) // Generate a new overlay if the atom doesn't already have one.
+ object.bound_overlay = new(T)
+ object.bound_overlay.associated_atom = object
- // If the OO was queued for destruction but was claimed by another OT, stop the destruction timer.
- if (OO.destruction_timer)
- deltimer(OO.destruction_timer)
- OO.destruction_timer = null
+ var/override_depth
+ var/original_type = object.type
+ var/original_z = object.z
+ switch (object.type)
+ if (/atom/movable/openspace/mimic)
+ var/atom/movable/openspace/mimic/OOO = object
+ original_type = OOO.mimiced_type
+ override_depth = OOO.override_depth
+ original_z = OOO.original_z
- // Cache our already-calculated depth so we don't need to re-calculate it a bunch of times.
- OO.depth = oo_target
+ if (/atom/movable/openspace/turf_proxy, /atom/movable/openspace/turf_mimic)
+ // If we're a turf overlay (the mimic for a non-OVERWRITE turf), we need to make sure copies of us respect space parallax too
+ if (T.z_eventually_space)
+ // Yes, this is an awful hack; I don't want to add yet another override_* var.
+ override_depth = OPENTURF_MAX_PLANE - PLANE_SPACE_BACKGROUND
- queued_overlays += OO
+ var/atom/movable/openspace/mimic/OO = object.bound_overlay
- T.flags &= ~MIMIC_QUEUED
+ // If the OO was queued for destruction but was claimed by another OT, stop the destruction timer.
+ if (OO.destruction_timer)
+ deltimer(OO.destruction_timer)
+ OO.destruction_timer = null
+
+ OO.depth = override_depth || min(zlev_maximums[T.z] - original_z, OPENTURF_MAX_DEPTH)
+
+ // These types need to be pushed a layer down for bigturfs to function correctly.
+ switch (original_type)
+ if (/atom/movable/openspace/multiplier, /atom/movable/openspace/turf_mimic, /atom/movable/openspace/turf_proxy)
+ if (OO.depth < OPENTURF_MAX_DEPTH)
+ OO.depth += 1
+
+ OO.mimiced_type = original_type
+ OO.override_depth = override_depth
+ OO.original_z = original_z
+
+ // Multi-queue to maintain ordering of updates to these
+ // queueing it multiple times will result in only the most recent
+ // actually processing.
+ OO.queued += 1
+ queued_overlays += OO
+
+ T.z_queued -= 1
+ if (T.above)
+ T.above.update_mimic()
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
break
- if (qt_idex > 1 && qt_idex <= curr_turfs.len)
+ if (qt_idex > 1)
curr_turfs.Cut(1, qt_idex)
qt_idex = 1
@@ -204,11 +323,11 @@
MC_SPLIT_TICK
while (qo_idex <= curr_ov.len)
- var/atom/movable/openspace/overlay/OO = curr_ov[qo_idex]
+ var/atom/movable/openspace/mimic/OO = curr_ov[qo_idex]
curr_ov[qo_idex] = null
- qo_idex++
+ qo_idex += 1
- if (QDELETED(OO))
+ if (QDELETED(OO) || !OO.queued)
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
@@ -224,12 +343,25 @@
break
continue
+ // Don't update unless we're at the most recent queue occurrence.
+ if (OO.queued > 1)
+ OO.queued -= 1
+ multiqueue_skips_object += 1
+ if (no_mc_tick)
+ CHECK_TICK
+ else if (MC_TICK_CHECK)
+ break
+ continue
+
// Actually update the overlay.
- OO.dir = OO.associated_atom.dir
+ if (OO.dir != OO.associated_atom.dir)
+ OO.set_dir(OO.associated_atom.dir)
+
OO.appearance = OO.associated_atom
- OO.plane = OO.depth
+ OO.plane = OPENTURF_MAX_PLANE - OO.depth
+
OO.opacity = FALSE
- OO.queued = FALSE
+ OO.queued = 0
if (OO.bound_overlay) // If we have a bound overlay, queue it too.
OO.update_above()
@@ -239,47 +371,125 @@
else if (MC_TICK_CHECK)
break
- if (qo_idex > 1 && qo_idex <= curr_ov.len)
- curr_ov.Cut(1, qo_idex)
- qo_idex = 1
+ if (qo_idex > 1)
+ curr_ov.Cut(1, qo_idex)
+ qo_idex = 1
+#define FMT_DEPTH(X) (X == null ? "(null)" : X)
+
+// This is a dummy object used so overlays can be shown in the analyzer.
+/atom/movable/openspace/debug
/client/proc/analyze_openturf(turf/T)
set name = "Analyze Openturf"
set desc = "Show the layering of an openturf and everything it's mimicking."
set category = "Debug"
- if (!check_rights(R_DEBUG|R_DEV))
+ if (!check_rights(R_DEBUG))
return
+ var/is_above_space = T.is_above_space()
var/list/out = list(
+ "
",
"Analysis of [T] at [T.x],[T.y],[T.z]
",
- "Z Flags: [english_list(bitfield2list(T.flags, list("NOJAUNT", "MIMIC_BELOW", "MIMIC_OVERWRITE", "MIMIC_QUEUED", "MIMIC_NO_AO")), "(none)")]",
+ "Queue occurrences: [T.z_queued]",
+ "Above space: Apparent [T.z_eventually_space ? "Yes" : "No"], Actual [is_above_space ? "Yes" : "No"] - [T.z_eventually_space == is_above_space ? "OK" : "MISMATCH"]",
+ "Z Flags: [english_list(bitfield2list(T.z_flags, global.mimic_defines), "(none)")]",
"Has Shadower: [T.shadower ? "Yes" : "No"]",
+ "Has turf proxy: [T.mimic_proxy ? "Yes" : "No"]",
+ "Has above copy: [T.mimic_above_copy ? "Yes" : "No"]",
+ "Has mimic underlay: [T.mimic_underlay ? "Yes" : "No"]",
"Below: [!T.below ? "(nothing)" : "[T.below] at [T.below.x],[T.below.y],[T.below.z]"]",
+ "Depth: [FMT_DEPTH(T.z_depth)] [T.z_depth == OPENTURF_MAX_DEPTH ? "(max)" : ""]",
+ "Generation: [T.z_generation]",
""
)
var/list/found_oo = list(T)
- for (var/thing in T)
- if (istype(thing, /atom/movable/openspace))
- found_oo += thing
+ for (var/atom/movable/openspace/O in T)
+ found_oo += O
+
+ if (T.shadower.overlays.len)
+ for (var/overlay in T.shadower.overlays)
+ var/atom/movable/openspace/debug/D = new
+ D.appearance = overlay
+ if (D.plane < -10000) // FLOAT_PLANE
+ D.plane = T.shadower.plane
+ found_oo += D
sortTim(found_oo, /proc/cmp_planelayer)
+
+ var/list/atoms_list_list = list()
for (var/thing in found_oo)
var/atom/A = thing
- if (istype(A, /atom/movable/openspace/overlay))
- var/atom/movable/openspace/overlay/OO = A
- var/atom/movable/AA = OO.associated_atom
- out += "- [icon2html(A, usr)] plane [A.plane], layer [A.layer], depth [OO.depth], associated Z-level [AA.z] - [OO.type] copying [AA] ([AA.type])
"
- else if (isturf(A))
- if (A == T)
- out += "- [icon2html(A, usr)] plane [A.plane], layer [A.layer], Z-level [A.z] - [A] ([A.type]) - SELF
"
- else // foreign turfs - not visible here, but good for figuring out layering
- out += "- [icon2html(A, usr)] plane [A.plane], layer [A.layer], Z-level [A.z] - [A] ([A.type]) - FOREIGN
"
- else
- out += "- [icon2html(A, usr)] plane [A.plane], layer [A.layer], Z-level [A.z] - [A] ([A.type])
"
+ var/pl = "[A.plane]"
+ LAZYINITLIST(atoms_list_list[pl])
+ atoms_list_list[pl] += A
- out += "
"
+ if (atoms_list_list["0"])
+ out += "Non-Z"
+ SSzcopy.debug_fmt_planelist(atoms_list_list["0"], out, T)
- usr << browse(out.Join("
"), "window=openturfanalysis-\ref[T]")
+ atoms_list_list -= "0"
+
+ for (var/d in 0 to OPENTURF_MAX_DEPTH)
+ var/pl = OPENTURF_MAX_PLANE - d
+ if (!atoms_list_list["[pl]"])
+ out += "Depth [d], plane [pl] - empty"
+ continue
+
+ out += "Depth [d], plane [pl]"
+ SSzcopy.debug_fmt_planelist(atoms_list_list["[pl]"], out, T)
+
+ // Flush the list so we can find orphans.
+ atoms_list_list -= "[pl]"
+
+ if (atoms_list_list["[PLANE_SPACE_BACKGROUND]"]) // Space parallax plane
+ out += "Space parallax plane ([PLANE_SPACE_BACKGROUND])"
+ SSzcopy.debug_fmt_planelist(atoms_list_list["[PLANE_SPACE_BACKGROUND]"], out, T)
+ atoms_list_list -= "[PLANE_SPACE_BACKGROUND]"
+
+ for (var/key in atoms_list_list)
+ out += "Unknown plane: [key]"
+ SSzcopy.debug_fmt_planelist(atoms_list_list[key], out, T)
+
+ out += "
"
+
+ out += ""
+
+ show_browser(usr, out.Join("
"), "size=980x580;window=openturfanalysis-\ref[T]")
+
+// Yes, I know this proc is a bit of a mess. Feel free to clean it up.
+/datum/controller/subsystem/zcopy/proc/debug_fmt_thing(atom/A, list/out, turf/original)
+ if (istype(A, /atom/movable/openspace/mimic))
+ var/atom/movable/openspace/mimic/OO = A
+ var/atom/movable/AA = OO.associated_atom
+ var/copied_type = AA.type == OO.mimiced_type ? "[AA.type] \[direct\]" : "[AA.type], eventually [OO.mimiced_type]"
+ return "\icon[A] \[Mimic\] plane [A.plane], layer [A.layer], depth [FMT_DEPTH(OO.depth)], associated Z-level [AA.z] - [OO.type] copying [AA] ([copied_type])"
+ else if (istype(A, /atom/movable/openspace/turf_mimic))
+ var/atom/movable/openspace/turf_mimic/DC = A
+ return "\icon[A] \[Turf Mimic\] plane [A.plane], layer [A.layer], Z-level [A.z], delegate of \icon[DC.delegate] [DC.delegate] ([DC.delegate.type])"
+ else if (isturf(A))
+ if (A == original)
+ return "\icon[A] \[Turf\] plane [A.plane], layer [A.layer], depth [FMT_DEPTH(A:z_depth)], Z-level [A.z] - [A] ([A.type]) - SELF"
+ else // foreign turfs - not visible here, but sometimes good for figuring out layering -- showing these is currently not enabled
+ return "\icon[A] \[Turf\] plane [A.plane], layer [A.layer], depth [FMT_DEPTH(A:z_depth)], Z-level [A.z] - [A] ([A.type]) - FOREIGN"
+ else if (A.type == /atom/movable/openspace/multiplier)
+ return "\icon[A] \[Shadower\] plane [A.plane], layer [A.layer], Z-level [A.z] - [A] ([A.type])"
+ else if (A.type == /atom/movable/openspace/debug) // These are fake objects that exist just to show the shadower's overlays in this list.
+ return "\icon[A] \[Shadower True Overlay\] plane [A.plane], layer [A.layer] - VIRTUAL"
+ else if (A.type == /atom/movable/openspace/turf_proxy)
+ return "\icon[A] \[Turf Proxy\] plane [A.plane], layer [A.layer], Z-level [A.z] - [A] ([A.type])"
+ else
+ return "\icon[A] \[?\] plane [A.plane], layer [A.layer], Z-level [A.z] - [A] ([A.type])"
+
+/datum/controller/subsystem/zcopy/proc/debug_fmt_planelist(list/things, list/out, turf/original)
+ if (things)
+ out += ""
+ for (var/thing in things)
+ out += debug_fmt_thing(thing, out, original)
+ out += "
"
+ else
+ out += "No atoms."
+
+#undef FMT_DEPTH
diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm
index b115f10f4e0..0f15c075a46 100644
--- a/code/game/atoms_movable.dm
+++ b/code/game/atoms_movable.dm
@@ -45,6 +45,9 @@
pulledby.pulling = null
pulledby = null
+ if (bound_overlay)
+ QDEL_NULL(bound_overlay)
+
// This is called when this atom is prevented from moving by atom/A.
/atom/movable/proc/Collide(atom/A)
if(airflow_speed > 0 && airflow_dest)
diff --git a/code/game/turfs/space/space.dm b/code/game/turfs/space/space.dm
index 576d40ff7e6..55e4784c3bf 100644
--- a/code/game/turfs/space/space.dm
+++ b/code/game/turfs/space/space.dm
@@ -15,6 +15,7 @@
is_hole = TRUE
permit_ao = FALSE
+ z_eventually_space = TRUE
var/use_space_appearance = TRUE
var/use_starlight = TRUE
@@ -45,6 +46,14 @@
return INITIALIZE_HINT_NORMAL
+/turf/space/Destroy()
+ // Cleanup cached z_eventually_space values above us.
+ if (above)
+ var/turf/T = src
+ while ((T = GetAbove(T)))
+ T.z_eventually_space = FALSE
+ return ..()
+
/turf/space/is_space()
return 1
diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm
index 5bf7ef1eff3..6701c5c370a 100644
--- a/code/game/turfs/turf.dm
+++ b/code/game/turfs/turf.dm
@@ -92,7 +92,7 @@
if (A.flags & SPAWN_ROOF)
spawn_roof()
- if (flags & MIMIC_BELOW)
+ if (z_flags & ZM_MIMIC_BELOW)
setup_zmimic(mapload)
return INITIALIZE_HINT_NORMAL
@@ -111,11 +111,11 @@
SSocclusion.queue -= src
ao_queued = 0
- if (flags & MIMIC_BELOW)
+ if (z_flags & ZM_MIMIC_BELOW)
cleanup_zmimic()
- if (bound_overlay)
- QDEL_NULL(bound_overlay)
+ if (z_flags & ZM_MIMIC_BELOW)
+ cleanup_zmimic()
..()
return QDEL_HINT_IWILLGC
diff --git a/code/modules/ambient_occlusion/ao_turf.dm b/code/modules/ambient_occlusion/ao_turf.dm
index 54bc1da744b..2e71b4c84f0 100644
--- a/code/modules/ambient_occlusion/ao_turf.dm
+++ b/code/modules/ambient_occlusion/ao_turf.dm
@@ -29,9 +29,9 @@
return
var/turf/T
- if (flags & MIMIC_BELOW)
- CALCULATE_NEIGHBORS(src, ao_neighbors_mimic, T, (T.flags & MIMIC_BELOW))
- if (AO_SELF_CHECK(src) && !(flags & MIMIC_NO_AO))
+ if (z_flags & ZM_MIMIC_BELOW)
+ CALCULATE_NEIGHBORS(src, ao_neighbors_mimic, T, (T.z_flags & ZM_MIMIC_BELOW))
+ if (AO_SELF_CHECK(src) && !(z_flags & ZM_MIMIC_NO_AO))
CALCULATE_NEIGHBORS(src, ao_neighbors, T, AO_TURF_CHECK(T))
/proc/make_ao_image(corner, i, px = 0, py = 0, pz = 0, pw = 0)
@@ -105,9 +105,9 @@
var/list/cache = SSicon_cache.ao_cache
CUT_AO(shadower, ao_overlays_mimic)
CUT_AO(src, ao_overlays)
- if (flags & MIMIC_BELOW)
+ if (z_flags & ZM_MIMIC_BELOW)
REGEN_AO(shadower, ao_overlays_mimic, ao_neighbors_mimic)
- if (!has_opaque_atom && !(flags & MIMIC_NO_AO))
+ if (!has_opaque_atom && !(z_flags & ZM_MIMIC_NO_AO))
REGEN_AO(src, ao_overlays, ao_neighbors)
#undef REGEN_AO
diff --git a/code/modules/lighting/lighting_overlay.dm b/code/modules/lighting/lighting_overlay.dm
index 6b0fdbf5151..955c8823ec2 100644
--- a/code/modules/lighting/lighting_overlay.dm
+++ b/code/modules/lighting/lighting_overlay.dm
@@ -122,14 +122,6 @@
0, 0, 0, 1
)
- // If we're on an openturf, update the shadower object too.
- if (T.above)
- var/turf/simulated/open/OT = T.above
- if (OT.shadower)
- OT.shadower.copy_lighting(src)
- else
- OT.update_icon()
-
#undef ALL_EQUAL
// Variety of overrides so the overlays don't get affected by weird things.
diff --git a/code/modules/lighting/lighting_source.dm b/code/modules/lighting/lighting_source.dm
index 3a20c3a3d84..b046a744412 100644
--- a/code/modules/lighting/lighting_source.dm
+++ b/code/modules/lighting/lighting_source.dm
@@ -394,7 +394,7 @@
// Note: above is defined on ALL turfs, but below is only defined on OPEN TURFS.
// Upwards lights are handled at the corner level, so only search down.
- if (T && (T.flags & MIMIC_BELOW) && T.below)
+ if (T && (T.z_flags & ZM_MIMIC_BELOW) && T.below)
T = T.below
goto check_t
diff --git a/code/modules/lighting/lighting_source_sunlight.dm b/code/modules/lighting/lighting_source_sunlight.dm
index bd0c3e0f5e7..8c9ad3600bc 100644
--- a/code/modules/lighting/lighting_source_sunlight.dm
+++ b/code/modules/lighting/lighting_source_sunlight.dm
@@ -99,7 +99,7 @@
CHECK_TICK
// Sunlight only checks downwards as it has no need to shine upwards, really.
- if (T && (T.flags & MIMIC_BELOW) && T.below)
+ if (T && (T.z_flags & ZM_MIMIC_BELOW) && T.below)
T = T.below
goto check_t
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index e7df64cd326..4b0151b3dad 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -154,6 +154,10 @@
if(intent_message)
intent_message(intent_message, intent_range, messagemobs)
+ //Multiz, have shadow do same
+ if(bound_overlay)
+ bound_overlay.visible_message(message, blind_message, range)
+
// Designed for mobs contained inside things, where a normal visible message wont actually be visible
// Useful for visible actions by pAIs, and held mobs
// Broadcaster is the place the action will be seen/heard from, mobs in sight of THAT will see the message. This is generally the object or mob that src is contained in
diff --git a/code/modules/multiz/movement.dm b/code/modules/multiz/movement.dm
index f8ce51d2347..53be137c05d 100644
--- a/code/modules/multiz/movement.dm
+++ b/code/modules/multiz/movement.dm
@@ -803,7 +803,7 @@
forceMove(get_step(owner, UP))
if(isturf(src.loc))
var/turf/T = src.loc
- if(T.flags & MIMIC_BELOW)
+ if(T.z_flags & ZM_MIMIC_BELOW)
return
owner.reset_view(null)
owner.z_eye = null
@@ -812,7 +812,7 @@
/atom/movable/z_observer/z_down/follow()
forceMove(get_step(tile_shifted ? src : owner, DOWN))
var/turf/T = get_turf(tile_shifted ? get_step(owner, owner.dir) : owner)
- if(T && (T.flags & MIMIC_BELOW))
+ if(T && (T.z_flags & ZM_MIMIC_BELOW))
return
owner.reset_view(null)
owner.z_eye = null
diff --git a/code/modules/multiz/turfs/open_space.dm b/code/modules/multiz/turfs/open_space.dm
index 37e441e7fbe..693323465e6 100644
--- a/code/modules/multiz/turfs/open_space.dm
+++ b/code/modules/multiz/turfs/open_space.dm
@@ -11,9 +11,9 @@
density = 0
pathweight = 100000 //Seriously, don't try and path over this one numbnuts
is_hole = TRUE
- flags = MIMIC_BELOW | MIMIC_OVERWRITE | MIMIC_NO_AO
roof_type = null
footstep_sound = null
+ z_flags = ZM_MIMIC_DEFAULTS | ZM_MIMIC_OVERWRITE | ZM_MIMIC_NO_AO | ZM_ALLOW_ATMOS
// A lazy list to contain a list of mobs who are currently scaling
// up this turf. Used in human/can_fall.
@@ -30,6 +30,34 @@
return ..()
+/turf/proc/CanZPass(atom/A, direction)
+ if(z == A.z) //moving FROM this turf
+ return direction == UP //can't go below
+ else
+ if(direction == UP) //on a turf below, trying to enter
+ return 0
+ if(direction == DOWN) //on a turf above, trying to enter
+ return !density
+
+/turf/simulated/open/CanZPass(atom/A, direction)
+ if(locate(/obj/structure/lattice/catwalk, src))
+ if(z == A.z)
+ if(direction == DOWN)
+ return 0
+ else if(direction == UP)
+ return 0
+ return 1
+
+/turf/space/CanZPass(atom/A, direction)
+ if(locate(/obj/structure/lattice/catwalk, src))
+ if(z == A.z)
+ if(direction == DOWN)
+ return 0
+ else if(direction == UP)
+ return 0
+ return 1
+
+
// Add a falling atom by default. Even if it's not an atom that can actually fall.
// SSfalling will check this on its own and remove if necessary. This is saner, as it
// centralizes control to SSfalling.
@@ -105,7 +133,7 @@
icon_state = "debug"
smooth = SMOOTH_TRUE | SMOOTH_BORDER | SMOOTH_NO_CLEAR_ICON
smoothing_hints = SMOOTHHINT_CUT_F | SMOOTHHINT_ONLY_MATCH_TURF | SMOOTHHINT_TARGETS_NOT_UNIQUE
- flags = MIMIC_BELOW
+ z_flags = ZM_MIMIC_BELOW
name = "hole"
/turf/simulated/open/chasm/airless
diff --git a/code/modules/multiz/zmimic/mimic_common.dm b/code/modules/multiz/zmimic/mimic_common.dm
index a07b237cd44..6f8b417a6ad 100644
--- a/code/modules/multiz/zmimic/mimic_common.dm
+++ b/code/modules/multiz/zmimic/mimic_common.dm
@@ -2,39 +2,17 @@
/atom/proc/update_above()
return
-/**
- * Used to check wether or not an atom can pass through a turf.
- *
- * @param A The atom that's moving either up or down from this turf or to it.
- * @param direction The direction of the atom's movement in relation to its
- * current position.
- *
- * @return TRUE if A can pass in the movement direction, FALSE if not.
- */
-/turf/proc/CanZPass(atom/A, direction)
- var/turf/T = get_turf(A)
- if(z == T.z) //moving FROM this turf
- return direction == UP //can't go below
- else
- if(direction == UP) //on a turf below, trying to enter
- return FALSE
- if(direction == DOWN) //on a turf above, trying to enter
- return !density
-
-/**
- * Used to check whether or not the specific open turf eventually leads into spess.
- *
- * @return TRUE if the turf eventually leads into space. FALSE otherwise.
- */
/turf/proc/is_above_space()
var/turf/T = GetBelow(src)
- while (T && (T.flags & MIMIC_BELOW))
+ while (T && (T.z_flags & ZM_MIMIC_BELOW))
T = GetBelow(T)
+ return isspaceturf(T)
- return istype(T, /turf/space)
+/turf/update_icon()
+ ..()
+ if (above)
+ update_above()
-/turf/simulated/open/CanZPass(atom, direction)
- return TRUE
-
-/turf/space/CanZPass(atom, direction)
- return TRUE
+/atom/movable/update_icon()
+ ..()
+ UPDATE_OO_IF_PRESENT
diff --git a/code/modules/multiz/zmimic/mimic_movable.dm b/code/modules/multiz/zmimic/mimic_movable.dm
index 3f67b197031..c9fb8cdbfdf 100644
--- a/code/modules/multiz/zmimic/mimic_movable.dm
+++ b/code/modules/multiz/zmimic/mimic_movable.dm
@@ -1,36 +1,41 @@
/atom/movable
- var/tmp/atom/movable/openspace/overlay/bound_overlay // The overlay that is directly mirroring us that we proxy movement to.
- var/no_z_overlay // If TRUE, this atom will not be drawn on open turfs.
-
-/atom/movable/Destroy()
- . = ..()
- if (bound_overlay)
- QDEL_NULL(bound_overlay)
+ /// The mimic (if any) that's *directly* copying us.
+ var/tmp/atom/movable/openspace/mimic/bound_overlay
+ /// If TRUE, this atom is ignored by Z-Mimic.
+ var/no_z_overlay
/atom/movable/forceMove(atom/dest)
. = ..(dest)
- if (bound_overlay)
+ if (. && bound_overlay)
// The overlay will handle cleaning itself up on non-openspace turfs.
if (isturf(dest))
bound_overlay.forceMove(get_step(src, UP))
- bound_overlay.set_dir(dir)
+ if (dir != bound_overlay.dir)
+ bound_overlay.set_dir(dir)
else // Not a turf, so we need to destroy immediately instead of waiting for the destruction timer to proc.
qdel(bound_overlay)
+/atom/movable/Move()
+ . = ..()
+ if (. && bound_overlay)
+ bound_overlay.forceMove(get_step(src, UP))
+ if (bound_overlay.dir != dir)
+ bound_overlay.set_dir(dir)
+
/atom/movable/set_dir(ndir)
. = ..()
if (. && bound_overlay)
bound_overlay.set_dir(ndir)
/atom/movable/update_above()
- if (!bound_overlay)
+ if (!bound_overlay || !isturf(loc))
return
var/turf/T = loc
+
if (TURF_IS_MIMICING(T.above))
- if (!bound_overlay.queued)
- SSzcopy.queued_overlays += bound_overlay
- bound_overlay.queued = TRUE
+ SSzcopy.queued_overlays += bound_overlay
+ bound_overlay.queued += 1
else
qdel(bound_overlay)
@@ -55,6 +60,7 @@
// No blowing up abstract objects.
/atom/movable/openspace/ex_act(ex_sev)
+ SHOULD_CALL_PARENT(FALSE)
return
/atom/movable/openspace/singularity_act()
@@ -66,17 +72,16 @@
/atom/movable/openspace/singuloCanEat()
return
-/atom/movable/openspace/shuttle_move()
- return
+// -- MULTIPLIER / SHADOWER --
// Holder object used for dimming openspaces & copying lighting of below turf.
/atom/movable/openspace/multiplier
name = "openspace multiplier"
desc = "You shouldn't see this."
icon = 'icons/effects/lighting_overlay.dmi'
- icon_state = "blank"
- plane = OPENTURF_CAP_PLANE
- layer = LIGHTING_LAYER
+ icon_state = "dark"
+ plane = OPENTURF_MAX_PLANE
+ layer = MIMICED_LIGHTING_LAYER
blend_mode = BLEND_MULTIPLY
color = list(
SHADOWER_DARKENING_FACTOR, 0, 0,
@@ -93,53 +98,65 @@
/atom/movable/openspace/multiplier/proc/copy_lighting(atom/movable/lighting_overlay/LO)
appearance = LO
- layer = EFFECTS_ABOVE_LIGHTING_LAYER
- plane = OPENTURF_CAP_PLANE
+ layer = MIMICED_LIGHTING_LAYER
+ plane = OPENTURF_MAX_PLANE
invisibility = 0
- if (icon_state == LIGHTING_BASE_ICON_STATE)
+ blend_mode = BLEND_MULTIPLY
+ if (icon_state == null)
// We're using a color matrix, so just darken the colors across the board.
+ // Bay stores lights as inverted so the lighting PM can invert it for darksight, but
+ // we don't have a plane master, so invert it again.
var/list/c_list = color
- c_list[CL_MATRIX_RR] *= SHADOWER_DARKENING_FACTOR
- c_list[CL_MATRIX_RG] *= SHADOWER_DARKENING_FACTOR
- c_list[CL_MATRIX_RB] *= SHADOWER_DARKENING_FACTOR
- c_list[CL_MATRIX_GR] *= SHADOWER_DARKENING_FACTOR
- c_list[CL_MATRIX_GG] *= SHADOWER_DARKENING_FACTOR
- c_list[CL_MATRIX_GB] *= SHADOWER_DARKENING_FACTOR
- c_list[CL_MATRIX_BR] *= SHADOWER_DARKENING_FACTOR
- c_list[CL_MATRIX_BG] *= SHADOWER_DARKENING_FACTOR
- c_list[CL_MATRIX_BB] *= SHADOWER_DARKENING_FACTOR
- c_list[CL_MATRIX_AR] *= SHADOWER_DARKENING_FACTOR
- c_list[CL_MATRIX_AG] *= SHADOWER_DARKENING_FACTOR
- c_list[CL_MATRIX_AB] *= SHADOWER_DARKENING_FACTOR
+ c_list[CL_MATRIX_RR] *= -SHADOWER_DARKENING_FACTOR
+ c_list[CL_MATRIX_RG] *= -SHADOWER_DARKENING_FACTOR
+ c_list[CL_MATRIX_RB] *= -SHADOWER_DARKENING_FACTOR
+ c_list[CL_MATRIX_GR] *= -SHADOWER_DARKENING_FACTOR
+ c_list[CL_MATRIX_GG] *= -SHADOWER_DARKENING_FACTOR
+ c_list[CL_MATRIX_GB] *= -SHADOWER_DARKENING_FACTOR
+ c_list[CL_MATRIX_BR] *= -SHADOWER_DARKENING_FACTOR
+ c_list[CL_MATRIX_BG] *= -SHADOWER_DARKENING_FACTOR
+ c_list[CL_MATRIX_BB] *= -SHADOWER_DARKENING_FACTOR
+ c_list[CL_MATRIX_AR] *= -SHADOWER_DARKENING_FACTOR
+ c_list[CL_MATRIX_AG] *= -SHADOWER_DARKENING_FACTOR
+ c_list[CL_MATRIX_AB] *= -SHADOWER_DARKENING_FACTOR
color = c_list
else
- // Not a color matrix, so we can just use the color var ourselves.
+ // Not a color matrix, so we just ignore the lighting values.
+ icon_state = "dark" // this is actually just a white sprite, which is what this blending needs
color = list(
SHADOWER_DARKENING_FACTOR, 0, 0,
0, SHADOWER_DARKENING_FACTOR, 0,
0, 0, SHADOWER_DARKENING_FACTOR
)
- if (our_overlays || priority_overlays)
- compile_overlays()
- else if (bound_overlay)
- // compile_overlays() calls update_above().
+ var/turf/parent = loc
+ ASSERT(isturf(parent))
+ if (LAZYLEN(parent.ao_overlays_mimic))
+ overlays += parent.ao_overlays_mimic
+
+ if (bound_overlay)
update_above()
+// -- OPENSPACE OVERLAY --
+// todo: rename
+
// Object used to hold a mimiced atom's appearance.
-/atom/movable/openspace/overlay
+/atom/movable/openspace/mimic
plane = OPENTURF_MAX_PLANE
var/atom/movable/associated_atom
var/depth
- var/queued = FALSE
+ var/queued = 0
var/destruction_timer
+ var/mimiced_type
+ var/original_z
+ var/override_depth
-/atom/movable/openspace/overlay/New()
+/atom/movable/openspace/mimic/New()
initialized = TRUE
- SSzcopy.openspace_overlays += src
+ SSzcopy.openspace_overlays += 1
-/atom/movable/openspace/overlay/Destroy()
- SSzcopy.openspace_overlays -= src
+/atom/movable/openspace/mimic/Destroy()
+ SSzcopy.openspace_overlays -= 1
if (associated_atom)
associated_atom.bound_overlay = null
@@ -150,44 +167,74 @@
return ..()
-/atom/movable/openspace/overlay/attackby(obj/item/W, mob/user)
+/atom/movable/openspace/mimic/attackby(obj/item/W, mob/user)
to_chat(user, SPAN_NOTICE("\The [src] is too far away."))
-/atom/movable/openspace/overlay/attack_hand(mob/user as mob)
+/atom/movable/openspace/mimic/attack_hand(mob/user)
to_chat(user, SPAN_NOTICE("You cannot reach \the [src] from here."))
-/atom/movable/openspace/overlay/attack_generic(mob/user as mob)
- to_chat(user, SPAN_NOTICE("You cannot reach \the [src] from here."))
+/atom/movable/openspace/mimic/examine(...)
+ SHOULD_CALL_PARENT(FALSE)
+ . = associated_atom.examine(arglist(args)) // just pass all the args to the copied atom
-/atom/movable/openspace/overlay/examine(mob/examiner)
- associated_atom.examine(examiner)
-
-/atom/movable/openspace/overlay/forceMove(turf/dest)
+/atom/movable/openspace/mimic/forceMove(turf/dest)
. = ..()
if (TURF_IS_MIMICING(dest))
if (destruction_timer)
deltimer(destruction_timer)
destruction_timer = null
else if (!destruction_timer)
- destruction_timer = addtimer(CALLBACK(GLOBAL_PROC, /proc/qdel, src), 10 SECONDS, TIMER_STOPPABLE)
+ destruction_timer = addtimer(CALLBACK(src, /datum/.proc/qdel_self), 10 SECONDS, TIMER_STOPPABLE)
// Called when the turf we're on is deleted/changed.
-/atom/movable/openspace/overlay/proc/owning_turf_changed()
+/atom/movable/openspace/mimic/proc/owning_turf_changed()
if (!destruction_timer)
- destruction_timer = addtimer(CALLBACK(GLOBAL_PROC, /proc/qdel, src), 10 SECONDS, TIMER_STOPPABLE)
+ destruction_timer = addtimer(CALLBACK(src, /datum/.proc/qdel_self), 10 SECONDS, TIMER_STOPPABLE)
-// This one's a little different because it's mimicing a turf.
-/atom/movable/openspace/turf_overlay
+// -- TURF PROXY --
+
+// This thing holds the mimic appearance for non-OVERWRITE turfs.
+/atom/movable/openspace/turf_proxy
plane = OPENTURF_MAX_PLANE
+ mouse_opacity = 0
+ no_z_overlay = TRUE // Only one of these should ever be visible at a time, the mimic logic will handle that.
-/atom/movable/openspace/turf_overlay/attackby(obj/item/W, mob/user)
+/atom/movable/openspace/turf_proxy/attackby(obj/item/W, mob/user)
loc.attackby(W, user)
-/atom/movable/openspace/turf_overlay/attack_hand(mob/user as mob)
+/atom/movable/openspace/turf_proxy/attack_hand(mob/user as mob)
loc.attack_hand(user)
-/atom/movable/openspace/turf_overlay/attack_generic(mob/user as mob)
+/atom/movable/openspace/turf_proxy/attack_generic(mob/user as mob)
loc.attack_generic(user)
-/atom/movable/openspace/turf_overlay/examine(mob/examiner)
- loc.examine(examiner)
+/atom/movable/openspace/turf_proxy/examine(mob/examiner)
+ SHOULD_CALL_PARENT(FALSE)
+ . = loc.examine(examiner)
+
+
+// -- TURF MIMIC --
+
+// A type for copying non-overwrite turfs' self-appearance.
+/atom/movable/openspace/turf_mimic
+ plane = OPENTURF_MAX_PLANE // These *should* only ever be at the top?
+ mouse_opacity = 0
+ var/turf/delegate
+
+/atom/movable/openspace/turf_mimic/Initialize(mapload, ...)
+ . = ..()
+ ASSERT(isturf(loc))
+ delegate = loc:below
+
+/atom/movable/openspace/turf_mimic/attackby(obj/item/W, mob/user)
+ loc.attackby(W, user)
+
+/atom/movable/openspace/turf_mimic/attack_hand(mob/user as mob)
+ to_chat(user, SPAN_NOTICE("You cannot reach \the [src] from here."))
+
+/atom/movable/openspace/turf_mimic/attack_generic(mob/user as mob)
+ to_chat(user, SPAN_NOTICE("You cannot reach \the [src] from here."))
+
+/atom/movable/openspace/turf_mimic/examine(mob/examiner)
+ SHOULD_CALL_PARENT(FALSE)
+ . = delegate.examine(examiner)
diff --git a/code/modules/multiz/zmimic/mimic_turf.dm b/code/modules/multiz/zmimic/mimic_turf.dm
index c4346994177..5dc53daada4 100644
--- a/code/modules/multiz/zmimic/mimic_turf.dm
+++ b/code/modules/multiz/zmimic/mimic_turf.dm
@@ -1,12 +1,26 @@
-/turf
- // Reference to any open turf that might be above us to speed up atom Entered() updates.
- var/tmp/turf/above
- var/tmp/turf/below
- var/tmp/atom/movable/openspace/turf_overlay/bound_overlay
- var/tmp/atom/movable/openspace/multiplier/shadower // Overlay used to multiply color of all OO overlays at once.
+/// Reference to any open turf that might be above us to speed up atom Entered() updates.
+/turf/var/tmp/turf/above
+/turf/var/tmp/turf/below
+/// If we're a non-overwrite z-turf, this holds the appearance of the bottom-most Z-turf in the z-stack.
+/turf/var/tmp/atom/movable/openspace/turf_proxy/mimic_proxy
+/// Overlay used to multiply color of all OO overlays at once.
+/turf/var/tmp/atom/movable/openspace/multiplier/shadower
+/// If this is a delegate (non-overwrite) Z-turf with a z-turf above, this is the delegate copy that's copying us.
+/turf/var/tmp/atom/movable/openspace/turf_mimic/mimic_above_copy
+/// If we're at the bottom of the stack, a proxy used to fake a below space turf.
+/turf/var/tmp/atom/movable/openspace/turf_proxy/mimic_underlay
+/// How many times this turf is currently queued - multiple queue occurrences are allowed to ensure update consistency.
+/turf/var/tmp/z_queued = 0
+/// If this Z-turf leads to space, uninterrupted.
+/turf/var/tmp/z_eventually_space = FALSE
+/turf/var/z_flags = 0
+
+// debug
+/turf/var/tmp/z_depth
+/turf/var/tmp/z_generation = 0
/turf/Entered(atom/movable/thing, turf/oldLoc)
- . = ..(thing, oldLoc)
+ . = ..()
if (thing.bound_overlay || thing.no_z_overlay || !TURF_IS_MIMICING(above))
return
above.update_mimic()
@@ -15,57 +29,59 @@
if (TURF_IS_MIMICING(above))
above.update_mimic()
-/turf/proc/update_mimic(recurse = TRUE)
- if (!(flags & MIMIC_BELOW))
+/turf/proc/update_mimic()
+ if (!(z_flags & ZM_MIMIC_BELOW))
return
- if (below && !(flags & MIMIC_QUEUED))
- flags |= MIMIC_QUEUED
- SSzcopy.queued_turfs += src
+ z_queued += 1
+ SSzcopy.queued_turfs += src
- if (recurse)
- update_above() // Even if we're already updating, the turf above us might not be.
-
-// Enables Z-mimic for a turf that didn't already have it enabled.
+/// Enables Z-mimic for a turf that didn't already have it enabled.
/turf/proc/enable_zmimic(additional_flags = 0)
- if (flags & MIMIC_BELOW)
+ if (z_flags & ZM_MIMIC_BELOW)
return FALSE
- flags |= MIMIC_BELOW | additional_flags
+ z_flags |= ZM_MIMIC_BELOW | additional_flags
setup_zmimic(FALSE)
return TRUE
-// Disables Z-mimic for a turf.
+/// Disables Z-mimic for a turf.
/turf/proc/disable_zmimic()
- if (!(flags & MIMIC_BELOW))
+ if (!(z_flags & ZM_MIMIC_BELOW))
return FALSE
- flags &= ~MIMIC_BELOW
+ z_flags &= ~ZM_MIMIC_BELOW
cleanup_zmimic()
+ return TRUE
-// Sets up Z-mimic for this turf. You shouldn't call this directly 99% of the time.
+/// Sets up Z-mimic for this turf. You shouldn't call this directly 99% of the time.
/turf/proc/setup_zmimic(mapload)
if (shadower)
CRASH("Attempt to enable Z-mimic on already-enabled turf!")
shadower = new(src)
- SSzcopy.openspace_turfs += src
+ SSzcopy.openspace_turfs += 1
var/turf/under = GetBelow(src)
if (under)
below = under
below.above = src
+ if (!(z_flags & (ZM_MIMIC_OVERWRITE|ZM_NO_OCCLUDE)) && mouse_opacity)
+ mouse_opacity = 2
+
update_mimic(!mapload) // Only recursively update if the map isn't loading.
-// Cleans up Z-mimic objects for this turf. You shouldn't call this directly 99% of the time.
+/// Cleans up Z-mimic objects for this turf. You shouldn't call this directly 99% of the time.
/turf/proc/cleanup_zmimic()
- SSzcopy.openspace_turfs -= src
- if (flags & MIMIC_QUEUED)
- SSzcopy.queued_turfs -= src
+ SSzcopy.openspace_turfs -= 1
+ // Don't remove ourselves from the queue, the subsystem will explode. We'll naturally fall out of the queue.
+ z_queued = 0
QDEL_NULL(shadower)
+ QDEL_NULL(mimic_above_copy)
+ QDEL_NULL(mimic_underlay)
- for (var/atom/movable/openspace/overlay/OwO in src) // wats this~?
- OwO.owning_turf_changed()
+ for (var/atom/movable/openspace/mimic/OO in src)
+ OO.owning_turf_changed()
if (above)
above.update_mimic()
@@ -73,19 +89,3 @@
if (below)
below.above = null
below = null
-
-// Movable for mimicing turfs that don't allow appearance mutation.
-/atom/movable/openspace/turf_overlay
- plane = OPENTURF_MAX_PLANE
-
-/atom/movable/openspace/turf_overlay/attackby(obj/item/W, mob/user)
- loc.attackby(W, user)
-
-/atom/movable/openspace/turf_overlay/attack_hand(mob/user as mob)
- loc.attack_hand(user)
-
-/atom/movable/openspace/turf_overlay/attack_generic(mob/user as mob)
- loc.attack_generic(user)
-
-/atom/movable/openspace/turf_overlay/examine(mob/examiner)
- loc.examine(examiner)
diff --git a/html/changelogs/mattatlas-yet_again_another_bayport.yml b/html/changelogs/mattatlas-yet_again_another_bayport.yml
new file mode 100644
index 00000000000..9cc30bb0bf5
--- /dev/null
+++ b/html/changelogs/mattatlas-yet_again_another_bayport.yml
@@ -0,0 +1,41 @@
+################################
+# Example Changelog File
+#
+# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
+#
+# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
+# When it is, any changes listed below will disappear.
+#
+# Valid Prefixes:
+# bugfix
+# wip (For works in progress)
+# tweak
+# soundadd
+# sounddel
+# rscadd (general adding of nice things)
+# rscdel (general deleting of nice things)
+# imageadd
+# imagedel
+# maptweak
+# spellcheck (typo fixes)
+# experiment
+# balance
+# admin
+# backend
+# security
+# refactor
+#################################
+
+# Your name.
+author: Lohikar, CrimsonShrike, MattAtlas
+
+# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
+delete-after: True
+
+# Any changes you've made. See valid prefix list above.
+# INDENT WITH TWO SPACES. NOT TABS. SPACES.
+# SCREW THIS UP AND IT WON'T WORK.
+# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
+# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
+changes:
+ - backend: "Ported some Z-Mimic changes/improvements/bugfixes from Nebula/Bay."
diff --git a/icons/effects/lighting_overlay.dmi b/icons/effects/lighting_overlay.dmi
index 897eaf53a50..19925d502ff 100644
Binary files a/icons/effects/lighting_overlay.dmi and b/icons/effects/lighting_overlay.dmi differ