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Cult construct buff (#21180)
* Gives cult constructs natural armor, and increases their health. We had a cult round recently and everyone whom i talked to about it unanimously agreed cult constructs are too squishy as they are, with them being undertuned for modern aurora damage. So they have been given some natural armor and their health has been increased across the board. If any of my numbers seem over or undertuned feel free to mention it and ill change them. --------- Signed-off-by: UltraBigRat <111320234+UltraBigRat@users.noreply.github.com> Co-authored-by: Big Rat <lienesica@gmail.com>
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@@ -5,7 +5,7 @@
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icon = 'icons/mob/mob.dmi'
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icon_state = "artificer"
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icon_living = "artificer"
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maxHealth = 50
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maxHealth = 250 // Was undertuned prior to our damage numbers
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health_prefix = "artificer"
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response_harm = "viciously beaten"
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melee_damage_lower = 10
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@@ -15,6 +15,13 @@
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organ_names = list("core", "production array", "sensor array")
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speed = 0
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environment_smash = TRUE
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natural_armor = list(
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MELEE = ARMOR_MELEE_KNIVES,
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BULLET = ARMOR_BALLISTIC_PISTOL,
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LASER = ARMOR_LASER_SMALL,
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ENERGY = ARMOR_ENERGY_MINOR,
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BOMB = ARMOR_BOMB_PADDED
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)
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attack_sound = 'sound/weapons/rapidslice.ogg'
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can_repair = TRUE
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construct_spells = list(/spell/aoe_turf/cultify_area,
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@@ -5,7 +5,7 @@
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icon = 'icons/mob/mob.dmi'
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icon_state = "harvester"
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icon_living = "harvester"
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maxHealth = 150
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maxHealth = 300
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health_prefix = "harvester"
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melee_damage_lower = 25
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melee_damage_upper = 25
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@@ -14,6 +14,13 @@
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organ_names = list("core", "harvesting array")
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speed = -1
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environment_smash = 1
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natural_armor = list(
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MELEE = ARMOR_MELEE_KNIVES,
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BULLET = ARMOR_BALLISTIC_PISTOL,
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LASER = ARMOR_LASER_SMALL,
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ENERGY = ARMOR_ENERGY_MINOR,
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BOMB = ARMOR_BOMB_PADDED
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)
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attack_sound = 'sound/weapons/pierce.ogg'
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can_repair = TRUE
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construct_spells = list(
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@@ -5,7 +5,7 @@
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icon = 'icons/mob/mob.dmi'
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icon_state = "behemoth"
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icon_living = "behemoth"
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maxHealth = 400
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maxHealth = 350 // Slow, melee only and can't sprint. So needs to be a beefcake.
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health_prefix = "juggernaut"
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response_harm = "harmlessly punches"
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harm_intent_damage = 0
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@@ -20,6 +20,13 @@
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attack_sound = 'sound/weapons/heavysmash.ogg'
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status_flags = 0
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resistance = 10
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natural_armor = list(
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MELEE = ARMOR_MELEE_VERY_HIGH, // Shouldnt crowbar these guys
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BULLET = ARMOR_BALLISTIC_MAJOR,
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LASER = ARMOR_LASER_RIFLE,
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ENERGY = ARMOR_ENERGY_SMALL,
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BOMB = ARMOR_BOMB_PADDED
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)
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construct_spells = list(/spell/aoe_turf/conjure/forcewall/lesser)
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/mob/living/simple_animal/construct/armored/bullet_act(obj/projectile/hitting_projectile, def_zone, piercing_hit)
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@@ -5,7 +5,7 @@
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icon = 'icons/mob/mob.dmi'
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icon_state = "floating"
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icon_living = "floating"
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maxHealth = 100
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maxHealth = 250
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health_prefix = "wraith"
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melee_damage_lower = 25
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melee_damage_upper = 25
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@@ -13,6 +13,13 @@
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organ_names = list("core", "right arm", "left arm")
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speed = -1
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environment_smash = TRUE
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natural_armor = list(
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MELEE = ARMOR_MELEE_KEVLAR,
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BULLET = ARMOR_BALLISTIC_PISTOL,
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LASER = ARMOR_LASER_SMALL,
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ENERGY = ARMOR_ENERGY_MINOR,
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BOMB = ARMOR_BOMB_PADDED
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)
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attack_sound = 'sound/weapons/rapidslice.ogg'
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construct_spells = list(/spell/targeted/ethereal_jaunt/shift)
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