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Can now pass dislodged girders properly. (#9740)
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@@ -66,7 +66,7 @@
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/turf/simulated/wall/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(!opacity && istype(mover) && mover.checkpass(PASSGLASS))
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return TRUE
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..()
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return ..()
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/turf/simulated/wall/bullet_act(var/obj/item/projectile/Proj)
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if(istype(Proj,/obj/item/projectile/beam))
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