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Red Nightshade Tweaks/Fixes/Buffs (#14178)
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@@ -229,6 +229,10 @@
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else if(jitteriness >= 100)
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msg += "<span class='warning'>[get_pronoun("He")] [get_pronoun("is")] twitching ever so slightly.</span>\n"
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//Red Nightshade
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if(is_berserk())
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msg += "<span class='warning'><B>[get_pronoun("He")] [get_pronoun("has")] engorged veins which appear a vibrant red.</B></span>\n"
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//splints
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for(var/organ in list(BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_R_FOOT,BP_L_FOOT))
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var/obj/item/organ/external/o = get_organ(organ)
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@@ -84,7 +84,7 @@
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return 0
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var/obj/item/organ/external/affecting = get_organ(ran_zone(H.zone_sel.selecting))
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if(HULK in H.mutations)
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if(HULK in H.mutations || H.is_berserk())
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damage += 5
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playsound(loc, /decl/sound_category/punch_sound, 25, 1, -1)
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@@ -267,6 +267,9 @@
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if(HULK in H.mutations)
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real_damage *= 2 // Hulks do twice the damage
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rand_damage *= 2
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if(H.is_berserk())
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real_damage *= 1.5 // Nightshade increases damage by 50%
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rand_damage *= 1.5
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real_damage = max(1, real_damage)
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